ECCCH Tools
Our cutting-edge solutions
This page showcases the tools, services and applications developed within the projects of the Cultural Heritage Ecosystem. These digital solutions support research, preservation and innovation in the cultural heritage domain and contribute to the development of the Cultural Heritage Cloud.
The catalogue provides an overview of the resources created by the different projects, including a brief description of each tool and its main functionalities. Users can explore the available solutions by filtering them by project name or tool functionality, making it easier to identify relevant resources.
The page will be regularly updated as new tools and services are released and existing ones are further developed.
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Online Conservation Restoration Annotator
Acronym: OCRA
OCRA is a collaborative, web-based tool, primarily designed to help the workflows in conservation-restoration, for managing three-dimensional documentation of CH objects by annotating their high-resolution digital media representation. This platform exploits 3D models to support a 3D-centric documentation workflow where autoptic observations, information and scientific analysis are referenced in a 3D space to locations and areas on the very surface of digital representations of CH objects. Similarly, it is possible to spatially annotate digital 2D+ representations such as multi-layer images (e.g., from multi-spectral surveys) or Reflectance Transformation Images (RTI).
Using advanced multiresolution techniques, and specialized 3D and 2D+ visualization components, it is possible to work on complex, high-resolution digital representations of CH objects, enabling the users to annotate directly on detailed geometries and image layers from the browser, in a collaborative, multi-user environment. Editing function enables the users to trace spatial annotations with multiple primitives (points, polylines, areas), and then connect these annotations into semantic information. This semantic mapping links spatial annotations to the concepts used in the project and ensures interoperability across tools and institutions. The spatial nature of these annotations makes them metric, enabling an easy and accurate extraction of measurements and statistics. Annotations and mappings can be browsed and presented online interactively, exported as data structures to other tools, but also used to generate static, printable documentation output.
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Overview
OCRA is a collaborative, web-based tool, primarily designed to help the workflows in conservation-restoration, for managing three-dimensional documentation of CH objects by annotating their high-resolution digital media representation. This platform exploits 3D models to support a 3D-centric documentation workflow where autoptic observations, information and scientific analysis are referenced in a 3D space to locations and areas on the very surface of digital representations of CH objects. Similarly, it is possible to spatially annotate digital 2D+ representations such as multi-layer images (e.g., from multi-spectral surveys) or Reflectance Transformation Images (RTI).
Using advanced multiresolution techniques, and specialized 3D and 2D+ visualization components, it is possible to work on complex, high-resolution digital representations of CH objects, enabling the users to annotate directly on detailed geometries and image layers from the browser, in a collaborative, multi-user environment. Editing function enables the users to trace spatial annotations with multiple primitives (points, polylines, areas), and then connect these annotations into semantic information. This semantic mapping links spatial annotations to the concepts used in the project and ensures interoperability across tools and institutions. The spatial nature of these annotations makes them metric, enabling an easy and accurate extraction of measurements and statistics. Annotations and mappings can be browsed and presented online interactively, exported as data structures to other tools, but also used to generate static, printable documentation output.
Keywords
High-resolution 3D models, RTI, multi-layer images, semantic annotation, conservation-restoration documentation, collaborative workflows
Feature list
Work on high-resolution 3D models, multi-layer images, RTI
Web Based collaborative workflow with roles
Configurable project environment: user-defined 3D and 2D+ workspaces and annotation semantic
Annotations have attached metadata, semantics, and hierarchy
Semantic mapping of annotations with controlled thesauri for local/national regulations
Output of the mapped information as a textual/tabular/image/schemes report
User Experience
An activity involving the documentation of the status of a mixed material statue is about to start. Maria, the project administrator, sets up the project in the OCRA system by creating a workspace that will allow the various people of the team to work on it with their roles and competences. She finds on ECCCH the most recent 3D model of the object of interest, and defines the 3D workspace. Then, by using the ECCCH knowledge base, she prepares the proper dictionaries to be used by the conservators-restorers to annotate the models. Later, her and their teammates will be able to expand the work environment by adding more 3D models for further reference (like for example an historical gypsum copy that was made available by another group) or adding another dictionary to allow proper annotation of the status of the metallic part of the object (that will be studied by a different team).
Anne and Thomas, conservators-restorers from different countries and institutions, log in the platform, using their EU identity. They can, interactively, explore the 3D workspace and see the work done on the objects by their colleagues. Following their role, they add annotations and map scientific information on the objects, using the integrated editor, and consulting the project ontology and the ECCCH knowledge base.
Frank, the person in charge of the official institutional documentation of this intervention, accesses the system and generates textual/image offline reports to be sent to the national archives following the current standards and law requirements.
Why on the ECCCH?
The European-wide identity management helps in organizing the work group and managing roles across different institutions and countries.
The ECCCH Knowledge Base is vital to establish interoperable metadata for the conservation-restoration project. All the annotations need to be mapped into shared semantic concepts, and the terms used in describing the mapped data must come from trusted vocabularies.
Accessing and using the 3D models and 2D+ data from digital heritage twins already available in the ECCCH, and later storing back the results of the semantic-rich annotations into ECCCH promotes a FAIR approach to 3D documentation. The annotated 3D models and 2D+ representations become semantic-enriched digital heritage twins that are made available for further study and work, promoting a circular data ecosystem.
Communities involved / affected / use
OCRA is primarily targeted at the conservation–restoration community, including professional conservators-restorers, conservation scientists, and heritage laboratories working on the documentation, analysis, and monitoring of cultural heritage objects. It also directly benefits researchers in digital heritage and 3D documentation, who can reuse and extend semantically enriched 3D datasets for further study and methodological development.
Museums, archives, and cultural heritage institutions represent another key community, as OCRA supports the production of standardized documentation required for institutional records, long-term preservation, and compliance with national and international regulations. Students and early-career professionals in conservation and heritage science can use the platform as a training and learning environment, gaining experience with advanced digital workflows and shared vocabularies.
Finally, through the integration with ECCCH services, OCRA indirectly supports policy makers and heritage managers, who can rely on more interoperable, transparent, and reusable documentation outputs to inform decision-making, risk assessment, and sustainable heritage management strategies.
Expected timeline
Beta version: May 2027
Final version: May 2029
Contact
ISTI-CNR (Paolo Cignoni; Marco Callieri)
Virtual Transcription Laboratory
Acronym: VTL
Virtual Transcription Laboratory (VTL) empowers researchers, cultural heritage professionals, and data providers to unlock and enrich text-based cultural heritage (CH) materials at scale. By combining advanced automated processing with expert human input, it delivers flexible, reusable workflows for text recognition, and semantic enrichment. Whether working with historical newspapers, manuscripts, or ancient tablets, VTL supports the transformation of diverse CH objects into structured, searchable, and meaningful data.
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Overview
Virtual Transcription Laboratory (VTL) empowers researchers, cultural heritage professionals, and data providers to unlock and enrich text-based cultural heritage (CH) materials at scale. By combining advanced automated processing with expert human input, it delivers flexible, reusable workflows for text recognition, and semantic enrichment. Whether working with historical newspapers, manuscripts, or ancient tablets, VTL supports the transformation of diverse CH objects into structured, searchable, and meaningful data.
Keywords
OCR / ATR, Digitisation, Semantic Annotation, Human-in-the-Loop AI, FAIR & Open Data
Feature list
End-to-end workflows for digitisation, text recognition, and enrichment of CH materials
Hybrid processing: combines automation (e.g. ATR, NER) with human curation for high-quality results
Smart discovery tools: find and retrieve datasets through powerful metadata and catalogue queries
Supports a wide range of text types – from manuscripts to newspapers, cuneiform to oral history
Modular and flexible: workflows adapt to different languages, scripts, and research needs
Toolchain interoperability: integrates cutting-edge tools with existing CHI and research infrastructures
Multi-actor support: for CH institutions, researchers as users, and researchers as data creators
Promotes open, FAIR data practices in the CH and DH research communities
Unlocks "hidden" collections by improving access to poorly digitised or under-described datasets
Scenario-driven innovation: supports tailored use cases that inspire reuse, annotation, and new insights
User Experience
Milena, a dedicated collection manager at a public library in a mid-sized European city, treasures a fading archive of 19th-century local newspapers—written in a non-Latin script and vital to the region’s history. With limited funding and only a part-time student assistant, she’s managed to digitise a handful of titles. Yet, the quality varies, and the bulk of the collection—some still on fragile microfilm—remains inaccessible.
Milena dreams of making the papers fully searchable for local historians, genealogists, and university students. But OCR tools struggle with the script, producing error-ridden results.
One day, she discovers the Virtual Transcription Laboratory (VTL) within the Cultural Heritage Cloud. Curious, she uploads a test batch of TIFF newspaper scans. The VTL’s OCR Dashboard, tailored for historical newspapers and specific languages, impresses her. After reviewing and correcting results through its interface, she begins uploading larger volumes.
Milena also explores IIIF publication options and shares her collections in the Cultural Heritage Cloud Knowledge Base, enabling search, article segmentation, and entity recognition. The enriched content travels far—reaching Jay, a Bulgarian-American illustrator in California. Jay, captivated by a news piece echoing Balkan folk theatre, dives in. Inspired, he creates a community around 19th-century shadow theatre on the Cultural Heritage Cloud, uploading his own collection and refining the metadata.
His work leads to a beautifully illustrated book of Balkan folktales—praised by UNESCO for celebrating intangible cultural heritage. And Milena, quietly watching from her library, smiles. Her fragile newspapers have found new life, far beyond the city’s borders.
Why on the ECCCH?
The Cultural Heritage Cloud will offer new means for discovery of resources (especially cultural heritage objects) by offering comprehensive descriptions about them through a dedicated catalogue as well as through a knowledge graph. It will simplify the processing of datasets, by offering easily obtainable computing capacities for processing tasks, flexible in terms of available computing power (GPUs, RAM, time). There will be different ways to allocate these resources based on institutional or other collaboration contexts, ensuring them free at the point of use.
These capacities can be used to run services (Software as a Service) integrated in the Cultural Heritage Cloud, or to run custom services, deployable on on-demand virtual machines, using state-of-the-art deployment procedures and container-based virtualisation, i.e. docker.
These computing capacities will be integrated with personal storage capacities allowing to access data as well as to store newly generated data and to share it flexibly with colleagues across institutional boundaries. These storage capacities will be federated with institutional ones and those of other infrastructures, allowing to move data seamlessly between these.
All these offerings will be seamlessly available thanks to Federated Identity, allowing users to access resources and services with the local account (provided by the home institution).
Communities involved / affected / use
The Virtual Transcription Laboratory (VTL) serves a broad and diverse range of communities engaged in the creation, preservation, and reuse of cultural heritage data. Cultural heritage institutions such as libraries, archives, and museums benefit from VTL by improving access to under-digitised or complex collections and enhancing their long-term value through high-quality text recognition and enrichment. Researchers in the digital humanities, history, linguistics, and archaeology can use VTL to process large textual corpora, experiment with advanced analytical workflows, and produce FAIR, reusable datasets. Data providers and research infrastructures benefit from its interoperability and modular design, which supports integration with existing systems and services. Beyond academia, educators, students, creative practitioners, and citizen scholars gain access to searchable, meaningful cultural heritage content, enabling new forms of interpretation, storytelling, and community-driven engagement.
Expected timeline
Beta version: May 2027
Final version: May 2029
Contact
DARIAH (Durco Matej)
Collection Ingestion Tool
Acronym: CIT
The Collection Ingestion Tool (CIT) is designed to support cultural heritage institutions in managing, enriching, and publishing their collections in an interoperable, standards-based, and future-ready way. CIT empowers GLAMs (Galleries, Libraries, Archives, and Museums), universities, and smaller cultural heritage institutions to catalogue their resources using domain-specific standards, connect them with European-level infrastructures, and foster thematic and semantic reuse of their datasets.
The Cultural Heritage Cloud Knowledge Base and the Heritage Digital Twins (HDT) develops CIT to help users seamlessly organize and share their cultural collections through intuitive tools, AI/NLP-assisted enrichment, and cross-institutional search and discovery. Its modular architecture ensures flexibility, scalability, and alignment with FAIR data principles.
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Overview
The Collection Ingestion Tool (CIT) is designed to support cultural heritage institutions in managing, enriching, and publishing their collections in an interoperable, standards-based, and future-ready way. CIT empowers GLAMs (Galleries, Libraries, Archives, and Museums), universities, and smaller cultural heritage institutions to catalogue their resources using domain-specific standards, connect them with European-level infrastructures, and foster thematic and semantic reuse of their datasets.
The Cultural Heritage Cloud Knowledge Base and the Heritage Digital Twins (HDT) develops CIT to help users seamlessly organize and share their cultural collections through intuitive tools, AI/NLP-assisted enrichment, and cross-institutional search and discovery. Its modular architecture ensures flexibility, scalability, and alignment with FAIR data principles.
Keywords
GLAM Collections, Metadata Standards, Semantic Knowledge Base, AI for Cultural Heritage, FAIR & Interoperable Data
Feature list
CIT will be designed to:
Create multimedia archives
Create digital collections
Integrate and provide a DAM that supports different media assets (images, videos, 3D objects)
Allow metadata for GLAM objects
Integrate AI tools to support metadata
All will be integrated within the ECHOES knowledge base and thus proposing a new generation of collections and archives that interoperate and are networked with each other.
Main technical features:
Support for multiple cataloguing standards: LIDO, EAD3, MODS, (etc.)
Seamless metadata mapping and integration with ECHOES Knowledge Base
AI-powered metadata enrichment and annotation
Multilingual, faceted semantic search
Visual exploration tools (map, timeline, thematic graphs)
Multi-tenant system for collaborative cataloguing
Ontology-aligned tagging and thematic collection creation
Linked Open Data export and integration with IIIF
Secure, standards-compliant user roles and access management
Ready-to-integrate APIs and cloud-native backend
User Experience
Anna, a digital curator at a regional archive, uses CIT to catalogue a newly digitized manuscript collection. Logging in via her institution’s portal with the Cultural Heritage Cloud single sign-on, she selects the EAD3 profile and inputs metadata through a visual editor, aided by suggestions from the Cultural Heritage Cloud Knowledge Base. With automated annotation enabled, the system identifies recurring entities and proposes semantic links to external datasets. Anna refines and validates these, then uses the visualization tool to build a thematic timeline connecting her collection to others across Europe. She also discovers related resources on Leonardo da Vinci—filtering out irrelevant mentions thanks to entity disambiguation—and publishes the enriched collection online. A university professor later incorporates it into a course, demonstrating how CIT expands access and impact through interoperability and intelligent search.
Why on the ECCCH?
Built on the Cultural Heritage Cloud infrastructure, CIT offers institutions a secure, scalable, and interoperable platform to share and connect their cultural heritage data. The Knowledge Base acts as a shared semantic layer, enabling NLP-based suggestions, search, and ontology alignment.
The Cultural Heritage Cloud provides access to persistent user identity, distributed storage, and high-performance computing—removing technical barriers for smaller institutions. Heritage Digital Twins (HDTs) enrich the experience by offering reference models and thematic entry points, while federated integration mechanisms ensure long-term sustainability and European-wide visibility.
Communities involved / affected / use
The Collection Ingestion Tool (CIT) supports a wide spectrum of communities involved in the stewardship and reuse of cultural heritage collections. Primary beneficiaries include GLAM institutions—archives, libraries, museums, and galleries—that require robust, standards-compliant tools to catalogue, enrich, and publish their collections in an interoperable way. Universities and research institutions benefit from CIT through improved access to well-structured, semantically enriched datasets that can be reused for teaching, research, and digital scholarship. Smaller or resource-constrained institutions gain particular value from CIT’s cloud-based infrastructure and AI-assisted metadata creation, which lower technical and financial barriers. Beyond institutional users, educators, students, digital humanists, and cultural heritage professionals can discover, explore, and connect collections across Europe. In the longer term, creative practitioners, policymakers, and the general public benefit from increased visibility, discoverability, and meaningful reuse of cultural heritage data enabled by CIT.
Expected timeline
Beta version: May 2027
Final version: May 2029
Contact
Deda Next (Sam Habibi Minelli; Paolo Ongaro; Daniele Duranti)
Calibrated artefacts and Standard Assessment Methodology for on-site Multiscale Scan Quality Control
Acronym: 3Dassess
The use of low‑cost calibrated artefacts will enable the evaluation of the quality of 3D point clouds acquired during the digitization of CH objects.
The possibility of selecting artefact’s characteristics regarding the surface properties, such as reflectivity, similar to those of the target objects ensures that the behaviour of the scanning system under comparable conditions can be assessed. This, in turn, makes it possible to estimate the uncertainties present in the scanned object based on the uncertainties observed in the calibrated artefacts.
The development of a standardized methodology will guarantee the correct on‑site deployment of the artefacts and the appropriate evaluation of scan quality across multiscale processes.
Both the artefacts and the methodology will first be developed and validated at laboratory scale by applying established metrological principles, including dimensional calibration, traceability, and local measurement uncertainty analysis, in order to evaluate the effectiveness of the proposed solutions. Subsequently, they will be implemented in CH demonstration sites, where the methodology will be applied to real use cases by CH professionals, thereby demonstrating the practical utility of the developed tools.
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Overview
The use of low‑cost calibrated artefacts will enable the evaluation of the quality of 3D point clouds acquired during the digitization of CH objects.
The possibility of selecting artefact’s characteristics regarding the surface properties, such as reflectivity, similar to those of the target objects ensures that the behaviour of the scanning system under comparable conditions can be assessed. This, in turn, makes it possible to estimate the uncertainties present in the scanned object based on the uncertainties observed in the calibrated artefacts.
The development of a standardized methodology will guarantee the correct on‑site deployment of the artefacts and the appropriate evaluation of scan quality across multiscale processes.
Both the artefacts and the methodology will first be developed and validated at laboratory scale by applying established metrological principles, including dimensional calibration, traceability, and local measurement uncertainty analysis, in order to evaluate the effectiveness of the proposed solutions. Subsequently, they will be implemented in CH demonstration sites, where the methodology will be applied to real use cases by CH professionals, thereby demonstrating the practical utility of the developed tools.
Keywords
Low-cost artefacts, 3D scan quality assessment, on-site methodology, multiscale scan-quality control
Feature list
Integration of metrology concepts into CH sector
Groundwork for future standards
Standarized quality control of 3D scans
Use of calibrated low-cost artefacts made with different surface characteristics
On-site methodology for multiscale scanning processes
User Experience
Amaia is a surveyor who places great importance on the quality of the 3D models she delivers. She has received a request to produce a 3D model of the Basilica of Begoña in Bilbao (Basque Country). Aware of the need to ensure proper control over the uncertainty of her scans, she learns that the ECCCH provides access to the developers of newly created calibrated artefacts and the Standard Assessment Methodology for On-Site Multiscale Scan Quality Control.
She contacts the ECCCH, acquires a set of low-cost calibrated artefacts with surface characteristics comparable to the stone of the basilica, and obtains the onsite methodology for multiscale scanning processes. She then applies the methodology during the onsite data acquisition campaign and carries out an uncertainty estimation of the resulting 3D scan.
Upon completing the work, Amaia uploads both the 3D models and the corresponding quality-assessment results to the ECCCH platform, thereby certifying compliance with the developed methodology and demonstrating the quality of her digitization.
Ander is the director of a museum and intends to procure 3D scanning services to digitize the institution’s entire collection of CH objects. Ensuring high-quality data is essential for him, as the primary purpose of the digitization effort is the analysis and long-term monitoring of the condition of the artefacts.
Aware that the ECCCH promotes the use of calibrated artefacts alongside the Standard Assessment Methodology for On-Site Multiscale Scan Quality Control, he instructs the selected service provider to adhere to this quality-control framework. By requiring the application of this methodology, Ander ensures that the delivered digital models meet the quality standards necessary for his intended use.
Why on the ECCCH?
ECCCH can become the unique keeper and harvester of certified and high-quality European Digital Heritage. To do so, a functional way is required so that the quality of every single 3D asset is conveniently assessed and kept under control, following a worldwide leading and standard way, based upon metrology grade criteria and tools. That will be the objective of the calibrated reference artefacts, ensure the highest quality at the harvested content by the ECCCH, and additionally, providing a powerful certifying tool that could be even promoted to be used beyond Europe, setting and promoting a new worldwide standard for 3D content quality assessment in Digital Heritage.
Communities involved / affected / use
The calibrated artefacts and the associated assessment methodology are intended for CH professionals engaged in on‑site 3D data acquisition, such as surveyors and documentation specialists. The use of these tools will support practitioners in ensuring the acquisition of high‑quality scan data.
Technology providers—particularly manufacturers of Terrestrial Laser Scanning (TLS) systems—may also apply this methodology to verify and demonstrate the performance of their instruments for CH applications. This will enable them to certify suitability for sector‑specific requirements and ensure the reliable acquisition of high‑quality data across a variety of surface characteristics.
By involving the scientific community and researchers specialized in CH, the proposed artefacts and on‑site assessment methodology will be rigorously evaluated and validated. The outcomes of these analyses will contribute to establishing groundwork for future standards, thereby supporting policy makers in the standardization of 3D scanning processes to guarantee high‑quality data.
CH institutions will likewise benefit from the development of these tools, as they will be able to incorporate them as mandatory requirements when procuring 3D scanning services.
Last but not least, along with KER4, these calibrated artefacts will enable the ECCCH to somehow classify (and even accept or reject) a 3D asset according to the specified quality that might be required depending on the application and/or reuse for which a 3D asset is expected to be used. In other words, 3D asset use and reuse could be controlled and allowed according to their certified quality using quantified and standard metrics based on metrology science.
Expected timeline
Alpha version: December 2028
Contact
TEKNIKER (Alberto Mendikute; Bidane Asua)
Software tool to assess the quality of digitised data: dimensional measurement uncertainty and accuracy
Acronym: 3DCertify
Photogrammetry is among the main 3D scanning techniques used in cultural heritage sector, if not the most used one due to its scalability and relatively low cost compared to other approaches (e.g.: structured light scanner, LiDAR, etc.). It brings the potential to get 3D assets integrating both geometrical data along with RGB colour information into a 3D mesh or point cloud. Achievable geometrical accuracy ranges at 1/1000 relative performance (e.g.: 1mm error at 1m large scenarios).
However, the geometrical accuracy delivered by a 3D scan by photogrammetry largely depends on a wide set of variables, and specially, on the measuring process applied during the scan (i.e.: the spatial arrangement of images around the object, their relative overlap, quality of the images, etc.). As a result, delivered accuracy is strongly dependant on the skills and experience of the photogrammetrist.
Facing this fact, some photogrammetry software offers post-processing tools to somehow control this skill-dependence, so that quality of the delivered 3D mesh could be under control. However, these software tools still provide non-standard ways of expressing 3D quality (e.g.: confidence heatmaps on the mesh), far away from the standard way the science of measurements, metrology, expresses the quality of a measuring result: the measuring uncertainty.
Heritalise project will develop an innovative post-processing tool for photogrammetry, able to compute and express the measuring uncertainty at each vertex of a 3D mesh. This post-processing and certifying processes will be hosted at Tekniker servers, and could be licenced by Tekniker and exploited through a convenient gate at the ECCCH ecosystem. The delivered post-processing software tool will provide a first sound step on photogrammetry, and it will in turn enable the future development of analogue steps for additional 3D scanning techniques, with special emphasis on LiDAR technology.
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Overview
Photogrammetry is among the main 3D scanning techniques used in cultural heritage sector, if not the most used one due to its scalability and relatively low cost compared to other approaches (e.g.: structured light scanner, LiDAR, etc.). It brings the potential to get 3D assets integrating both geometrical data along with RGB colour information into a 3D mesh or point cloud. Achievable geometrical accuracy ranges at 1/1000 relative performance (e.g.: 1mm error at 1m large scenarios).
However, the geometrical accuracy delivered by a 3D scan by photogrammetry largely depends on a wide set of variables, and specially, on the measuring process applied during the scan (i.e.: the spatial arrangement of images around the object, their relative overlap, quality of the images, etc.). As a result, delivered accuracy is strongly dependant on the skills and experience of the photogrammetrist.
Facing this fact, some photogrammetry software offers post-processing tools to somehow control this skill-dependence, so that quality of the delivered 3D mesh could be under control. However, these software tools still provide non-standard ways of expressing 3D quality (e.g.: confidence heatmaps on the mesh), far away from the standard way the science of measurements, metrology, expresses the quality of a measuring result: the measuring uncertainty.
Heritalise project will develop an innovative post-processing tool for photogrammetry, able to compute and express the measuring uncertainty at each vertex of a 3D mesh. This post-processing and certifying processes will be hosted at Tekniker servers, and could be licenced by Tekniker and exploited through a convenient gate at the ECCCH ecosystem. The delivered post-processing software tool will provide a first sound step on photogrammetry, and it will in turn enable the future development of analogue steps for additional 3D scanning techniques, with special emphasis on LiDAR technology.
Keywords
Post-processing, quality certification, measuring uncertainty, photogrammetry
Feature list
Certification and control of the geometric quality of a 3D scan by photogrammetry
Metrology grade quality criteria: computing 3D mesh measuring uncertainty
Cloud-based service, hosted at a European metrology institute / laboratory
Ensuring ECCCH as the keeper and harvester of authentic and high-quality 3D content.The alternative to set 3DCertify as a pan-European service on cultural Heritage 3D assets all over the world, bringing ECCCH as the high-quality standard to follow
The 3D quality post-processing service will be based upon new metrology standards being developed by the European metrology network (where Tekniker is active) as well as the main international standarisation stakeholders (ISO, etc.)
User Experience
Asier is a content aggregator that wants to upload 3D content into the ECCCH ecosystem. When uloading, Asier is asked if she wants her content to be certified, so that a quality metric is set on the uploaded data. Depending on the certified quality metric obtained, the model will be enabled for its use/reuse for a corresponding set of applications for which that quality level is understood as valid.
On the other way round, Nekane is a stakeholder that aims to reuse a 3D asset for an immersive approach, where a high level od detail is required of the corresponding visualized assets. ECCCH knows how to classify and offer only those assets that fulfils Nekane´s aims in a certified way. Eneko also needs an asset, but in this case, for research purposes, and requires the highest level of detail and accuracy. Thus, ECCCH knows which are the assets conveniently certified that Eneko could use at his research, avoiding low quality data at that scenario.
Why on the ECCCH?
ECCCH can become the unique keeper and harvester of certified and high-quality European Digital Heritage. To do so, a functional way is required so that the quality of every single 3D asset is conveniently assessed and kept under control, following a worldwide leading and standard way, based upon metrology grade criteria and tools. That will be the objective of the 3DCertify service embedded and provided through the ECCCH, ensuring the highest quality at its harvested content, and additionally, providing a powerful certifying tool that could be even promoted to be used beyond Europe, setting and promoting a new worldwide standard for 3D content quality assessment in Digital Heritage.
Communities involved / affected / use
3DCertify, the software tool for assessing the quality of digitized 3D data is intended for Cultural Heritage professionals involved in the processing of 3D scanning outputs, including surveyors, data processors, and documentation specialists. Its use will support practitioners in ensuring the delivery of high‑quality 3D models.
Cultural Heritage institutions will also greatly benefit from this tool, as it will enable them to certify the quality of the 3D models they receive when procuring 3D scanning services.
In future steps, technology providers—particularly developers of photogrammetric and 3D reconstruction software—could also be able to licence and adopt this tool as a mechanism for directly verifying the accuracy and reliability of the models when those are generated by their software. By defining standardized and quantifiable quality parameters, they will be able to offer an improved and more transparent service to their users.
By involving the scientific community and researchers specialized in Cultural Heritage, the proposed tool will undergo rigorous evaluation and validation. The results of these analyses will contribute to laying the foundations for future standards, thereby supporting policy makers in the standardization of 3D scanning processes with the overarching goal of guaranteeing high‑quality data.
Last but not least, along with KER2, this software service will enable the ECCCH to somehow classify (and even accept or reject) a 3D asset according to the specified quality that might be required depending on the application and/or reuse for which a 3D asset is expected to be used. In other words, 3D asset use and reuse could be controlled and allowed according to their certified quality using quantified and standard metrics based on metrology science.
Expected timeline
Beta version: December 2028
Contact
TEKNIKER (Alberto Mendikute; Bidane Asua)
HERITALISE CH Conservation Module (CH-CM) – built on MHS (Monitoring Heritage System)
The HERITALISE CH Conservation Module (CH‑CM) is a preventive‑conservation decision‑support module that links continuous monitoring data with 3D digital twins to help stakeholders detect risks early, diagnose root causes and plan timely actions. CH‑CM aggregates heterogeneous data streams from heritage‑friendly IoT sensing (environmental and structural parameters, plus safety, energy and usage/visitor variables) and turns them into actionable indicators through dashboards, alerts and periodic reports.
CH‑CM builds on FSMLR’s MHS (Monitoring Heritage System) experience in intelligent monitoring for heritage environments, combining in‑house and commercial sensor networks (ZigBee/IEEE 802.15.4 and LoRaWAN‑ready) with online visualisation. Within HERITALISE, CH‑CM is extended with AI post‑processing and sequential diagnostic algorithms that generate qualitative and quantitative conservation outputs, and with integration to the GeoHBIM Digital Twin Environment via web APIs. By connecting the ‘visible’ 3D representation with the ‘non‑visible’ dynamics captured by sensors, CH‑CM supports evidence‑based maintenance and preventive interventions, reducing uncertainty, resource waste and the likelihood of costly curative restoration.
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Overview
The HERITALISE CH Conservation Module (CH‑CM) is a preventive‑conservation decision‑support module that links continuous monitoring data with 3D digital twins to help stakeholders detect risks early, diagnose root causes and plan timely actions. CH‑CM aggregates heterogeneous data streams from heritage‑friendly IoT sensing (environmental and structural parameters, plus safety, energy and usage/visitor variables) and turns them into actionable indicators through dashboards, alerts and periodic reports.
CH‑CM builds on FSMLR’s MHS (Monitoring Heritage System) experience in intelligent monitoring for heritage environments, combining in‑house and commercial sensor networks (ZigBee/IEEE 802.15.4 and LoRaWAN‑ready) with online visualisation. Within HERITALISE, CH‑CM is extended with AI post‑processing and sequential diagnostic algorithms that generate qualitative and quantitative conservation outputs, and with integration to the GeoHBIM Digital Twin Environment via web APIs. By connecting the ‘visible’ 3D representation with the ‘non‑visible’ dynamics captured by sensors, CH‑CM supports evidence‑based maintenance and preventive interventions, reducing uncertainty, resource waste and the likelihood of costly curative restoration.
Keywords
Preventive conservation, IoT monitoring, heritage digital twins, dashboards & alerts, risk‑informed maintenance
Feature list
Heritage‑friendly wireless sensing of environmental, structural, safety, energy and usage/visitor variables
Multi‑protocol communications building on MHS experience (ZigBee/IEEE 802.15.4 and LoRaWAN‑ready evolution)
Configurable thresholds, rule‑based alerts and assisted interpretation to reduce uncertainty for non‑experts
Dashboards and periodic reporting tailored to different roles (manager, conservator, technician, authority)
Contextualised views directly on the 3D digital twin (GeoHBIM DTE), linking measurements to spaces and elements
AI post‑processing and sequential diagnostic algorithms generating qualitative/quantitative conservation indicators
Interoperable web APIs to exchange data and results with ECCCH services and third‑party tools
Support for maintenance planning and economic rationale (prevention vs. curative intervention trade-offs)
User Experience
Elena is the conservation manager of a small regional museum that struggles to balance public access with the care of sensitive collections and an old building. She opens the ECCCH portal and selects the site’s GeoHBIM digital twin, already ingested by the project. From the CH‑CM workspace she imports the monitoring plan prepared by the FSMLR team: a set of low‑impact wireless sensors for temperature and relative humidity in display rooms, CO₂ and visitor counters in the busiest zones, and crack gauges and vibration sensors in two vulnerable vaults.
Once the system is running, CH‑CM streams the measurements, aligns them to spaces and elements in the 3D model, and shows Elena a simple traffic‑light dashboard. During a wet week, an alert appears: relative humidity has exceeded the conservation range for more than 48 hours and condensation risk is rising near a north wall. Elena clicks the alert and CH‑CM brings her to the exact room in the 3D twin, with time‑series graphs and a short explanation that links the anomaly to low ventilation during peak visits. The module suggests two actions ranked by effort and impact: adjust opening hours of a nearby door to increase air exchange, and schedule a targeted inspection of the wall base for moisture ingress.
Elena shares the incident with the municipality’s facility manager and an external conservator. Using ECCCH identity management, they access the same workspace, add notes and photos, and agree on a mitigation plan. At the end of the month, Elena exports a report for the board and the heritage authority, documenting thresholds, events, actions and the updated risk status. Over time, CH‑CM benchmarks the site against other HERITALISE pilots and helps Elena justify budget for preventive measures before damage becomes visible. In parallel, researchers can request anonymised datasets from ECCCH to refine the diagnostic algorithms and improve future recommendations.
Why on the ECCCH?
CH-CM benefits from being deployed on top of the Cultural Heritage Cloud because monitoring and preventive conservation workflows are inherently cross-domain and data‑intensive. ECCCH provides trusted identity and access control so that multi‑institution teams (site managers, conservators, researchers and authorities) can collaborate on the same digital twin without duplicating datasets. The Cloud offers scalable storage for high‑frequency sensor streams and for the 3D/NeRF/3DGS assets that contextualise those streams. ECCCH services also enable interoperability: common APIs and shared vocabularies allow CH‑CM outputs (alerts, indicators, reports) to be FAIR and reusable by other tools, while Cloud computing resources support AI post‑processing and cross‑site benchmarking. Finally, a Cloud deployment lowers the entry barrier for small heritage organisations that cannot host secure monitoring platforms on‑premises.
Communities involved / affected / use
CH‑CM is aimed at professionals responsible for the day-to‑day care and operation of heritage assets: site and museum managers, conservator‑restorers, collection caretakers, and facility/energy managers. It also serves public heritage bodies (local authorities, regional/national agencies) that need evidence to prioritise maintenance, issue permits and track compliance. Researchers in heritage science, building physics and digital heritage can reuse the curated monitoring datasets and semantically linked 3D twins to study decay mechanisms and test new analytics. SMEs and technology providers benefit through integration opportunities (sensors, maintenance services, dashboards) built on ECCCH standards. Indirectly, visitors and local communities gain from improved safety, sustainability and continuity of access to heritage sites.
Expected timeline
M9–M20: requirements, architecture and prototype workflows for CH‑CM, capitalising MHS.
M13–M24: core monitoring deployment in pilots and first decision‑support dashboards (alpha by end of M24).
M25–M40: integration with GeoHBIM DTE and ECCCH Cloud services via APIs; AI post‑processing (beta by end of M40).
M41–M48: hardening, documentation and replication package; release as an ECCCH catalogue service (final by M48).
Contact
FSMLR – Fundación Santa María la Real del Patrimonio Histórico
Joaquín García Álvarez
Daniel Basulto García-Risco
CT Scan based 3D printing workflow
Acronym: CT2Print CH
CT2Print CH is a specialised workflow that transforms computed tomography (CT) data of cultural heritage (CH) objects into high quality ready to print 3D models (Fig. 1) that can be shared on the cloud. It is designed and aims for non- invasive documentation, research and inclusive access. The workflow enables the capture, reconstruction, and physical replication of both external and internal features of compel heritage artefacts.
The workflow supports the processing of volumetric CT datasets into segmented, watertight meshes suitable for additive - digital manufacturing, preserving geometric accuracy while allowing selective emphasis of hidden structures such as voids, joins repairs, or internal decay. The workflow is adaptable to different object scales and materials. It supports multiple printing strategies (single part, multipart, transparent or sectioned prints) according to curatorial, research, or educational goals.
CT2Print-CH is intended as an ECCCH-compliant workflow based service, linking raw CT data, derived meshes, paradata (e.g. resolution, uncertainty, segmentation decisions), and printable outputs within a FAIR ecosystem. Enabling the hosting, access, sharing and reuse of CT-derived printable assets across institutions, the service reduces handling risks for originals while unlocking new possibilities for study, conservation planning, accessibility, and public engagement.
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Overview
CT2Print CH is a specialised workflow that transforms computed tomography (CT) data of cultural heritage (CH) objects into high quality ready to print 3D models (Fig. 1) that can be shared on the cloud. It is designed and aims for non- invasive documentation, research and inclusive access. The workflow enables the capture, reconstruction, and physical replication of both external and internal features of compel heritage artefacts.
The workflow supports the processing of volumetric CT datasets into segmented, watertight meshes suitable for additive - digital manufacturing, preserving geometric accuracy while allowing selective emphasis of hidden structures such as voids, joins repairs, or internal decay. The workflow is adaptable to different object scales and materials. It supports multiple printing strategies (single part, multipart, transparent or sectioned prints) according to curatorial, research, or educational goals.
CT2Print-CH is intended as an ECCCH-compliant workflow based service, linking raw CT data, derived meshes, paradata (e.g. resolution, uncertainty, segmentation decisions), and printable outputs within a FAIR ecosystem. Enabling the hosting, access, sharing and reuse of CT-derived printable assets across institutions, the service reduces handling risks for originals while unlocking new possibilities for study, conservation planning, accessibility, and public engagement.
Keywords
CT scanning, 3D printing, non-invasive digitisation, hidden geometry, cultural heritage
Feature list
Processing of CT volumetric data into printable 3D meshes
Segmentation of internal and external structures
Generation of watertight, manufacturable geometries
Support for multi-part and sectional printing strategies
Metadata and paradata documentation
Compatibility with multiple additive manufacturing technologies
Export of ready-to-print files and repository-ready assets
ECCCH-compliant FAIR data integration
Revealing hidden aspects of artefacts and representing them in tangible form
User Experience
Elena is a PhD researcher studying ancient baby feeding vessels, aiming to better understand their manufacturing logic and functional performance. Many of the vessels are fragile, rare, and partially sealed, making invasive investigation impossible. In particular, Elena is interested in how internal geometries—such as wall thickness variations, internal channels, and junction shapes—may have influenced liquid flow and feeding efficiency.
Using the CT2Print-CH workflow found through the ECCCH environment, Elena accesses existing CT scans of ancient baby bottles stored in the Cloud. She downloads ready to print files or follows the workflow instructions to process the volumetric dataset, selecting segmentation options that allow both the external shape and internal voids to be reconstructed with high fidelity.
Once the digital reconstruction is complete, Elena generates multiple 3D outputs from the same datasets. 1:1 printable replicas preserve the original geometry for handling and experimental use, while scaled-up models emphasise internal features that are otherwise difficult to interpret. Using the workflow, she creates sectioned and cut-open replicas that expose internal channels and thickness transitions, allowing direct visual inspection and measurement.
The printable models are manufactured using appropriate materials to produce functional replicas suitable for flow experiments. Elena uses these replicas to study liquid behaviour, comparing how internal geometries affect flow rate and stability during feeding. The physical models allow repeated testing without risk to the original artefacts.
All derived models, printing parameters, and experimental notes can be stored back in the ECCCH, enabling other researchers to reuse the data, replicate the experiments, or apply the workflow to similar vessels from different collections. Through this process, CT2Print-CH supports functional, manufacturing-aware research while preserving the integrity of the original heritage objects.
Why on the ECCCH?
CT-scan–based 3D printing workflows rely on large datasets, rich metadata, and long-term accessibility—capabilities inherently supported by the ECCCH infrastructure. Hosting CT2Print-CH workflow information within the Cultural Heritage Cloud enables seamless linking of raw CT data, derived 3D models, and printable outputs within a FAIR, interoperable ecosystem. ECCCH services provide persistent identifiers, shared vocabularies, and controlled access, ensuring traceability and reuse across institutions. By embedding the workflow in ECCCH, CT-derived printable assets become part of a European-wide digital heritage commons, avoiding duplication of effort and supporting collaborative research, conservation, and education.
Communities involved / affected / use
The methodology benefits conservators, conservation scientists, archaeologists, curators, and heritage researchers requiring non-invasive access to internal object features. Museums and cultural institutions gain tools for inclusive exhibitions and safe handling alternatives. Educational institutions and students benefit from tangible study models, while accessibility communities—particularly visually impaired audiences—gain new ways to experience heritage. Finally, digital heritage and additive manufacturing researchers can reuse standardised CT-derived datasets for methodological development.
Expected timeline
Q4 2026
Q4 2027
HBIM-GIS DTE for CH data models integration and visualisation
Acronym: CH DTE
CH DTE is an HBIM-GIS web-based Digital / Memory Twin Environment for CH landscape, buildings, and objects visualisation, management and operation optimisation. The IDP Twin, a part of IDP's cloud-based platform, integrates 3D models at various levels (landscapes, buildings, objects) using the HBIM-GIS methodology. It seamlessly integrates with existing solutions such as Facility Management, Asset Management, and Monitoring Management. The IDP Twin web application, by default, includes Asset Manager, Maintenance Management, and Operations Monitoring. Its by-default goals include the following:
Authentication: Each tool authenticates via IDP services and receives a token for subsequent HTTPS requests. The token contains user information and assigned roles for server-side transaction management.
Asset Data: Tools access IDP services' model and sensor data. Responses are in JSON format. IDP structures information storage based on each tool's requirements, allowing access to historical simulation/process data and related documentation.
Facility Management: This service controls and tracks maintenance throughout an asset's lifecycle.
Sensor & Monitoring – Connection: Part of an IoT infrastructure, this service captures sensor data for client application asset recording and monitoring.
File Management: Tools can access project documentation as needed.
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Overview
CH DTE is an HBIM-GIS web-based Digital / Memory Twin Environment for CH landscape, buildings, and objects visualisation, management and operation optimisation. The IDP Twin, a part of IDP's cloud-based platform, integrates 3D models at various levels (landscapes, buildings, objects) using the HBIM-GIS methodology. It seamlessly integrates with existing solutions such as Facility Management, Asset Management, and Monitoring Management. The IDP Twin web application, by default, includes Asset Manager, Maintenance Management, and Operations Monitoring. Its by-default goals include the following:
Authentication: Each tool authenticates via IDP services and receives a token for subsequent HTTPS requests. The token contains user information and assigned roles for server-side transaction management.
Asset Data: Tools access IDP services' model and sensor data. Responses are in JSON format. IDP structures information storage based on each tool's requirements, allowing access to historical simulation/process data and related documentation.
Facility Management: This service controls and tracks maintenance throughout an asset's lifecycle.
Sensor & Monitoring – Connection: Part of an IoT infrastructure, this service captures sensor data for client application asset recording and monitoring.
File Management: Tools can access project documentation as needed.
Keywords
Heritage Building Information Modelling (HBIM)
Geographic Information Systems (GIS)
Digital Twin Environment (DTE)
Memory Twin
Feature list
Support of multiple communication protocols for seamless device connectivity, including HTTPS, AMPQ, AMPQ over WebSockets, MQTT, and MQTT over WebSockets
Device data storage and access are facilitated through a REST API, enabling client applications to visualize and retrieve information
Registration of objects can be linked and displayed in connection with a 3D model, which can be sourced from Revit, IFC, FBX, or 3D CAD models through the DTWIN portal
Real-time visualization of sensor data, recorded alerts, and graphical display of historical information are available through the DTWIN portal
Embedding of object (.obj) high-accuracy viewer linked/assigned go HBIM-GIS objects/components
Integration/exporting of data through web/REST API services for external tools aimed and CH conservation, AR/XR/VR applications, and 3D printing technologies
Integration of ICH to extend Digital Twins into Memory Twins
Integration/Linking of HBIM-GIS based Digital/Memory Twins for Virtual Museum Environments
User Experience
Joana is a Museum Manager and wants to check the status of her museum in terms of O&M (Operation and Maintenance) so she logs into the IDP Twin and selects her museum where she can check all spaces, areas, and objects identified/defined and modelled within the museum’s digital twin. She checks real-time indoor environmental data (temperature, humidity…) as well as how each CH object/asset is behaving to make sure no actions are necessary towards conservation and management. The IDP Twin already shows any warnings but she wants to double-check. She then checks planned maintenance actions schedule for respective objects in accordance with their technical specifications and sees the maintenance staff appointed for them.
Then, she proceeds with checking the AR/VR/XR immersive experience created for the museum including the displayed (and selected) objects by clicking on the respective webservice/module embedded in the IDP Twin platform. With this, she’s taken to an external service where the different AR/VR/XR experiences have been loaded and where the user can interact within the museum’s digital twin spaces, objects, etc.
Finally, she chooses one of the most recent CH objects arrived at the museum which has been delivered jointly with its digital replica through an .OBJ file. After analysing it with the Digital Twin Manager for its integration feasibility, she loads the file and assigns it to an object/asset within the museum’s Digital Twin. She then exports its data through the “CH object scanned based 3D printing” webservice/module so that the appointed partner can proceed with its 3D printing.
Why on the ECCCH?
Accessing and using the 3D models data already ingested in ECCCH, and storing the results of the different services within the CH DTE can boost the use and reuse of data towards conservation and restoration services, AR/VR/XR experiences, and/or CT-scanned (or scanned by other means) 3D printing. Users of the ECCCH have a web-service at disposal to create a Digital Twin Environment for the respective museum, CH site, etc. aimed at the improvement of the O&M, decision-making, and services towards technical/expert stakeholders as well as tourists.
Communities involved / affected / use
CH DTE is primarily targeted at managers of museums, archives, and cultural heritage institutions as the CH DTE supports the standardized integration and centralisation of documentation, data, paradata, metadata, and models required for institutional records, long-term operation and maintenance, and compliance with national and international regulations. Technical staff may use the platform to manage O&M activities and record them. Students and early-career professionals in conservation and heritage science can use the platform as a training and learning environment. Tourists may use the platform through the Virtual/Home museum Concepts and AR/VR/XR experiences, etc.
Finally, through the integration with ECCCH services, CH DTE indirectly supports policy makers and heritage managers, who can rely on more interoperable, transparent, and reusable documentation outputs to inform decision-making, risk assessment, and sustainable heritage management strategies.
Expected timeline
Beta version: May 2027; Final version: May 2029.
Contact
IDP Ingeniería y Arquitectura Iberia, S.L.U.
Mikel Borras Morrison
OGC Blocks
OGC Blocks are modular, reusable components that enhance semantic interoperability across data, data models, and APIs. Each Block encapsulates a well‑scoped concept (such as a schema fragment, constraint set, API component, or semantic mapping) along with its documentation, tests, and machine‑readable artifacts. This modular approach allows data models and interfaces to be assembled in a consistent, testable, and interoperable way.
OGC Blocks help people and computers understand data the same way. They don’t just say how a dataset is laid out; they also make clear what each part means. To do this, every field or attribute can point to a shared, authoritative definition (often published through the OGC Definitions Service) so its meaning is precise and easy to look up.
For example, a field named “date” can be ambiguous (creation, observation, or publication?). With OGC Blocks, date is linked to an exact definition in a definitions service, so anyone, human or machine, can see which “date” it is. That clarity reduces guesswork, lets different datasets reuse the same patterns, and makes it much easier to combine and federate data across systems
OGC Blocks are a core piece of OGC RAINBOW, the knowledge‑graph-based approach that links these components, their relationships, and their tests so they can be discovered and reused across projects.
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Overview
OGC Blocks are modular, reusable components that enhance semantic interoperability across data, data models, and APIs. Each Block encapsulates a well‑scoped concept (such as a schema fragment, constraint set, API component, or semantic mapping) along with its documentation, tests, and machine‑readable artifacts. This modular approach allows data models and interfaces to be assembled in a consistent, testable, and interoperable way.
OGC Blocks help people and computers understand data the same way. They don’t just say how a dataset is laid out; they also make clear what each part means. To do this, every field or attribute can point to a shared, authoritative definition (often published through the OGC Definitions Service) so its meaning is precise and easy to look up.
For example, a field named “date” can be ambiguous (creation, observation, or publication?). With OGC Blocks, date is linked to an exact definition in a definitions service, so anyone, human or machine, can see which “date” it is. That clarity reduces guesswork, lets different datasets reuse the same patterns, and makes it much easier to combine and federate data across systems
OGC Blocks are a core piece of OGC RAINBOW, the knowledge‑graph-based approach that links these components, their relationships, and their tests so they can be discovered and reused across projects.
Keywords
Semantic interoperability, Data models, Reusability, FAIR
Feature list
Modular, reusable data components: Package schema fragments, API pieces, rules, examples, and docs as self‑contained units for plug‑and‑play reuse across datasets, APIs, and pipelines
Transparent, resolvable referencing of data components: Every OGC Block and its internal elements can be uniquely identified and referenced using stable identifiers, making dependencies, reuse, and provenance explicit
Explicit semantics, embedded in the data layer: Link fields, attributes, and constraints to resolvable URIs via JSON‑LD, so meaning is machine‑actionable and consistent across contexts
Automated, test‑driven quality assurance: Validate examples, rules, and profiles through CI/CT workflows, producing repeatable and transparent validation reports
Transformations as first‑class assets: Define and test structural, semantic, and content transforms (e.g., JQ, SPARQL, SHACL‑AF) to align heterogeneous data sources
Technology‑agnostic, versioned building: Support JSON/OpenAPI, RDF/SHACL, UML, and more—keeping machine‑readable artefacts, governance metadata, and versioning together
User Experience
System implementers can use OGC Blocks as a collection of ready‑to‑use, interoperable components (schemas, examples, rules, and documentation) that can be composed to build systems aligned with existing specifications. This reduces implementation effort, avoids reinvention (thus supporting reuse of components, data models, and API constructs).
Data publishers can use OGC Blocks to expose data in well‑defined, reusable structures. By referencing published schemas instead of copying them, publishers ensure consistency and reference transparency. Built‑in validation resources allow them to check data quality, while transformations and semantic annotations help adapt data for multiple audiences and downstream uses.
Data consumers can rely on OGC Blocks to confidently interpret and integrate data from diverse sources. Reference transparency guarantees that reused components mean the same thing everywhere, while semantic annotations and transformation resources support automated data integration, federation, and cross‑model alignment.
Specification and standard authors use OGC Blocks to modularize complex specifications. Reusable components, explicit dependency declarations, validated examples, and testable constraints make specifications clearer, easier to implement, and more internally consistent.
Semantic practitioners and systems leverage OGC Blocks to bridge JSON‑based APIs and datasets with semantic technologies. Modular JSON‑LD contexts, semantic uplift, Linked Data publication, and semantic validation enable incremental adoption of semantics while keeping solutions practical and accessible.
Why on the ECCCH?
Building OGC Blocks on top of the European Cultural Heritage Cloud (ECCCH) makes technical sense because ECCCH brings together highly heterogeneous data models, APIs, and services originating from different institutions, domains, and national contexts. OGC Blocks provide a lightweight but powerful mechanism to semantically enhance both existing and newly created data models and APIs, without requiring their redesign.
By decomposing models and interfaces into reusable, well‑scoped components, OGC Blocks make data structure and meaning explicit. Common patterns (such as identifiers, temporal information, provenance, or spatial context) can be identified once, reused across sources, and linked to authoritative definitions. Semantic mappings attached to these components transparently describe how outputs relate across different origins and encodings.
This explicit, machine‑resolvable semantics enables ECCCH services to more easily consume, align, validate, and federate data across repositories and platforms. ECCCH provides the scalable infrastructure, while OGC Blocks supply the semantic coherence and reuse needed for cross‑collection integration and interoperability at scale.
Communities involved / affected / use
Data producers (such as cultural heritage institutions, archives, research infrastructures, and digitisation projects) benefit by using predefined OGC Blocks to structure, semantically annotate, and validate their data before publication. This lowers the barrier to interoperability while preserving local practices and existing models.
Data consumers, including researchers, platform developers, and service providers, benefit from receiving data whose structure and semantics are explicit, documented, and machine‑resolvable. This reduces ambiguity, simplifies integration across sources, and enables automated processing and reuse.
Finally, the ECCCH federation environment itself benefits from semantically enhanced data that can be transparently mapped to shared conceptual models, such as the HDT Ontology. This supports scalable federation, cross‑collection discovery, and alignment across repositories, creating a more coherent and interoperable cultural heritage data space over time.
Expected timeline
The OGC Blocks framework is already in active use across multiple initiatives at the time of writing, providing a stable and proven technical foundation. However, additional adjustments may be required to fully support specific ECCCH use cases, and the set of OGC Blocks to be used or developed within the project will need to be defined as part of the implementation. The expected timeline therefore combines immediate use of existing capabilities with iterative refinement driven by ECCCH requirements.
Contact
Alejandro Villar
Rob Atkinson
Markus Jahn
OGC Definitions Service
The OGC Definitions Service is a shared online reference that helps people and systems use the same concepts in the same way. It is part of the OGC RAINBOW initiative, which focuses on making the meaning of data clearer, easier to find, and easier to reuse across different communities and technologies.
In practice, the Definitions Service acts like a trusted dictionary for concepts from different domains. It provides stable web identifiers (links or URLs) for official terms (such as data properties, concepts, or classifications) that anyone can refer to. When a dataset, data model, or API points to one of these definitions, users can immediately see what a term means and how it relates to others, without relying on guesswork or local documentation.
The service is designed to work for both humans and machines. Definitions can be read as simple web pages, but they are also structured so software tools can understand and use them automatically. Over time, related concepts can be linked together, helping users discover connections across domains. By providing a common point of reference, the OGC Definitions Service supports clearer communication, better data reuse, and more reliable data sharing across platforms and projects.
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Overview
The OGC Definitions Service is a shared online reference that helps people and systems use the same concepts in the same way. It is part of the OGC RAINBOW initiative, which focuses on making the meaning of data clearer, easier to find, and easier to reuse across different communities and technologies.
In practice, the Definitions Service acts like a trusted dictionary for concepts from different domains. It provides stable web identifiers (links or URLs) for official terms (such as data properties, concepts, or classifications) that anyone can refer to. When a dataset, data model, or API points to one of these definitions, users can immediately see what a term means and how it relates to others, without relying on guesswork or local documentation.
The service is designed to work for both humans and machines. Definitions can be read as simple web pages, but they are also structured so software tools can understand and use them automatically. Over time, related concepts can be linked together, helping users discover connections across domains. By providing a common point of reference, the OGC Definitions Service supports clearer communication, better data reuse, and more reliable data sharing across platforms and projects.
Keywords
Semantic interoperability, Knowledge Graphs, FAIR, Linked Data
Feature list
Authoritative, persistent definitions: Provides stable web identifiers (URIs) for official OGC concepts, ensuring that terms used in data, models, and APIs always resolve to a trusted, maintained definition
Human‑ and machine‑readable access: Each definition can be accessed as a simple web page for people or as structured data (e.g. JSON‑LD, RDF) for software systems, supporting both understanding and automation
FAIR‑aligned by design: Applies the FAIR principles to definitions and identifiers, making concepts findable, accessible, interoperable, and reusable across platforms and communities
Knowledge‑graph‑based linking of concepts: Uses a linked data and knowledge graph approach to connect related terms, vocabularies, and classifications, helping users discover relationships across domains
Flexible vocabulary organization: Organizes definitions into vocabularies (ConceptSchemes) and collections, allowing concepts to be grouped, reused, and governed in a transparent way
Content negotiation and multiple views: Supports multiple representations of the same definition through standard web mechanisms, allowing users and applications to request the format or level of detail they need
Built on widely adopted web and semantic standards: Based on well‑established, globally used standards such as HTTP, Linked Data principles, and W3C recommendations including SKOS and JSON‑LD, among others
User Experience
Anna is a cultural heritage data specialist working on a dataset that combines records from several museums. While mapping fields from one collection, she encounters a property labeled “creation date”. Anna knows this term could be interpreted in different ways, so before finalizing the mapping, she opens the OGC Definitions Service in her browser.
Using the human‑friendly interface, Anna searches for the term and finds its definition immediately. The page explains the intended meaning, shows related concepts (such as production date and acquisition date), and indicates which vocabulary or collection the term belongs to. By following these links, Anna can see how similar concepts are used in other standards and datasets. Confident she has the right interpretation, she records the correct reference in her data mapping, knowing others will be able to understand and reuse it consistently.
At the same time, a software agent processes Anna’s dataset automatically as part of a federation workflow. Each field in the data points to a definition hosted by the OGC Definitions Service. The agent follows these links, retrieves machine‑readable descriptions, and discovers semantic relationships between concepts. From this information, it infers that Anna’s dataset is compatible with other collections that use equivalent or closely related definitions. The system can now automatically suggest additional datasets to combine, apply transformations, or map the data to a shared conceptual model.
In this way, the OGC Definitions Service supports both people and machines. Humans use it as a trusted reference to understand meaning and make informed decisions, while automated systems use the same definitions and links to enable discovery, inference, and large‑scale data federation—without manual intervention.
Why on the ECCCH?
Within the European Cultural Heritage Cloud (ECCCH), the OGC Definitions Service can operate as a vocabulary service, offering a trusted way to look up and reference shared concepts as part of the overarching ECCCH "semantic layer". It exposes persistent, resolvable identifiers and linked definitions for terms, data models, and vocabularies—human‑ and machine‑readable via HTML and JSON‑LD/RDF—so datasets, APIs, and tools can point to meanings instead of ad‑hoc labels. As part of OGC RAINBOW, it complements other services by contributing to a knowledge‑graph approach where concepts are cross‑linked and discoverable across domains.
Practically, ECCCH projects (and specifically HERITALISE) can use it to declare mappings from domain‑specific terms to the HDT Ontology using stable URIs and SKOS relations, enabling transparent alignment with other datasets and domains. In parallel, Cultural Heritage OGC Blocks developed within HERITALISE can publish metadata that references these definitions, making both structure and meaning explicit and easier to federate across ECCCH services.
Communities involved / affected / use
Data producers, such as cultural heritage institutions, research projects, and data infrastructure providers, can use stable identifiers from the service to reference shared definitions directly in their datasets, data models, and APIs. This allows them to publish data with clear, unambiguous meaning while retaining local practices and domain‑specific terminology.
Data consumers, including researchers, developers, and platform integrators, benefit from being able to follow links embedded in data to authoritative definitions. This supports correct interpretation, easier integration across sources, and more reliable reuse of data from different origins.
AI systems and automated tools can leverage persistent identifiers, linked definitions, and relationships between concepts to better understand data semantics, reduce misinterpretation, and discover new connections across datasets and domains. Together, these communities enable a more interoperable, trustworthy, and machine‑actionable data ecosystem.
Expected timeline
The OGC Definitions Service is already mature, stable, and in active use. It can be used from the start of the project to look up and reference existing definitions, identifiers, and vocabularies. At the same time, new functionality and features are under active development, including support for additional domains and use cases relevant to cultural heritage. It is expected that new terms, concepts, and classifications will be defined and published over time, such as ongoing work on building‑related classification systems (e.g. Uniclass), allowing the service to evolve alongside ECCCH needs while remaining continuously available.
Contact
Alejandro Villar
Rob Atkinson
Markus Jahn
3D Printing of Digitised Cultural Heritage Objects
Acronym: PrintCH
PrintCH is a workflow pipeline enabling the physical realisation of digitised cultural heritage objects through high-quality 3D printing. Building on validated 3D digitisation pipelines (photogrammetry, structured light), the workflow service supports the creation of accurate, durable, and purpose-driven replicas for research, digital repatriation, conservation, education, and public engagement.
It allows curators and researchers to select appropriate printing strategies based on object complexity, scale, and intended use—ranging from tactile replicas and study models to exhibition-grade reproductions. PrintCH supports the documentation of material choices, print parameters, and fidelity considerations as paradata, ensuring transparency and repeatability.
PrintCH promotes the sharing of ready-to-print heritage assets, enabling decentralised, on-demand manufacturing while preserving links to authoritative digital sources. These can be made available through ECCCH repositories and access services. By reducing transport risks and expanding access, PrintCH contributes to sustainable, inclusive, and collaborative cultural heritage practices.
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Overview
PrintCH is a workflow pipeline enabling the physical realisation of digitised cultural heritage objects through high-quality 3D printing. Building on validated 3D digitisation pipelines (photogrammetry, structured light), the workflow service supports the creation of accurate, durable, and purpose-driven replicas for research, digital repatriation, conservation, education, and public engagement.
It allows curators and researchers to select appropriate printing strategies based on object complexity, scale, and intended use—ranging from tactile replicas and study models to exhibition-grade reproductions. PrintCH supports the documentation of material choices, print parameters, and fidelity considerations as paradata, ensuring transparency and repeatability.
PrintCH promotes the sharing of ready-to-print heritage assets, enabling decentralised, on-demand manufacturing while preserving links to authoritative digital sources. These can be made available through ECCCH repositories and access services. By reducing transport risks and expanding access, PrintCH contributes to sustainable, inclusive, and collaborative cultural heritage practices.
Keywords
Additive manufacturing, heritage replicas, tactile access, digital-to-physical, inclusivity
Feature list
Printing of digitised CH objects from validated 3D models
Support for multiple materials and print resolutions
Tactile and educational replica optimisation
Documentation of printing parameters and fidelity
Repository-ready printable assets
Decentralised, on-demand manufacturing
Digital repatriation of object abroad
Integration with ECCCH datasets and identifiers
User Experience
Mark is an education officer working with a natural history museum that frequently collaborates with primary and secondary schools. One of the most popular artefacts in the collection is a dinosaur fossil, but due to its fragility, size, and conservation requirements, it cannot be handled or transported for outreach activities.
Using a high-resolution 3D scan of the fossil stored in the ECCCH, Mark accesses the 3D scan–to–3D print workflow. The digital model captures the external morphology of the fossil in detail, including surface texture, tool marks from excavation, and characteristic anatomical features. Through the workflow, the model is checked, cleaned, and prepared for additive manufacturing, ensuring geometric integrity while adapting the mesh for robust physical handling.
Mark generates several printable versions from the same digital asset. A 1:1 scale replica is produced for museum handling sessions, while scaled-down versions are created for classroom use. In addition, selected parts of the fossil are enlarged to help younger students understand anatomical features that are difficult to perceive at original scale.
The resulting 3D printed replicas are lightweight, durable, and safe for repeated handling. Teachers use them in the classroom to support lessons on natural history, evolution, and scientific observation, allowing students to physically explore shapes, textures, and proportions that would otherwise remain abstract. For visually impaired students, the tangible replicas provide an inclusive learning experience that complements traditional visual material.
All printable files, documentation, and usage notes are stored back into the ECCCH, allowing other museums and educational institutions to reuse the assets, adapt them to their own teaching contexts, and locally manufacture replicas without transporting original fossils. Through this workflow, 3D scan–based 3D printing transforms digitised heritage into an accessible, engaging, and reusable educational resource.
Why on the ECCCH?
ECCCH provides the ideal backbone for PrintCH by ensuring that printable heritage assets remain connected to authoritative digital records, metadata, and provenance. Hosting the files within ECCCH supports FAIR principles, enabling institutions across Europe to reuse validated models while maintaining curatorial control and contextual integrity. ECCCH infrastructure facilitates access management, versioning, and interoperability, transforming 3D printing from an isolated activity into a shared, sustainable heritage service.
Communities involved / affected / use
PrintCH primarily benefits museums, natural history collections, cultural heritage institutions, and educational organisations seeking tangible, durable replicas for outreach and learning. Teachers, students, and school communities gain hands-on access to heritage objects that are otherwise inaccessible due to fragility, scale, or conservation constraints. Accessibility communities, including visually impaired audiences, benefit from tactile representations that complement visual interpretation.
The workflow also supports curators, conservationists, exhibition designers, and heritage communicators by enabling safe handling alternatives and interactive displays. Digital heritage practitioners and additive manufacturing researchers can reuse standardised datasets and documented workflows for further methodological development and cross-project collaboration.
Expected timeline
Pilot use cases: 2026–2027
Virtual Museum Ecosystem support for XR (VMEX), previously referred to as Immersive AR/VR/XR experience
The Virtual Museum Eco System enables stakeholders in the heritage value chain to develop immersive and mobile applications, which include augmented reality, virtual reality and XR components. This empowers heritage practitioners to create, collect, and curate digital media into digital applications which facilitate engagement with heritage, enriching commmunities and enhancing cultural tourism.
The VMEX system is made up of services, clients, tools and example applications. Open source and freely available components are combined together to create a holistic system which connects heritage, communities and sustainable developement integrating VR/AR and XR components into applications.
The approach is based on and enhances the Virtual Museum infrastructure developed in EU-LAC-Museums, CINE and CUPIDO projects. It has seen deployments with community museums in Europe, East Africa, Latin America and the Carribean.
The ecosystem contains services supporting archiving of digital media representations of tangible, intangible, natural and cultural, movable and immovable heritage. It connects these using discrete services to create Virtual Museum at Home, Enhanced Museum Exeriences and Museum Without Walls applications.
The application builders supports Virtual Tours, Digital Galleries, Interactive Maps as well as Citizen Science appllications. It builds upon open source technologies such as Dublin Core, Omeka, Leaflet, IIIF utilising 3D, 360 and digital scene media.
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Overview
The Virtual Museum Eco System enables stakeholders in the heritage value chain to develop immersive and mobile applications, which include augmented reality, virtual reality and XR components. This empowers heritage practitioners to create, collect, and curate digital media into digital applications which facilitate engagement with heritage, enriching commmunities and enhancing cultural tourism.
The VMEX system is made up of services, clients, tools and example applications. Open source and freely available components are combined together to create a holistic system which connects heritage, communities and sustainable developement integrating VR/AR and XR components into applications.
The approach is based on and enhances the Virtual Museum infrastructure developed in EU-LAC-Museums, CINE and CUPIDO projects. It has seen deployments with community museums in Europe, East Africa, Latin America and the Carribean.
The ecosystem contains services supporting archiving of digital media representations of tangible, intangible, natural and cultural, movable and immovable heritage. It connects these using discrete services to create Virtual Museum at Home, Enhanced Museum Exeriences and Museum Without Walls applications.
The application builders supports Virtual Tours, Digital Galleries, Interactive Maps as well as Citizen Science appllications. It builds upon open source technologies such as Dublin Core, Omeka, Leaflet, IIIF utilising 3D, 360 and digital scene media.
Keywords
Virtual Reality, Virtual Museum, Virtual Tours, Immersive Experience, HBIM Virtual Museum
Feature list
Archive system providing metadata, ingress and egress facilities, building on Dublin Core Metadata Initiative compatible with EDM, making it easy for organisations to run their own archive or to use one provided
Application builder, connecting data and metadata in archive with applications for use and reuse within different application types
Support for deployment of applications in different use cases, enhancing museum exhibits, providing museum at home experiences and providing museum without walls applications
Support for Virtual Reality applications on web, touch screen and mobile platforms, providing interaction and engaging pathways to experience
Shared and live immersive experience enabling group virtual time travel with live interaction between participants and guides/experts
Digital galleries, bringing together digital archive and IIIF gallery functionality with 3D and 360 technologies to enable embeddable and sharable galleries
Interactive maps, which connect with the underlying archive providing spatial engagement with media and metadata, connected into stories
Citizen science mobile app functionality connecting with archiving enabling vetted monitoring through insertion of data and meta into archive
Virtual Tours, accessible via touch screen, mobile and web providing accessible exhibit building from archive
Exemplar application and toolkits supporting the core services
User Experience
This toolkit is aimed at three types of user: end users, heritage practitioners, exhibit developers. It is open source and we also aim to creeate a community of developers around the services, so that developers can add into and further enhance the services created.
Firstly, at providing experiences for end users, in communities, eduation and/or cultural tourists. The applications will be walk up and use or click and use, utiolisng widespread existing digital literacies users will have immersive and mobile experiences enhancing their engagement with heritage and connecting them to local and expert interpretation, acconts and stories.
Secondly, heritage practitioners can use the services and application frameworks to enable them to utilise the digital as part of their normal process of exhibit creation. Whether it is enhancing social media or a web site, or connecting archive to easy to use point-and-click interfaces, this will enable practitioners to create interactive maps, digital galleries and virtual tours that they can share through web, social media and other channels. The framework facilitates the same exhibits to be deployed so that they are accessible from home, in the landscape or in the museum. It makes multi-platform exhibit development possible as part of the core workflows in museums.
Lastly, application developers can use the ecosystem to develop application on behalf of heritage practitioners. The open framework enables resource sharing and collaboration reducing costs and improving sustainability. Whether it is making a virtual time travel experience where users explore a 3D environment and interact with intelligent characters, or they meet real life guides within the environment, this framework will reduce costs, improve accessibility and enable the creation of immersive using experiences using freely available software and systems.
The Virtual Museum Ecosystem XR offers a rich set of user experiences tailored to make use of exiting digital literacies whilst connecting heritage, and media to communities and their sustainable development aspirations.
Why on the ECCCH?
The ECCCH is a great platform for VMEX. It has the potential to make the Virtual Museum services available on a pan-European scale. Much of the systems and services that make up VMEX are distributed systems that are delivered across the web. This will make them widely accessible. It also means adaptation to enable them to work as ECCCH services and processes should be fairly straight forward.
The Services and tools that make up VMEX are aimed at heritage practitioners to enable them to integrate emergent digital technologies into their workflows and exhibition design. They also support archiving and collecting. This involves adding value to the outputs of digitisation processes. As such it will be relevant and work well with tools aimed at digitisation.
The toolkits and services will support building scale heritage, making them complementary to Heritage Building information Systems, at the same time they support landscape scenes, and object scale heritage, providing context for HBIM systems and enabling highlighting of features.
Communities involved / affected / use
The VMEX ecosystem builds the capacity of Heritage Practitioners across the value chain to make the most out of emergent immersive and mobile technologies. It will be of particular help to small and community museums who may not have huge IT resources. Providing tools, guides and services that enable exhibits to include technologies that improve accessibility and engagement will help communities to articulate their heritage and to engage with new audiences.
The multiplatform and multi context support of VMES will support the reuse of heritage content, meaning that the same content may be deployed in the museum, in the landscape or at home, with the ability to adapt to each relevance. Empowering heritage practitioners to make use of Augmented Reality, Virtual Reality and XR, will help make heritage relevant to new generations and contribute in full to sustainable development.
Expected timeline
Beta version: M40, Final version: M48
Contact
University of St Andrews, School of Computer Science, Open Virtual Worlds research group
Catherine Anne Cassidy
Visible and Non-visible Data Fusion for Cultural Heritage
Acronym: VN-FUSION
VN-FUSION is a tool designed for the integrated acquisition, processing, fusion and visualization of visible and non-visible data of Cultural Heritage objects. The high-resolution external geometry of the object is reconstructed using established geomatics methods (e.g., laser scanning, digital photogrammetry, and total station measurements) and provides the essential spatial framework for the correct localization, processing and interpretation of internal non-visible features. Non-visible features are derived from non-invasive geophysical investigations (e.g. 3D ultrasonic tomography and high-resolution radar scans) which enable the analysis of the object’s internal structure and material conditions without destructive intervention. After processing, visible geometric data and internal non-visible features are harmonized into a common data format and integrated within a unified 3D environment. This environment allows users to explore the object from multiple perspectives and to generate cross-sections at different depths within the object, facilitating a comprehensive understanding of both visible and non-visible features. The proposed tool is particularly effective for stone artifacts (e.g. statues) and for structural or decorative elements of historic buildings, providing valuable insights into hidden conditions and supporting informed decision-making for conservation and restoration activities.
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Overview
VN-FUSION is a tool designed for the integrated acquisition, processing, fusion and visualization of visible and non-visible data of Cultural Heritage objects. The high-resolution external geometry of the object is reconstructed using established geomatics methods (e.g., laser scanning, digital photogrammetry, and total station measurements) and provides the essential spatial framework for the correct localization, processing and interpretation of internal non-visible features. Non-visible features are derived from non-invasive geophysical investigations (e.g. 3D ultrasonic tomography and high-resolution radar scans) which enable the analysis of the object’s internal structure and material conditions without destructive intervention. After processing, visible geometric data and internal non-visible features are harmonized into a common data format and integrated within a unified 3D environment. This environment allows users to explore the object from multiple perspectives and to generate cross-sections at different depths within the object, facilitating a comprehensive understanding of both visible and non-visible features. The proposed tool is particularly effective for stone artifacts (e.g. statues) and for structural or decorative elements of historic buildings, providing valuable insights into hidden conditions and supporting informed decision-making for conservation and restoration activities.
Keywords
Data fusion, cultural heritage diagnostics, non-visible features, non-invasive geophysical investigations
Feature list
Integration of multispectral visible and non-visible data within a unified and georeferenced 3D environment for Cultural Heritage applications
Use of high accuracy geomatics survey techniques (laser scanning, photogrammetry, total station measurements) to provide a reliable high resolution external geometric framework
Non-invasive characterization of internal structures through advanced geophysical methods, including 3D ultrasonic tomography and ground-penetrating radar
Harmonization of heterogeneous datasets into a common data model, enabling seamless data fusion and cross-domain analysis
Advanced 3D visualization tools allowing interactive exploration, multi-view inspection, and generation of cross-sections at variable depths
Support for the interpretation of hidden features and internal material conditions, enhancing diagnostic capabilities without physical intervention
User Experience
Tom is a museum conservator responsible for preparing an ancient Egyptian stone statue for international transport as part of a temporary exhibition. The surface of the statue appears heavily fractured and visible restoration traces raise concerns about possible internal fractures that could compromise its structural integrity during mobilization. To support a risk-informed decision, Tom initiates a new assessment with the VN-FUSION tools. The workflow begins with the preparation of the object for the non-invasive geophysical tests. In detail, the positions of the sources and receivers used for 3D ultrasonic tomography and the profiles of the radar scans are visualized on the statue by applying numbered, removable adhesive markers. After this preliminary step, the acquisition of the statue’s external geometry (e.g., through photogrammetry or laser scanning) begins. The numbered markers can be additionally measured with a total station. This detailed and fully georeferenced 3D model provides an accurate representation of the statue’s surface and serves as the spatial reference for the acquisition and processing of the non-visible features. Ground-penetrating radar scans and 3D ultrasonic tomography are then acquired on the statue. After geomatics and geophysical data processing, Tom imports the external geometry and the internal features in a 3D visualization environment enabling him to explore the statue from multiple viewpoints and interactively generate cross-sections at different depths. Internal anomalies, interpreted as potential fractures and zones of material weakness, become visible in relation to the external geometry, surface fractures and restoration traces. By correlating surface features with non-visible data, Tom gains a comprehensive understanding of the statue’s internal conditions. A structural engineer, Sara, later accesses the same project to evaluate transport risks. Using the shared 3D workspace, she assesses the spatial extent of internal fractures and simulates critical directions. Together, Sara and Tom use VN-FUSION to define safe lifting points and to design a tailored support and packaging system.
Why on the ECCCH?
Including VN-FUSION tools in the European Cultural Heritage Cloud (ECCCH) ensures technical alignment with interoperability frameworks and FAIR data principles, which are essential for sustainable Cultural Heritage research and practice. The ECCCH provides standardized data models, persistent identifiers, and interoperable APIs that enable the seamless integration of heterogeneous datasets, including 3D geometric models and non-visible geophysical data. By relying on shared metadata schemas and controlled vocabularies, the platform facilitates data discoverability, reuse, and cross-domain interoperability. Cloud-based services further support long-term preservation by enabling versioning, provenance tracking, and secure storage of complex datasets. The ECCCH infrastructure also allows data to be accessed and reused by different tools and communities over time, reducing technological obsolescence. Within this framework, VN-FUSION benefits from a future-proof environment that supports collaborative workflows while ensuring that valuable diagnostic data remain accessible, interpretable, and reusable for conservation, research, and monitoring activities in the long term.
Communities involved / affected / use
VN-FUSION is designed to support a wide range of Cultural Heritage communities by providing an integrated framework for the analysis of visible and non-visible data. Primary users include conservators and restoration scientists, who can rely on the tool to assess internal conditions and support evidence-based intervention strategies. Heritage researchers and academics benefit from the ability to correlate surface geometry with subsurface diagnostic information within a unified 3D framework. The application is also relevant for museum professionals and collection managers, particularly in contexts involving object handling, transport, and risk assessment. In addition, the platform can be effectively used in exhibition and display contexts, allowing curators and exhibition designers to reveal and communicate hidden internal features of artifacts to the public through interactive 3D visualizations. This capability supports innovative storytelling and enhances visitor engagement by making otherwise invisible aspects of Cultural Heritage objects accessible. In the longer term, the platform can support public authorities, heritage agencies, and infrastructure managers responsible for the monitoring and maintenance of historic assets.
Expected timeline
The workflow of geomatics and geophysical data acquisition and processing is already available. The current work within HERITALISE project focuses on selecting suitable data formats to enable the integration of visible and non-visible features and on optimizing the final 3D representation and visualization of the integrated dataset. We do not foresee the development of a proprietary 3D visualization environment. Instead, the focus is on defining suitable data formats and robust data fusion strategies that enable the optimal and functional integration of visible and non-visible information for Cultural Heritage applications. The full functionality of the tools is expected to be achieved by the end of HERITALISE project.
Contact
Politecnico di Torino (Chiara Colombero; Filiberto Chiabrando)
Immersive Analytics Tool
Acronym: Interlumo
Interlumo is a powerful suite of online services designed to transform large volumes of interaction data into actionable insights. It analyses interactions generated by remote applications, public and laboratory installations, virtual and physical spaces, web apps, and other digital platforms, enabling a deep understanding of user behaviour in immersive and interactive contexts such as virtual experience, 360° environments, and 3D content.
Delivered through cloud-based components, Interlumo captures and processes high-density interaction data structured according to attributes defined by the originating application or installation. Data can be filtered, aggregated, and explored to reveal meaningful behavioural patterns and trends.
At the core of the suite is an advanced Visual and Immersive Analytics module, accessible online, which allows analysts to investigate interaction data directly within the same digital environment in which it was generated, whether a digital replica of CH, a 3D reconstruction, or a generative space. Analysts can visually explore and annotate user trajectories and behaviours in 3D, identifying key indicators such as attention hotspots and dwell areas.
A collaborative mode further enhances the analytical workflow, enabling remote teams to discuss, interpret, and share insights in real time, directly from a web browser.
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Overview
Interlumo is a powerful suite of online services designed to transform large volumes of interaction data into actionable insights. It analyses interactions generated by remote applications, public and laboratory installations, virtual and physical spaces, web apps, and other digital platforms, enabling a deep understanding of user behaviour in immersive and interactive contexts such as virtual experience, 360° environments, and 3D content.
Delivered through cloud-based components, Interlumo captures and processes high-density interaction data structured according to attributes defined by the originating application or installation. Data can be filtered, aggregated, and explored to reveal meaningful behavioural patterns and trends.
At the core of the suite is an advanced Visual and Immersive Analytics module, accessible online, which allows analysts to investigate interaction data directly within the same digital environment in which it was generated, whether a digital replica of CH, a 3D reconstruction, or a generative space. Analysts can visually explore and annotate user trajectories and behaviours in 3D, identifying key indicators such as attention hotspots and dwell areas.
A collaborative mode further enhances the analytical workflow, enabling remote teams to discuss, interpret, and share insights in real time, directly from a web browser.
Keywords
Analytics and descriptive statistics, data analysis, data representation & visualisation, XR interaction & spatial interfaces, collaborative workflows
Feature list
Immersive behavioural analytics – Analyse user behaviour within virtual, 360°, and 3D environments, preserving spatial contextual meaning
High-density interaction capture – Collect and process large volumes of remote interaction data from web apps, installations, and digital platforms
Visual & Immersive Analytics Engine – Explore data inside digital replicas of CH, 3D reconstructions, and generative environments rather than traditional dashboards
3D annotation & insight layer – Annotate trajectories, movements, attention hotspots, and dwell areas directly within the 3D space
Custom data structuring – Flexible interaction schemas defined by the originating application or installation
Cloud-based & browser-accessible – Fully online components with no specialised hardware required
Real-time Collaborative analysis – Enable distributed analysts to discuss, reason, and interpret user behaviour together in shared virtual spaces
User Experience
Sarah is a digital heritage researcher working on a virtual reconstruction of a historic cathedral. The experience is accessible online and attracts thousands of remote visitors, but Sarah wants to understand how people actually explore the space: where they linger, what they ignore, and how they move through the 3D environment.
She decides to launch a user-tracking campaign using Interlumo. As visitors interact with the reconstruction, Interlumo quietly captures the interaction data she previous selected: navigation paths, viewpoints, gestures, all structured according to attributes defined by the application itself.
Later that day, Sarah opens Interlumo’s Visual and Immersive Analytics module. Instead of looking at charts on a flat dashboard, she steps directly into the digital replica of the cathedral. User trajectories appear as layered paths through the nave and side chapels, revealing unexpected patterns. Sarah notices that most visitors rush through the main aisle but stop repeatedly near a specific altarpiece.
Using Intarlumo’s 3D annotation tools, Sarah marks attention hotspots and dwell areas directly in space, adding notes and hypotheses.
Meanwhile, Frank, a UX designer collaborating remotely, joins the same session. Together they discuss the patterns in real time, pointing at locations in the virtual space and testing interpretations collaboratively, all from their browsers.
The insights gathered with Interlumo inform the next iteration of the experience: improved navigation cues, redesigned storytelling elements, and more engaging visitor journey.
Why on the ECCCH?
Interlumo is technically well aligned with the vision of the ECCCH, which was conceived to host not only data and repositories but also tools and applications supporting interaction with complex digital assets, including 3D data and 360° panoramas. In this context, Interlumo naturally complements the ECCCH ecosystem by providing a specialised analytical layer dedicated to understanding how users engage with immersive digital heritage content.
By integrating with ECCCH, Interlumo enables partner projects to systematically test and evaluate virtual reality and immersive experience before and after their public release.
Communities involved / affected / use
Interlumo is designed for professionals involved in analysing behaviour within complex digital environment, such as cultural heritage experts, curators of virtual experiences, researchers, and designers. It is valuable for those working in user experience and immersive space design, as well as for anyone seeking to understand how users interact with 3D content and 360° panoramas. The suite supports collaboration among professionals and diverse expertise, ranging from neuroscientists and exhibition designers to creative industries.
Expected timeline
Beta version: XXXXX; Final version: XXXXXX.
Contact
CNR-ISPC (Bruno Fanini)
agami
Acronym: agami
Based on 5 years of creative R&D by Mezzo Forte team, agami is an audio platform designed to create and deliver location-based immersive sound experiences. It is conceived as a new kind of system focused on open-ear immersive listening, allowing users to remain connected with the natural acoustic environment while experiencing digitally enhanced soundscapes.
agami’s approach is “ecological”: instead of isolating listeners, it blends virtual audio content with the real world, creating a seamless relationship between sound, space, and place.
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Overview
Based on 5 years of creative R&D by Mezzo Forte team, agami is an audio platform designed to create and deliver location-based immersive sound experiences. It is conceived as a new kind of system focused on open-ear immersive listening, allowing users to remain connected with the natural acoustic environment while experiencing digitally enhanced soundscapes.
agami’s approach is “ecological”: instead of isolating listeners, it blends virtual audio content with the real world, creating a seamless relationship between sound, space, and place.
Keywords
Sound experience, geolocalization, ecological listening, openear headphones, bone conduction
Feature list
3 user profiles. Location-Based Audio Experiences
Offline mode
Web desktop application
Web and native (Android, iOS) mobile application
User Experience
agami is structured through different user profiles:
• Free – Basic access to experiences with limited content upload features
• Creator – Unlimited content uploads, increased visibility, and professional feedback
• Venue – Advanced tools for cultural institutions, including experience design and content management support
Contents (audio or video) are uploaded to agami by creators and venues, and venues can also organize them in experiences. Each audiovisual content uploaded is associated with a physical location.
agami experiences can be accessed through web-based tools or dedicated mobile applications, such as agami route, which automatically plays audio content as users move through physical space.
Thanks to the use of bone conduction for audio listening, people suffering from hearing or visual impairments can access immersive sound experiences in museums and performance venues. For the visually impaired, bone conduction is suitable for obstacle detection and signage because it provides audio signals without limiting the natural auditory capabilities that are essential for orientation. For the hearing impaired with conductive disturbances in the outer and middle ear, bone conduction impressively improves the listening experience, since the vibrations produced by the transducers are transmitted directly to the inner ear.
Why on the ECCCH?
agami represents a relevant contribution to the ECCCH, as it aligns closely with the initiative’s objectives of enhancing access, reuse, and innovation in the digital heritage domain. As a platform for location-based immersive audio experiences, agami enables cultural institutions to connect digital heritage content to physical places through multisensory storytelling, enriching traditional visual approaches with spatial sound and open-ear listening models. This is particularly significant for the preservation and dissemination of intangible cultural heritage, including music, oral traditions, and soundscapes, which are often underrepresented in current digitisation practices. Furthermore, agami supports the creation, sharing, and adaptation of immersive cultural experiences within a collaborative ecosystem, fostering interoperability and content circulation across venues and communities.
Thanks to Mezzo Forte creative industry expertise, and their know-how in advanced audio technologies and accessibility-oriented design, agami can effectively serve as an innovative service layer within ECCCH, contributing to inclusive cultural engagement and strengthening the link between heritage institutions and Europe’s cultural and creative sectors.
Communities involved / affected / use
agami engages communities across the cultural heritage and creative ecosystem. It is actively used by sound creators, composers, and audio artists who develop location-based immersive narratives, as well as by museums, heritage sites, and cultural institutions seeking to enhance visitor experiences through spatial sound and open-ear storytelling (e.g. the Culture Sounds project https://vimeo.com/1159309420). Local communities and place-based audiences benefit from the platform’s tools to co-create contents connecting intangible heritage, memory, and identity to physical environments.
Moreover, creative and cultural industries, including festivals and cultural event organisers, adopt agami as an innovative format for public engagement (e.g. the Italian pop band Eugenio in Via di Gioia https://vimeo.com/1085615920) .
The platform is also relevant for tourism stakeholders and urban planners interested in cultural itineraries and place-making strategies, and it supports education and research communities working in digital humanities, sound studies, and immersive media. Finally, agami contributes to accessibility-oriented approaches by enabling inclusive cultural experiences for diverse audiences, positioning it as a valuable tool within European digital heritage and innovation frameworks.
Expected timeline
agami is public since 2023:
https://agami.mezzoforte.design/
Its main core library GeoXp is open source:
https://github.com/mezzo-forte-design/geoxp
Contact
Mezzo Forte
Marco Liuni
Francesco Cretti
Online PlaceMUS Geovisualisation module
Acronym: PlaceMUS
The thematic geovisualisation component of the PlaceMUS initiative, GeoViz (R 01.1), developed by CNRS MAP, offers a web interface dedicated to exploring cultural itineraries. It combines a cartographic component (based on web-compliant open solutions) and additional graphics (chronography and abstract visual formalisms).
The methodology has been already developed by CNRS MAP (current TRL4) in the context of a research aimed at promoting the initiatives of citizens in documenting minor heritage sites.
The GeoViz component technically consists of a multi-view web interface used not only to position “places” and to give access to heterogeneous datasets (visual and acoustic) documenting a place’s heritage, but also to enable comparative and analytical reading of similarities and differences between places.
This web component will enhance the representation of temporal aspects at both conceptual and interface levels. Its purpose is to offer academics, cultural actors, and the wide public a synthetic view over places of music and to access multimedia content, in a technical setting thought-of as lightweight, and reusable.
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Overview
The thematic geovisualisation component of the PlaceMUS initiative, GeoViz (R 01.1), developed by CNRS MAP, offers a web interface dedicated to exploring cultural itineraries. It combines a cartographic component (based on web-compliant open solutions) and additional graphics (chronography and abstract visual formalisms).
The methodology has been already developed by CNRS MAP (current TRL4) in the context of a research aimed at promoting the initiatives of citizens in documenting minor heritage sites.
The GeoViz component technically consists of a multi-view web interface used not only to position “places” and to give access to heterogeneous datasets (visual and acoustic) documenting a place’s heritage, but also to enable comparative and analytical reading of similarities and differences between places.
This web component will enhance the representation of temporal aspects at both conceptual and interface levels. Its purpose is to offer academics, cultural actors, and the wide public a synthetic view over places of music and to access multimedia content, in a technical setting thought-of as lightweight, and reusable.
Keywords
Cartography, chronography, web portal for multimedia content
Feature list
Graphic semiology tailored to the project needs
Lightweight, upgradable technical setting
Allowing for comparative analysis
Integration of acoustic components not only as external content to be delivered, but also in their role to synthetize, by sound, pieces of information (earcons)
Support for alternative information grains (main sites vs. points along itineraries)
Builds on concepts and practices stemming from the Information visualization discipline
User Experience
The thematic geovisualisation component of the PlaceMUS initiative does not aim at replacing existing (and numerous) route planners, i.e. solutions helping users to choose a given itinerary between two or more given locations. Instead, it focuses on helping users to get a global view on, and a global understanding, of the characteristics of places of music. It will allow users to interact with the module’s content in order to perform playful cognitive tasks, typically answering to questions such as “how does Place A compare to Place B, now and before”, “what content can be found on the various changes of Place A or B over time”, “how do these places sound (earcons, soundscapes)”.
The platform will however indeed allow for the classical use of maps (distributing points in space) and therefore will be used to position main sites (Places of music) and points of interests (insofar as they are relevant to the project) inside a territory.
A complementarity with soundwalk applications will be analysed in the course of the project.
Why on the ECCCH?
The role of the platform is twofold: on one hand provide the services described hereabove, but on the other hand act as a lightweight, easy to use portal towards technologies / platforms / tools that will be exploited in the project. In that sense it there seems to be relevance in having the platform considered for association with the Cultural Heritage Cloud (ECCCH).
Furthermore, a specific attention is put on the notion of upgradability / capacity of readjustments so as to facilitate reuses beyond the timeframe of the PlaceMUS initiative.
Communities involved / affected / use
The target communities are broadly those listed in Deliverable D5.1 of the PlaceMUS project (consortium partners, researchers and scholars, museum curators and heritage professionals, educators and students, cultural and creative industries (CCIs), general public). However, it may be aimed more generally at all those responsible for heritage music venues hosting performances or events (whether musical performances in the strict sense or events marked by any meaningful sound production).
That said, the module (as a technical device and as reusable data sets), like a significant number of geovisualisation platforms, has a potentially important role to play in the analysis and shared understanding of a territory, addressing a more research-oriented audience and/or decision-makers.
Expected timeline
The module is planned to be released as a prototype (alpha version) applied to one of the PlaceMUS case studies at M36, i.e. September 2028.
Contact
Partner organisation : CNRS -UPR 2002 CNRS MAP)
Contact person: Jean-Yves Blaise
Harmony Space
Acronym: HSP
Harmony Space is a prototype interactive music system, versions of which can be controlled using dance mats, games controllers, mouse and keyboard, guitars or cameras for spatial tracking. Harmony Space allows physically impaired participants to collaborate as first-class citizens in a wide range of complex musical activities, composing, performing, and analysing harmony. At the same time, it can offer valuable analytical and compositional insights to expert musicians.
Harmony Space exploits cognitive theories of music perception to represent and control harmonic sequences in a principled way as pathways in space, allowing all, regardless of musical experience, to explore and manipulate harmonic patterns using universal human capabilities for spatial navigation.
Harmony Space can be played live like an instrument by tracing out paths. These spatial journeys can be recorded live or stepwise. These can typically be rendered in a variety of harmonic contexts for contrasting musical results. Harmony Space can download chord sequences for existing pieces of music from the 20,000 in the ChoCo Chord database, and can import chord sequences from iReal Pro. From these sources, it can create spatial traces, with full harmonic analysis, typically yielding analytical and compositional insights, and opportunities for making new music.
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Overview
Harmony Space is a prototype interactive music system, versions of which can be controlled using dance mats, games controllers, mouse and keyboard, guitars or cameras for spatial tracking. Harmony Space allows physically impaired participants to collaborate as first-class citizens in a wide range of complex musical activities, composing, performing, and analysing harmony. At the same time, it can offer valuable analytical and compositional insights to expert musicians.
Harmony Space exploits cognitive theories of music perception to represent and control harmonic sequences in a principled way as pathways in space, allowing all, regardless of musical experience, to explore and manipulate harmonic patterns using universal human capabilities for spatial navigation.
Harmony Space can be played live like an instrument by tracing out paths. These spatial journeys can be recorded live or stepwise. These can typically be rendered in a variety of harmonic contexts for contrasting musical results. Harmony Space can download chord sequences for existing pieces of music from the 20,000 in the ChoCo Chord database, and can import chord sequences from iReal Pro. From these sources, it can create spatial traces, with full harmonic analysis, typically yielding analytical and compositional insights, and opportunities for making new music.
Keywords
Musical harmony, chord sequences, inclusion, accessibility, performance, composition, analysis, interaction
Feature list
Can be controlled using dance mats, games controllers, mouse and keyboard, guitars, motion-tracking, or cameras for spatial tracking
Allows beginners to explore and manipulate harmonic patterns using universal human capabilities for spatial navigation
Allows physically impaired participants to collaborate as first class citizens in a wide range of complex musical activities, composing, performing, and analysing harmony
Can download and play any of 20,000 chord sequences from the ChoCo database
Can import chord sequences exported from iReal Pro
Can offer analytical and compositional insights to beginners or expert musicians alike
User Experience
Music Museum: Example exhibit on how Harmony in Popular Music changed.
SCENARIO A (accessible to anyone who can use a navigation device e.g. mouse or joystick).
1) SIMPLEST music museum experience
(i) Pick any song from list
(ii) Hear a clip and see a synchronized trace of the harmony
(songs are curated so that each spatial trace reflects a harmonic ‘trick’)
2) OPTIONAL follow-on experience
(i) Pick one from list of songs (already curated to use harmony in a similar way )
(ii) Hear a clip and see synchronized trace
OR
(i) Pick from songs already curated to use harmony in a contrasting way )
(ii) Hear a clip and see synchronized trace
3) OPTIONAL follow-on experience
(i) Make up your own song using game controller & rules/game relating to previous two choices
(ii) Listen to your new song and see synchronized trace
4) OPTIONAL follow-on experience
(i) Choose from a list of well-known songs ( curated to use a similar harmonic movement as analysed on the fly from your song )
(ii) Hear a clip and see synchronized trace
(ii) See a short explanation of how the composer used a harmonic motion similar to yours.
OPTIONAL ALTERNATIVE Follow-on to 3 above
(i) The contrasting examples you have seen show how harmony in popular music changed in a big way from about 1964.
(ii) See presentation/explanation with examples
OPTIONAL ALTERNATIVE Follow-on to 3 above
(i) After the initial big harmonic change, bands from the Small Faces to the Beatles to Radiohead to Olivia Rodrigo to L’il Nas X found many new niches of harmonic motion to explore. Choose examples with traces * explanations to explore.
SCENARIO B (for amateur musicians)
(i) Play a game to see if graphic harmonic analyses can help you memorize chord sequences more easily.
Why on the ECCCH?
The PlaceMUS Project within ECCCH offers digital applications enabling people to explore musical places, people, objects and journeys across Europe. However, where music in museums is associated with people, places, objects and the visual arts, deeper connections and more meaningful journeys for visitors and learners can be established when they are given the capability to, play with elements of the music, recombine them meaningfully, and discover how re-combinations link with other people, places, objects or pictures. Harmony Space aims to make this playful capability accessible to all, regardless of sensory or physical disability or lack of musical experience.
For any given clip of music in a museum, if the harmonic content of the clip can be represented using chord notation (e.g. Harte Notation, lead-sheet chord symbol strings, or potentially Music XML) then it can be spatially mapped on the fly in Harmony Space. (In the case of Music in the ChoCo database, temporal synchronisation with a clip is possible.)
Communities involved / affected / use
People with physical disabilities
People who have missed out on music education
Musical beginners
Working musicians
Students in formal music education (at any level, up to and including tertiary)
Expected timeline
Harmony Space will be available as a prototype demonstrator tool in Feb 2028.
An early version is available here
https://www.harmonyspace.co.uk/downloads.
Web3D Presentation Layer
Acronym: PlaceMUS XR Viewer
The Web3D Presentation Layer is an open-source application designed to visualize and interact with rich 3D scenarios directly through the web. Built by integration the ATON (CNR) and MINERVA (3D Research) frameworks, this tool enables end-user to experience complex “Heritage Digital Twins”, including high-resolution 360° panoramas and detailed (multi-resolution) 3D models. Its primary purpose is to lower technological barriers: leveraging modern web standards, APIs (WebXR) and large open ecosystems (like Node.js, Three.js), it is realized as Web3D application accessible via standard browsers on any device (PC, mobile, VR headsets) without any installation required. The tool also integrates gamification strategies to enhance user engagement and learning. It also supports advanced spatialized binaural sound to simulate historical soundscapes and allows for synchronous multi-user collaborative sessions. In the presentation layer, the same technological framework also supports XR On the Move experiences, enabling geo-localized mobile VR applications that extend 3D soundscapes, narratives, and heritage contents into real urban spaces during on-site visits.
View tool details
Overview
The Web3D Presentation Layer is an open-source application designed to visualize and interact with rich 3D scenarios directly through the web. Built by integration the ATON (CNR) and MINERVA (3D Research) frameworks, this tool enables end-user to experience complex “Heritage Digital Twins”, including high-resolution 360° panoramas and detailed (multi-resolution) 3D models. Its primary purpose is to lower technological barriers: leveraging modern web standards, APIs (WebXR) and large open ecosystems (like Node.js, Three.js), it is realized as Web3D application accessible via standard browsers on any device (PC, mobile, VR headsets) without any installation required. The tool also integrates gamification strategies to enhance user engagement and learning. It also supports advanced spatialized binaural sound to simulate historical soundscapes and allows for synchronous multi-user collaborative sessions. In the presentation layer, the same technological framework also supports XR On the Move experiences, enabling geo-localized mobile VR applications that extend 3D soundscapes, narratives, and heritage contents into real urban spaces during on-site visits.
Keywords
WebXR, 3D Visualization, Music, Spatial Audio, Collaborative VR, Geolocalization
Feature list
Web-based Accessibility: Runs on modern web browsers (Chrome, Firefox, Safari) without plugins/installations, automatically adapting to desktop, mobile and VR headsets
Semantic 3D Annotations: Presents interactive hotspots/areas linked to specific parts of the 3D model, activating multimedia content based on the project’s semantic structure
Gamification Modules: Integrates game-like mechanics to increase engagement
Hybrid Navigation: Supports both navigation within 360° panoramas and free exploration of 3D models
Spatial UI: Features spatial user interfaces (SUIs) and touch controls optimized for intuitive exploration on mobile devices and kiosk
Advanced Spatial Audio: Manages advanced spatialized sound, allowing user to perceive the direction and distance of sound source within 3D environment
Multi-user Synchronous Sessions: Allows multiple users to meet in the same virtual environment in real-time to cooperate or explore together
Geo-localized XR content (Placemus XR On The Move): soundscapes, performances, stories, videos and objects are activated exactly where they belong
User Experience
Deborah is a music teacher preparing a lesson on the evolution of Italian theatres. She accesses the PlaceMUS XR portal from her classroom interactive whiteboard. She selects the "Italian Theatres" itinerary, and the Web3D Presentation Layer launches instantly in the browser. Deborah and her students find themselves virtually standing in the center of a reconstructed 17th-century theatre. Using the touch screen, Deborah rotates the view (360° panorama). She taps on a glowing annotation on the stage, which triggers a high-resolution video of a performance. Deborah then switches to "Immersive Mode." As Deborah navigates the 3D model towards the orchestra pit, the audio shifts dynamically (binaural rendering), simulating how the acoustics would change in that specific physical spot. To make the lesson more engaging, Deborah activates a multi-user session. Students join the same virtual environment using their tablets. They appear as avatars. Deborah launches a "Sound Hunt" mini game: the students must find three specific baroque instruments hidden in the scene by listening to their distinctive sounds. Once found, the system displays a semantic card with historical details about the instrument.
Why on the ECCCH?
The Web3D Presentation Layer is natively designed for the ECCCH (European Collaborative Cloud for Cultural Heritage) ecosystem because it adopts a Web-first and Open Source approach, ensuring maximum interoperability and reusability. From a technical perspective, it is a modular front-end that consumes data based on international standards, hosted on the Cloud. This means that any institution uploading 3D assets to the ECCCH can use this Presentation Layer to make them immediately accessible to the public without developing proprietary software. Its connection to the Experience Ontology (XpOn) ensures that the visualization is not just graphical but semantically rich, linking 3D objects to the broader European knowledge graph.
Communities involved / affected / use
The platform addresses and benefits multiple communities. The general public and tourists can explore European musical heritage remotely or while on the move, overcoming physical, geographic, and economic barriers to access. Educators and students can use the viewer on standard devices such as tablets and PCs to support interactive lessons in music history, art, and cultural heritage. Museum professionals can deploy interactive kiosks or virtual exhibitions within their institutions using a robust, free software solution. The creative industries benefit from the open-source nature of the platform, which allows developers to reuse and extend the codebase to build new educational or tourism-oriented applications based on ECCCH data. Finally, researchers can visualize complex acoustic reconstructions and collaborate within shared virtual environments, fostering interdisciplinary research and knowledge exchange.
Expected timeline
Beta version: May 2028; Stable version: September 2028; Integration into ECCCH: September 2029.
Contact
3D Research
• Alessandro Lupinacci
• Romano Aloisi
• Marco Cozza
CNR-ISPC
• Bruno Fanini
Web3D Scene Editor Framework
Acronym: PlaceMUS XR Editor
The Web3D Scene Editor is an open-source framework designed specifically for Cultural Heritage professionals (curators, creatives, researchers) to enable the creation, the modification and reuse of interactive 3D scenarios directly on the web. Developed by integrating the ATON (CNR) and MINERVA (3D Research) platforms, this tool addresses the need to overcome technical complexity in producing “Heritage Digital Twins” or 3D Digital Experience. Unlink simple viewers, this is an authoring tool: it allows users to import 3D Model and 360° panoramas, create semantic annotations and manage advanced spatialised binaural audio. Its purpose is to empower museums and creative industries to produce complex XR experiences (WebXR) without requiring local software installations, ensuring that the content produced is interoperable and ready for the ECCCH ecosystem. Within the editor, the VR Mockup Tool is integrated as an expert design environment, allowing curators to prototype, simulate, and evaluate exhibition layouts, sound strategies, and user experiences in a 3D cybermap before their physical implementation.
View tool details
Overview
The Web3D Scene Editor is an open-source framework designed specifically for Cultural Heritage professionals (curators, creatives, researchers) to enable the creation, the modification and reuse of interactive 3D scenarios directly on the web. Developed by integrating the ATON (CNR) and MINERVA (3D Research) platforms, this tool addresses the need to overcome technical complexity in producing “Heritage Digital Twins” or 3D Digital Experience. Unlink simple viewers, this is an authoring tool: it allows users to import 3D Model and 360° panoramas, create semantic annotations and manage advanced spatialised binaural audio. Its purpose is to empower museums and creative industries to produce complex XR experiences (WebXR) without requiring local software installations, ensuring that the content produced is interoperable and ready for the ECCCH ecosystem. Within the editor, the VR Mockup Tool is integrated as an expert design environment, allowing curators to prototype, simulate, and evaluate exhibition layouts, sound strategies, and user experiences in a 3D cybermap before their physical implementation.
Keywords
Web3D Authoring, Spatial Audio, Digital Twins, Cultural Heritage, Authoring Tool
Feature list
Web-base Authoring: Runs entirely on standard browsers (built on Three.js and ATON), allowing scene creation without installing heavy software
Scenegraph Management: Enables importing, positioning, and manipulating 3D Objects
Spatial Audio Editor: Advanced features to position sound source in 3D scene
Semantic Annotations: Creation of interactive “hotspots” linked to metadata, texts, and multimedia content, connected to the Experience Ontology (XPOn)
Accessible Templates: Includes simplified interfaces and guided procedures to facilitate use by non-technical staff
VR Mockup Tool: Allows curators to prototype and simulate exhibitions in an immersive VR environment, evaluating spatial layout, sound design, visitor flow, and multimedia integration before real-world deployment
User Experience
Julia is a museum curator in charge of creating a virtual exhibition on the history of violin making. She accesses the Web3D Scene Editor via her office browser, logging in with her ECCCH credentials. She selects "New Scenario" and imports a high-resolution 3D model of a historical lutherie workshop. The editor displays the empty room. Julia drags 3D models of various musical instruments into the scene and positions them on the workbenches using translation and rotation gizmos. Next, she focuses on the soundscape: she places a virtual audio source near the window, associating it with the recorded sound of an 18th-century street, and another near the workbench, associating it with the sound of wood being planed. She configures the audio as "spatial," so the visitor hears it only when approaching. Finally, she adds interactive annotations (hotspots) on the instruments: clicking on a violin, she inserts the title, historical description, and links a video of a concert. Satisfied, she saves the project. The system automatically generates a WebXR link that Julia can share on the museum website or send to schools
Why on the ECCCH?
The Web3D Scene Editor is a fundamental component for populating the ECCCH because it transforms the cloud from a simple file archive into an active production environment. From a technical perspective, the tool adopts FAIR principles and open standards (glTF, WebXR), ensuring that the created scenarios are not “black boxes” but reusable and interoperable resources. Building it “on top of” the ECCCH allows the editor to draw directly from vast repositories of 3D models and audio files hosted on the European cloud, avoiding data duplication. Furthermore, integration with the Data Model and ECCCH ontologies ensures that the semantic relationships created during editing are preserved.
Communities involved / affected / use
The platform is designed for different users. Museum professionals can easily curate virtual exhibitions and update kiosk content on their own. Creative industry teams can build more advanced tourism or educational applications on top of the open-source framework, saving time and development costs. Researchers can use it to reconstruct, and study lost historical environments, including their visual and acoustic aspects. Educators, finally, can create simple interactive scenarios to help students understand music history more effectively.
Expected timeline
Beta version: May 2028; Stable version: September 2028, Integration in ECCCH: September 2029
Contact
3D Research
• Alessandro Lupinacci
• Romano Aloisi
• Marco Cozza
CNR-ISPC
• Bruno Fanini
Story Map Building and Visualising Tool
Acronym: SMBVT
The Story Map Building and Visualising Tool (SMBVT) is an open-source and web software for creating narratives visualized as story maps, supported by Semantic Web technologies, developed by CNR-ISTI. Narratives created with SMBVT are modelled based on the Narrative Ontology as an extension of the ISO standard CIDOC CRM. A narrative is represented as a network of geospatial and temporal events related by semantic relations. SMBVT was specifically developed to enable users without expertise in Semantic Web technologies, to create narratives in an easy and semi-automatic way.
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Overview
The Story Map Building and Visualising Tool (SMBVT) is an open-source and web software for creating narratives visualized as story maps, supported by Semantic Web technologies, developed by CNR-ISTI. Narratives created with SMBVT are modelled based on the Narrative Ontology as an extension of the ISO standard CIDOC CRM. A narrative is represented as a network of geospatial and temporal events related by semantic relations. SMBVT was specifically developed to enable users without expertise in Semantic Web technologies, to create narratives in an easy and semi-automatic way.
Keywords
Narratives, Story maps, Knowledge graphs, Narrative Ontology
Feature list
SMBVT:
Enables the creation of narratives structured as semantic networks of events, each enriched with temporal information, geographic locations (points or polygons), Wikidata entities, multimedia content (such as images, videos, audio files, and 3D models), and digital objects (such as links to web pages or entities from external knowledge bases)
Automatically generates a knowledge graph for the narratives, compliant with the Narrative Ontology, and stores it in a Fuseki triplestore
Visualises narratives as story maps
Provides a user-friendly interface for executing predefined SPARQL queries to support inter-story correlation analysis
User Experience
Tom is a luthier who has reproduced both a virtual and a physical copy of a 1735 Stradivarius violin. He wishes to tell the story of this instrument - its historical background and technical specifications - and to share this knowledge both with other luthiers and with a wider audience of music enthusiasts and the general public. In addition, Tom aims to represent the story in a standardised and interoperable format, so that it can be easily shared and reused through the ECCCH cloud infrastructure.
To this end, Tom accesses the SMBVT web interface and creates a new narrative centred on the 1737 Stradivarius violin. He selects the Wikidata entity “Antonio Stradivari”. SMBVT automatically retrieves the Wikidata entities related with the subject “Antonio Stradivari”, such as Cremona, famous violinists and historical workshops.
Tom then builds the story by creating a sequence of narrative events through the dedicated forms. In the first event, he introduces the violin and its maker, providing a textual description, selecting the relevant Wikidata entities, uploading historical images, and specifying the geographic location of Cremona. In subsequent events, Tom focuses on the violin’s technical characteristics, materials, construction techniques, and acoustic properties. He enriches the narrative with multimedia content, including images, videos, external reference links, and 3D models of both the virtual and physical reproductions of the instrument.
Once the narrative is complete, Tom publishes the story. SMBVT automatically generates a knowledge graph compliant with the Narrative Ontology, which can be integrated into the ECCCH cloud environment. The published story is made available through a public link, which Tom can share with fellow luthiers, researchers, and the general public.
Finally, Tom explores the inter-story correlation analysis features of SMBVT to discover related narratives created by other users, such as stories about historical instruments produced by other renowned luthiers.
Why on the ECCCH?
SMBVT can be used to transform multimedia data into a knowledge base compliant with the ISO standard CIDOC CRM.
Communities involved / affected / use
SMBVT could be used by a wide range of communities to study, narrate and disseminate scientific data across different domains. For example, agricultural economists can use SMBVT to analyse and tell stories about mountain production value chains.
Philologists and humanities scholars can study and narrate the travels of people described in medieval manuscripts.
Luthiers and music history researchers can document the history of ancient musical instruments and trace the places where these instruments were played.
Biologists can use SMBVT to study and communicate climate change and the evolution of ecosystems over time and space.
Expected timeline
SMBVT is expected to be fully available by October 2028. An initial alpha version of the platform is planned for October 2026, enabling early testing and validation.
Contact
CNR-ISTI (Valentina Bartalesi; Emanuele Lenzi; Nicolò Pratelli)
The Haptic Bracelets
Acronym: HB
The Haptic Bracelets are prototype haptic motion-sensing bracelets that can be worn on all four limbs simultaneously to allow anyone to feel and learn interlocking musical (and mathematical) patterns in their body, by sense of touch alone. These can be controlled by a computer - or live, by someone else wearing another set of bracelets. Feeling multi-limbed rhythms in this way allows them to be experienced differently – for example any two out of the four voices can be compared instantly by simply focusing mentally on the appropriate limbs. With this approach to generating and experiencing rhythms, profoundly deaf people can collaborate in music making with hearing people as first class citizens. The system has the potential to transform access to music-making for disabled and d/Deaf people by removing the technical, sensory and cognitive barriers that currently exclude many from full participation and enable inclusive music engagement across education, community and professional settings. The bracelets are also valuable for non-deaf people to learn how multi-voiced musical rhythm interlock and can be manipulated and performed.
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Overview
The Haptic Bracelets are prototype haptic motion-sensing bracelets that can be worn on all four limbs simultaneously to allow anyone to feel and learn interlocking musical (and mathematical) patterns in their body, by sense of touch alone. These can be controlled by a computer - or live, by someone else wearing another set of bracelets. Feeling multi-limbed rhythms in this way allows them to be experienced differently – for example any two out of the four voices can be compared instantly by simply focusing mentally on the appropriate limbs. With this approach to generating and experiencing rhythms, profoundly deaf people can collaborate in music making with hearing people as first class citizens. The system has the potential to transform access to music-making for disabled and d/Deaf people by removing the technical, sensory and cognitive barriers that currently exclude many from full participation and enable inclusive music engagement across education, community and professional settings. The bracelets are also valuable for non-deaf people to learn how multi-voiced musical rhythm interlock and can be manipulated and performed.
Keywords
Musical rhythms, polyphonic rhythm, multi-voiced rhythm, inclusion, accessibility, d/Deaf, hearing, haptics
Feature list
Can transmit live motion tracked or otherwise triggered polyphonic events as haptic pulses felt on wrists and ankles
Transmission of events can be remote or local
Haptic recordings can be played back more slowly for closer study
Can be experienced by single users, or as a way to co-ordinate groups
Can play appropriately formatted MIDI files as four channels of haptics
Compatible with the Senn database of drum rhythms
Given any sequencer that can play synchronised midi and audio, can convert the midi in real time to synchronised haptics (latency well under 10 ms)
Adaptable to panel-based forms suited to interactive museum exhibition
User Experience
Contexts:
From standalone, walk-up-and-use applications, e.g. touch pads on exhibit conveying what a drummer is doing,
to onsite/offsite education/engagement activities. with target audiences: e.g. workshop on learning and playing musical rhythms
Example activities:
• Feeling what different limbs of a drummer are doing through wearable devices or touchpads
• Matching songs to their felt rhythm
• Learn interlocking two-handed drum patterns
• Feel how different percussion voices within a band interlock
• Create and feel your own rhythm
• Experience rhythms at different tempos
• See visualisations of the rhythm to compare with the felt experience
People
Deaf and non-deaf people including laypeople, musical beginners, musical learners, or musical experts.
Why on the ECCCH?
The PlaceMUS Project within ECCCH offers digital applications enabling people to explore musical places, people, objects and journeys across Europe. As part of this project, versions of the Haptic Bracelets will be developed into prototype tools and interfaces for accessible engagement with Rhythm to engage deaf people, as well as people lacking musical experience, in musical activities focused on rhythm.
Communities involved / affected / use
People visiting museums where rhythms could play an important role
d/Deaf people interested in learning more about music
People who have missed out on music education
Musical beginners
Working musicians
Students in formal music education (at any level, up to and including tertiary)
Expected timeline
The Haptic Bracelets will be available as a prototype demonstrator tool in Oct 2028.
The VR Mockup Tool for designing sound communication in museums – VR Mockup Tool
The VR Mockup Tool is a specialised module of the Web3D Scene Editor, designed specifically for museum curators and exhibition designers. Unlike the generic editor, this tool functions as a predictive simulator: it allows for the creation of a 3D "Cybermap" of the museum (a cognitive representation of the space) to design virtual exhibitions or prefigure real layouts. Its distinctive feature is the focus on Sound Communication Design: it enables curators to position artworks and sound sources in virtual space and simulate how the audio will propagate. It utilises generative Artificial Intelligence to rapidly populate spaces and suggest optimal configurations, supporting museum decision-making processes
View tool details
Overview
The VR Mockup Tool is a specialised module of the Web3D Scene Editor, designed specifically for museum curators and exhibition designers. Unlike the generic editor, this tool functions as a predictive simulator: it allows for the creation of a 3D "Cybermap" of the museum (a cognitive representation of the space) to design virtual exhibitions or prefigure real layouts. Its distinctive feature is the focus on Sound Communication Design: it enables curators to position artworks and sound sources in virtual space and simulate how the audio will propagate. It utilises generative Artificial Intelligence to rapidly populate spaces and suggest optimal configurations, supporting museum decision-making processes
Keywords
Museum Design, Acoustic Simulation, Virtual Prototyping, Curatorial Tool, Cybermap
Feature list
3D Cybermap Creation: Procedural generation of exhibition spaces based on "metrics of analogies" to group objects and content
Predictive Acoustic Simulation: Visualisation and simulated listening of sound diffusion in rooms to optimise the placement of speakers and sound showers
Semi-automatic Layout: "Drag-and-drop" tools to position display cases, objects, and multimedia panels imported from the ECCCH
Generative AI Integration: Use of AI to generate drafts of audiovisual narratives and suggest visit paths based on content
Gamification Module: Native integration of game mechanics (quizzes, reward paths) into the exhibition design
Web App Export: Ability to transform the design mockup directly into a virtual exhibition accessible to the online public
User Experience
Elena is the curator of the Violin Museum. She needs to set up a new temporary exhibition featuring precious historical instruments and audio recordings of their performances. She accesses the VR Mockup Tool from her PC. She imports the floor plan of "Room 5," and the system generates the empty 3D room. Elena drags 3D models of three Stradivari violins from the ECCCH resources and places them in virtual display cases. The problem is the audio: she wants each violin to have its own soundtrack, but she fears the sounds will overlap, creating confusion. She activates the "Sound Simulation" function. Elena notices the listening zones overlap too much. She puts on a VR headset to "walk" through the simulated exhibition and verify the final effect. Finally, she uses the AI module to automatically generate introductory captions based on the instruments' metadata. She exports the project as a "Technical Guide" for the physical fitters and as a "Web Preview" for the museum website
Why on the ECCCH?
The VR Mockup Tool on the ECCCH addresses the need for professional tools for managing heritage, not just consuming it. Building it on the Cloud allows curators to access the entire database of European objects (3D models, images, audio) without having to download and reload them into expensive external software. From a technical perspective, integration allows for saving not just the geometry of the exhibition, but its "semantics" (relationships between objects, stories, audio) directly into the ECCCH Knowledge Graph. This fosters the economic sustainability of museums by reducing physical design costs and layout errors and promotes shared curatorial practices at a European level.
Communities involved / affected / use
Museum curators and staff are the primary users of the tool, gaining greater autonomy in the design and management of complex multimedia exhibitions, with particular control over sound content and visitor experience.
Exhibition designers and architects can use the tool to collaborate remotely with curators, experiment with exhibition layouts, and test innovative acoustic and spatial solutions before physical implementation.
Researchers can reconstruct historical exhibitions from the past, such as “period rooms,” in order to study how music and sound were experienced and consumed in different historical and cultural contexts.
Museology students can benefit from the tool as an educational environment, allowing them to learn the principles of exhibition design and museum layout in a practical way, without the costs and constraints of physical installations.
Expected timeline
Beta version: September 2028; Stable version: March 2029;
Contact
3D Research
• Alessandro Lupinacci
• Alessandro Cozza
• Salvatore Isabella
• Romano Aloisi
• Marco Cozza
CNR-ISPC
• Bruno Fanini
XR On The Move
XR On The Move represents the "mobile-first" and geo-localized extension of the Web3D Presentation Layer. It is a suite of WebXR tools and Apps designed to take the museum experience outside physical walls, transforming cities into open-air museums. While the standard Presentation Layer allows for remote exploration, this module is optimised for the on-site experience. It utilises geo-localisation to activate specific content when the user physically approaches a "Place of Music". It natively integrates "Agami" technology (R 01.6) for Sound Augmented Reality (Sound AR): using open-ear bone-conduction headphones, the user can listen to reconstructed historical soundscapes superimposed over the real sounds of the modern city, maintaining sensory contact with the surrounding environment. It also allows users to "open virtual windows" onto lost architecture or inaccessible interiors via their smartphone screens.
View tool details
Overview
XR On The Move represents the "mobile-first" and geo-localized extension of the Web3D Presentation Layer. It is a suite of WebXR tools and Apps designed to take the museum experience outside physical walls, transforming cities into open-air museums. While the standard Presentation Layer allows for remote exploration, this module is optimised for the on-site experience. It utilises geo-localisation to activate specific content when the user physically approaches a "Place of Music". It natively integrates "Agami" technology (R 01.6) for Sound Augmented Reality (Sound AR): using open-ear bone-conduction headphones, the user can listen to reconstructed historical soundscapes superimposed over the real sounds of the modern city, maintaining sensory contact with the surrounding environment. It also allows users to "open virtual windows" onto lost architecture or inaccessible interiors via their smartphone screens.
Keywords
Sound AR, Phygital Heritage, Geo-localization, Mobile WebXR
Feature list
Geo-localisation Module: Synchronises virtual content with the user's physical position (GPS) to trigger "site-specific" narratives
Sound AR (Agami integration): Advanced audio management for bone-conduction headphones ("open-ear"), mixing binaural historical sounds with the real acoustic environment
Mobile-Optimized GUI: Graphic interface specifically designed for mobile use, simplified for single-handed interaction and high visibility outdoors
Offline Support (PWA): Progressive Web App functionality to download itineraries and enjoy them even in areas with poor connectivity
"Atlas of Gestures" Integration: Contextual visualisation of videos regarding ancient musical gestures directly in the places where they were practiced
QR Code Trigger: Rapid activation of experiences by scanning codes positioned along tourist routes
User Experience
Luca is a tourist visiting Cremona to discover the history of Baroque music. He downloads the "Naples: Palazzo di Sangro" itinerary onto his smartphone via the PlaceMUS XR portal. Wearing his bone-conduction headphones, he begins walking through the alleyways. The XR On The Move module tracks his position. As soon as he enters a specific square, the audio shifts imperceptibly: traffic noise (which he hears naturally) blends with the screech of carriages and the voices of 17th-century vendors (virtual audio), immersing him in the historical soundscape without isolating him from reality. Arriving in front of an anonymous modern building, the app alerts him to a "Point of Interest". Luca frames the building with his camera: on-screen, the modern facade is replaced by a 3D reconstruction of the ancient conservatory that once stood there, perfectly aligned. Tapping on the virtual door, he triggers a video from the "Atlas of Gestures" showing how students of the era held their instruments. Continuing the route, the system proposes a gamification challenge: he must find the exact location where a famous composer wrote a madrigal, guided only by the intensity of the melody he hears in his headphones. Upon finding the spot, he unlocks exclusive content. The experience transforms his walk into a "phygital" journey through time.
Why on the ECCCH?
Bringing XR On The Move to the ECCCH is strategic for extending the reach of the European Cloud from servers to physical territories. Technically, this tool demonstrates how "Heritage Digital Twins" hosted on the ECCCH (3D models, Ambisonic audio) can be consumed not only by remote researchers but repurposed dynamically for on-site tourism. Integration ensures that geo-localised data is interoperable: an itinerary created on the ECCCH becomes immediately usable as a mobile tourist experience without the need to develop expensive native apps ("Write once, run everywhere").
Communities involved / affected / use
Tourists and citizens can rediscover their cities and travel through them with an “invisible” yet immersive guide, accessing multiple layers of hidden history and sound memories embedded in urban spaces.
Tour guides and cultural operators can enrich their physical tours with multimedia content that reveals “what is no longer there”, allowing visitors to experience past architectures, events, and performances directly on site.
Diffused museums and eco-museums can extend their narrative beyond museum walls into the surrounding territory, creating experiential paths that connect objects displayed in showcases with their original places of origin and use.
Musicians benefit from the re-contextualisation of their recorded performances in the locations for which they were originally conceived, transforming urban and heritage spaces into permanent virtual stages accessible to a broad audience.
Expected timeline
Beta version: September 2028; Stable version: January 2029
Contact
3D Research
• Alessandro Lupinacci
• Romano Aloisi
• Marco Cozza
MEZZO FORTE
• Marco Liuni
Unified No-Code Platform for Interactive Cultural Heritage Experiences
Acronym: UNICHE Platform
UNICHE is an integrated, no-code digital platform designed to support the full lifecycle of interactive cultural heritage experiences, from content creation and exhibition design to deployment, evaluation, and reuse. It provides cultural heritage institutions, creative professionals, and researchers with a single-entry, collaborative environment for designing, producing, delivering, and assessing multimodal experiences across physical, digital, and hybrid contexts.
The platform brings together a coherent suite of interoperable tools, including narrative authoring, spatial exhibition design, XR prototyping, AI-powered content intelligence, experience deployment applications, visitor analytics, and a shared experience model. These components are unified through a common architectural framework, shared data models, and APIs, ensuring seamless workflows across different experience formats (web, mobile, AR, VR, MR, and phygital installations).
UNICHE is explicitly designed to operate as part of the Cultural Heritage Cloud (ECCCH). It enables direct access to ECCCH-hosted cultural assets and metadata, supports FAIR data principles, and ensures that authored experiences and their evaluation outputs become reusable, interoperable digital heritage resources. By lowering technical barriers and supporting collaborative, cross-institutional workflows, UNICHE democratises the creation of high-quality interactive cultural heritage experiences, particularly benefiting small and resource-constrained institutions.
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Overview
UNICHE is an integrated, no-code digital platform designed to support the full lifecycle of interactive cultural heritage experiences, from content creation and exhibition design to deployment, evaluation, and reuse. It provides cultural heritage institutions, creative professionals, and researchers with a single-entry, collaborative environment for designing, producing, delivering, and assessing multimodal experiences across physical, digital, and hybrid contexts.
The platform brings together a coherent suite of interoperable tools, including narrative authoring, spatial exhibition design, XR prototyping, AI-powered content intelligence, experience deployment applications, visitor analytics, and a shared experience model. These components are unified through a common architectural framework, shared data models, and APIs, ensuring seamless workflows across different experience formats (web, mobile, AR, VR, MR, and phygital installations).
UNICHE is explicitly designed to operate as part of the Cultural Heritage Cloud (ECCCH). It enables direct access to ECCCH-hosted cultural assets and metadata, supports FAIR data principles, and ensures that authored experiences and their evaluation outputs become reusable, interoperable digital heritage resources. By lowering technical barriers and supporting collaborative, cross-institutional workflows, UNICHE democratises the creation of high-quality interactive cultural heritage experiences, particularly benefiting small and resource-constrained institutions.
Keywords
No-code platform, cultural heritage experiences, ECCCH interoperability, XR exhibitions, AI-assisted authoring, visitor engagement, FAIR data, digital narratives
Feature list
Integrated no-code environment covering authoring, design, deployment, and evaluation
Modular architecture combining multiple interoperable tools and services
AI-assisted content aggregation, enrichment, search, and personalisation
Multi-modal experience delivery (web, mobile, AR, VR, MR, phygital)
Unified experience model ensuring consistency across tools and devices
Built-in visitor analytics and evaluation workflows
Native interoperability with ECCCH services and data spaces
Support for collaborative, cross-institutional workflows
Compliance with accessibility, ethical, and regulatory standards
User Experience
Sofia, the director of a small regional museum, wants to create a new hybrid exhibition combining physical artifacts with digital storytelling and immersive elements. Through the UNICHE integrated platform, her team accesses ECCCH-hosted cultural assets alongside their own local collections. Curators collaboratively author narratives using the no-code storytelling tools, while designers create spatial XR experiences linked to the same content.
Before deployment, the team prototypes the exhibition collaboratively and refines the experience based on feedback. Once launched, visitors engage with the exhibition through mobile applications, AR installations, and a virtual tour. Throughout the exhibition’s lifetime, visitor interactions are automatically analysed through the platform’s evaluation tools. The insights gained inform adjustments to content and layout, while the final experience, enriched with semantic metadata and evaluation results, remains available as a reusable digital asset within the ECCCH ecosystem.
Why on the ECCCH?
UNICHE is conceived as a native ECCCH platform service rather than a standalone solution. The ECCCH provides the shared infrastructure, trusted identities, knowledge base, and interoperable data models required to enable large-scale reuse and collaboration in cultural heritage. Through ECCCH integration, UNICHE ensures that cultural content, authored experiences, and evaluation outputs adhere to FAIR principles and can circulate across institutions, countries, and projects.
By embedding UNICHE within the ECCCH ecosystem, interactive experiences become part of a circular data lifecycle: cultural assets are reused to create experiences, experiences generate new semantic and evaluative data, and these outputs feed back into the ECCCH for further research, education, and innovation. This positioning supports long-term sustainability, interoperability, and policy-aligned digital transformation of the cultural heritage sector.
Communities involved / affected / use
Cultural heritage institutions (museums, archives, archaeological sites), curators and exhibition designers, cultural and creative industries, researchers in digital heritage and humanities, educators, students, and heritage managers. Indirectly, the platform supports policymakers and infrastructure providers by enabling evidence-based, interoperable cultural heritage practices.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
UNICHE Consortium
Primary technical coordination
ATHENA Research and Innovation Center (ARC), (Christos Lougiakis)
UNICHE Story Maker
Acronym: UNICHE.StoryMaker
UNICHE.StoryMaker is a no-code, AI-enabled authoring tool designed to support cultural heritage professionals in creating rich, interactive digital narratives without requiring technical expertise. Building upon the Narralive Story Maker (developed by ATHENA RC), USM enables domain experts—such as curators, archaeologists, educators, and researchers—to collaboratively design, structure, and produce multimodal storytelling experiences that can be deployed across physical, digital, and hybrid exhibition contexts.
The tool supports both linear and branching narratives through an intuitive, word-processor-like interface, allowing authors to organise content into story parts, scenes, and conditional paths. Multimedia elements—including text, images, audio, video, quizzes, and interactive prompts—can be seamlessly integrated. AI-assisted features support content discovery, enrichment, and adaptation by leveraging ECCCH-hosted cultural assets and metadata.
UNICHE.StoryMaker is conceived as the core authoring component of the UNICHE platform, serving as the narrative backbone for all narrative-based experiences, from mobile storytelling applications to XR and phygital installations.
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Overview
UNICHE.StoryMaker is a no-code, AI-enabled authoring tool designed to support cultural heritage professionals in creating rich, interactive digital narratives without requiring technical expertise. Building upon the Narralive Story Maker (developed by ATHENA RC), USM enables domain experts—such as curators, archaeologists, educators, and researchers—to collaboratively design, structure, and produce multimodal storytelling experiences that can be deployed across physical, digital, and hybrid exhibition contexts.
The tool supports both linear and branching narratives through an intuitive, word-processor-like interface, allowing authors to organise content into story parts, scenes, and conditional paths. Multimedia elements—including text, images, audio, video, quizzes, and interactive prompts—can be seamlessly integrated. AI-assisted features support content discovery, enrichment, and adaptation by leveraging ECCCH-hosted cultural assets and metadata.
UNICHE.StoryMaker is conceived as the core authoring component of the UNICHE platform, serving as the narrative backbone for all narrative-based experiences, from mobile storytelling applications to XR and phygital installations.
Keywords
No-code authoring, interactive storytelling, cultural heritage narratives, AI-assisted content creation, multimodal experiences
Feature list
No-code authoring interface for non-technical users
Support for linear and branching narrative structures
Multimedia-rich storytelling templates
AI-assisted content enrichment and recommendation
Integration with ECCCH cultural assets and metadata
Collaborative authoring with role-based access
Export to multiple experience formats (web, mobile, XR)
User Experience
Anna, a museum curator, wants to design a new narrative experience around a historical collection. Using the UNICHE.StoryMaker, she creates a new project workspace and connects it to the ECCCH catalogue to browse relevant digitised objects and archival material. With the help of AI-assisted suggestions, she enriches her story with contextual media and alternative narrative paths tailored to different visitor profiles.
Working collaboratively with an educator and a designer, Anna refines the narrative structure and previews how it will unfold across different devices. Once finalised, the story is published and made available to be deployed through UNICHE Experience Apps, reaching visitors both on-site and remotely.
Why on the ECCCH?
The ECCCH provides trusted, interoperable access to high-quality cultural heritage content that can be directly reused within storytelling workflows. By integrating USM with the ECCCH Knowledge Base and services, narratives become semantically enriched, reusable, and FAIR-compliant. This ensures that authored stories are not isolated digital products, but reusable cultural knowledge assets within the European cultural heritage ecosystem.
Communities involved / affected / use
Curators, museum educators, archaeologists, cultural heritage professionals, creative industry practitioners, and educators.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
ATHENA Research and Innovation Center (ARC), (Christos Lougiakis)
UNICHE Place Maker
Acronym: UNICHE.PlaceMaker
UNICHE.PlaceMaker is a no-code spatial authoring tool that enables the design of interactive experiences involving physical, virtual, and hybrid spaces. It supports the creation of virtual tours and VR exhibitions by allowing users to associate digital content with spatial elements such as rooms, hotspots, exhibits, and objects.
Built upon the Narralive Virtual Tour Maker, UNICHE.PlaceMaker allows cultural heritage professionals to upload 360° panoramas, images and videos and enrich them with interactive elements. The tool abstracts technical complexity, making immersive experience design accessible to non-experts while maintaining high-quality spatial interaction.
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Overview
UNICHE.PlaceMaker is a no-code spatial authoring tool that enables the design of interactive experiences involving physical, virtual, and hybrid spaces. It supports the creation of virtual tours and VR exhibitions by allowing users to associate digital content with spatial elements such as rooms, hotspots, exhibits, and objects.
Built upon the Narralive Virtual Tour Maker, UNICHE.PlaceMaker allows cultural heritage professionals to upload 360° panoramas, images and videos and enrich them with interactive elements. The tool abstracts technical complexity, making immersive experience design accessible to non-experts while maintaining high-quality spatial interaction.
Keywords
Exhibition design, virtual tours, XR authoring, spatial interaction, no-code tools
Feature list
No-code spatial authoring for virtual tours and VR exhibitions
Support for 360° panoramas, images and videos
Hotspot-based interaction design
Integration with UNICHE Story Maker narratives
Multi-device deployment support
Collaborative editing of exhibition spaces
User Experience
Marco, an exhibition designer, is tasked with creating a virtual extension of a museum gallery. Using UNICHE.PlaceMaker, he uploads 360° panoramas of the exhibition space and defines interactive hotspots on key exhibits. He links these hotspots to narratives created in the UNICHE Story Maker and previews the experience in both web and VR modes.
The final experience is deployed as a virtual tour available online, allowing visitors to explore the exhibition in multiple ways.
Why on the ECCCH?
Through ECCCH integration, UNICHE.PlaceMaker enables direct reuse of digitised spatial assets hosted in European data spaces. This supports interoperability and long-term reuse of spatial representations, contributing to the creation of semantic-rich digital twins of exhibition spaces.
Communities involved / affected / use
Exhibition designers, curators, architects, cultural heritage professionals, XR designers.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
ATHENA Research and Innovation Center (ARC), (Christos Lougiakis)
UNICHE XR-360
Acronym: UNICHE XR-360
The UNICHE.XR360 is a no-code authoring and configuration environment that enables cultural heritage professionals to design immersive 360° XR experiences without technical expertise. It functions as a visual “canvas” where creators can assemble, enrich, and structure XR-360 environments by combining panoramic media, spatial elements, narratives, and interaction logic.
Building upon the Leopoly XR-360 Framework, the Creator Canvas allows users to define immersive scenes based on 360° video or panoramic imagery, place interactive spatial elements (3D objects, text, images, audio, and video), and configure interaction modalities such as gaze-based selection and touchless navigation. The tool abstracts XR complexity behind a technology-agnostic interface, supporting a single-entry, collaborative workflow aligned with the UNICHE vision (no-code, black-box, creator-friendly platform).
The XR-360 Creator Canvas is designed to integrate ECCCH-hosted assets and AI-assisted curation services, supporting content discovery, enrichment, and reuse while keeping human creators fully in control.
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Overview
The UNICHE.XR360 is a no-code authoring and configuration environment that enables cultural heritage professionals to design immersive 360° XR experiences without technical expertise. It functions as a visual “canvas” where creators can assemble, enrich, and structure XR-360 environments by combining panoramic media, spatial elements, narratives, and interaction logic.
Building upon the Leopoly XR-360 Framework, the Creator Canvas allows users to define immersive scenes based on 360° video or panoramic imagery, place interactive spatial elements (3D objects, text, images, audio, and video), and configure interaction modalities such as gaze-based selection and touchless navigation. The tool abstracts XR complexity behind a technology-agnostic interface, supporting a single-entry, collaborative workflow aligned with the UNICHE vision (no-code, black-box, creator-friendly platform).
The XR-360 Creator Canvas is designed to integrate ECCCH-hosted assets and AI-assisted curation services, supporting content discovery, enrichment, and reuse while keeping human creators fully in control.
Keywords
XR authoring, 360° experiences, immersive content creation, cultural heritage XR, creator canvas
Feature list
No-code visual authoring environment for XR-360 experiences
Support for 360° VR video environments and panoramic scenes
Spatial placement of interactive elements (3D objects, text, images, audio, video)
Configuration of gaze-click and touchless interaction
Technology-agnostic design supporting multiple XR devices
Integration with UNICHE narratives and Story Maker content
Direct access to ECCCH repositories for asset reuse
AI-assisted content suggestions with human-in-the-loop control
Collaborative editing and iterative design workflows
User Experience
Sofia, a museum curator, wants to create an immersive XR experience for a temporary exhibition. Using the XR-360, she selects a 360° video environment and visually places points of interest in the scene. She enriches these points with 3D reconstructions, short texts, and audio narration, drawing assets directly from ECCCH-connected repositories.
With the help of AI suggestions, Sofia explores additional contextual media but remains in control of what is included. She previews the experience directly in the canvas and iterates on interaction design before publishing the final configuration for deployment through the UNICHE XR-360 Visitor Experience App.
Why on the ECCCH?
The ECCCH provides the trusted infrastructure, repositories, and interoperability layer required for scalable XR authoring. By integrating with ECCCH services, the XR-360 enables creators to reuse high-quality European cultural heritage assets, align metadata and semantics, and ensure that authored XR experiences remain FAIR, reusable, and interoperable across institutions and projects.
Communities involved / affected / use
Curators, exhibition designers, archaeologists, cultural heritage professionals, educators, and creative practitioners designing immersive experiences.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
Leopoly (LEO) (Zoltan Karpati)
UNICHE iGuide CMS
Acronym: UNICHE.iGuideCMS
The UNICHE iGuide CMS is a web-based content management platform designed for the creation, organisation, and maintenance of content used by iGuide mobile and web applications. It enables cultural organisations, and content managers to centrally manage rich, structured, and multilingual content related to places, cultural assets, routes, events, and services.
The platform supports the full content lifecycle of a digital guide, from initial data entry and enrichment to publication, update, and reuse across multiple digital channels. Content is organised through a structured data model covering geographic areas, points of interest, routes, thematic categories, multimedia assets, and user roles, ensuring consistency and scalability across different islands, destinations, and applications.
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Overview
The UNICHE iGuide CMS is a web-based content management platform designed for the creation, organisation, and maintenance of content used by iGuide mobile and web applications. It enables cultural organisations, and content managers to centrally manage rich, structured, and multilingual content related to places, cultural assets, routes, events, and services.
The platform supports the full content lifecycle of a digital guide, from initial data entry and enrichment to publication, update, and reuse across multiple digital channels. Content is organised through a structured data model covering geographic areas, points of interest, routes, thematic categories, multimedia assets, and user roles, ensuring consistency and scalability across different islands, destinations, and applications.
Keywords
Content Management System, digital cultural guides, regional tourism platforms, mobile guide content, cultural and touristic POIs, multimedia heritage content
Feature list
Web-based CMS for managing iGuide mobile and web applications
Structured content model for regions, POIs, routes, events, and services
Support for rich multimedia content (images, audio, video)
Role-based access control for administrators, editors, and contributors
Multilingual content authoring and management
Thematic categorisation and tagging of content
User Experience
Nikos is a curator at a regional museum responsible for interpreting both the museum’s collection and its surrounding cultural landscape. Using the UNICHE iGuide CMS, he organises points of interest, thematic routes, and multimedia narratives that connect indoor exhibition spaces with nearby historical sites.
Through the CMS, Nikos enriches cultural content with contextual descriptions, images, and audio interpretation, ensuring that narratives are coherent across indoor and outdoor settings. Updates made in the platform are reflected directly in the iGuide App, allowing him to refine interpretations over time and reuse content in future exhibitions and digital experiences.
Why on the ECCCH?
As part of the UNICHE project, iGuide demonstrates how structured, place-based cultural content—e.g., covering sites, routes, events—can be curated and transformed into high-quality, reusable digital resources.
By aligning its data structures and content workflows with ECCCH principles, the iGuide CMS can act as a valuable feeder of semantically enriched cultural content into the ECCCH, particularly from small and regional institutions that are often underrepresented in large-scale infrastructures.
Communities involved / affected / use
Cultural heritage institutions, tourism organisations, destination management organisations, educators, students, and digital heritage professionals.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
MOBICS (MOB) (Dr. Vassilis Tsetsos)
UNICHE MuseotekBox CMS
Acronym: UNICHE.MuseotekBoxCMS
The MuseotekBox CMS is a web-based authoring and configuration platform for designing, managing, and previewing interactive experiences driven by the physical MuseotekBox. It enables cultural institutions, educators, and exhibit designers to map physical RFID-enabled cards or objects to structured digital content displayed on an external screen.
The platform supports the creation of non-linear, interactive narratives where physical actions trigger digital responses such as videos, quizzes, and textual content. Experiences are modelled through a visual, node-based editor that represents the logical flow of the interaction, allowing authors to define chapters, branching logic, and content behaviour without technical expertise.
As part of the UNICHE ecosystem, the MuseotekBox CMS focuses on the orchestration of phygital experiences, linking tangible interaction with digital storytelling in a transparent, reusable, and configurable way.
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Overview
The MuseotekBox CMS is a web-based authoring and configuration platform for designing, managing, and previewing interactive experiences driven by the physical MuseotekBox. It enables cultural institutions, educators, and exhibit designers to map physical RFID-enabled cards or objects to structured digital content displayed on an external screen.
The platform supports the creation of non-linear, interactive narratives where physical actions trigger digital responses such as videos, quizzes, and textual content. Experiences are modelled through a visual, node-based editor that represents the logical flow of the interaction, allowing authors to define chapters, branching logic, and content behaviour without technical expertise.
As part of the UNICHE ecosystem, the MuseotekBox CMS focuses on the orchestration of phygital experiences, linking tangible interaction with digital storytelling in a transparent, reusable, and configurable way.
Keywords
Phygital experiences, RFID interaction design, interactive storytelling, no-code authoring, tangible interfaces, cultural education platforms
Feature list
Web-based platform for managing RFID-driven interactive experiences
Mapping of physical RFID tags to digital content outputs
Support for multiple content types (video, text, quizzes)
Node-based graph editor for experience flow design
Visual representation of activities’ sections (chapters) and branching logic
Context-aware sidebar editor for node metadata and interactions
Real-time preview of the experience with virtual RFID simulations
No-code configuration suitable for non-technical users
User Experience
A museum educator uses the MuseotekBox CMS to design an interactive learning activity for elementary school pupils. Through the visual graph editor, he creates a series of chapters representing different themes. Each chapter is linked to a specific RFID card and associated with videos and quiz questions.
By selecting a node, the sidebar editor allows her to define the RFID tag ID, edit the chapter title, and configure the content blocks. Using the built-in preview mode, he simulates RFID interactions virtually, testing how the experience unfolds on the display before deployment. This allows rapid iteration and refinement without needing access to the physical installation.
Why on the ECCCH?
Within the UNICHE concept, the MuseotekBox CMS illustrates how physical, interaction-driven experiences can generate structured, reusable digital narratives. By formalising RFID interactions, content flows, and experience logic, the platform produces data models that can inform the ECCCH on how tangible cultural engagement can be represented, reused, and studied across institutions. It provides concrete use cases for linking physical interaction with digital heritage content, supporting the ECCCH’s vision of experience-aware, interoperable cultural heritage ecosystems.
Communities involved / affected / use
Museums and cultural heritage institutions, educators, exhibition designers, experience designers, creative professionals, and researchers in digital heritage, interaction design, and museum education.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
Museotek (MTEK), (Kelly Papakonstantinou)
Collaborative Interactive XR Spaces
Acronym: CoSpace
CoSpace (UNICHE XR Exhibition Prototyper) is a collaborative co-design tool that supports early-stage prototyping and consultation for physical exhibitions. Developed over the Thalia system, CoSpace extends the Thalia collaborative environment to enable geographically distributed teams to jointly explore exhibition concepts and spatial layout ideas using mixed reality technologies.
The tool facilitates participatory design processes, allowing diverse stakeholders to iteratively co-create, evaluate, and refine exhibition concepts in real-time before full-scale implementation.
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Overview
CoSpace (UNICHE XR Exhibition Prototyper) is a collaborative co-design tool that supports early-stage prototyping and consultation for physical exhibitions. Developed over the Thalia system, CoSpace extends the Thalia collaborative environment to enable geographically distributed teams to jointly explore exhibition concepts and spatial layout ideas using mixed reality technologies.
The tool facilitates participatory design processes, allowing diverse stakeholders to iteratively co-create, evaluate, and refine exhibition concepts in real-time before full-scale implementation.
Keywords
Co-design, exhibition prototyping, collaborative MR, participatory design
Feature list
Collaborative remote prototyping environment
Support for MR-based co-design sessions
Shared content, annotation and discussion tools
Integration with UNICHE authoring components
Support for participatory design workshops
User Experience
During the planning of a new exhibition, a curator, an architect, and an educator use a simple web interface which connects the desired repository elements to an MR design session of CoSpace. Using a shared mixed-reality workspace, they review spatial layouts, test narrative placements, and discuss visitor flow. Feedback gathered during these sessions directly informs the final exhibition design implemented in the UNICHE platform.
Why on the ECCCH?
CoSpace benefits from ECCCH identity and collaboration services, enabling cross-institutional co-design workflows. Concepts and prototypes created through CoSpace can later be connected to ECCCH-hosted content, ensuring continuity from ideation to implementation.
Communities involved / affected / use
Curators, exhibition planners, designers, cultural heritage professionals.
Expected timeline
Beta version: March 2027
Final version: August 2028
Contact
ATHENA Research and Innovation Center (ARC) (Chairi Kiourt)
UNICHE.MediaEditor
Acronym: UNICHE.MediaEditor
UNICHE.MediaEditor is a no-code multimedia editing and processing toolset designed to support the adaptation, enhancement, and preparation of existing digital media assets for cultural heritage applications. The tool focuses on image, video, and audio processing rather than the creation of new media content, enabling cultural heritage professionals to efficiently refine assets for use in exhibitions, storytelling, and immersive experiences.
UNICHE.MediaEditor integrates and adapts mature open-source and free media processing tools, providing a unified and user-friendly interaction layer. The tool also explores conversational interaction paradigms and selective integration of generative AI capabilities to further simplify media editing workflows.
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Overview
UNICHE.MediaEditor is a no-code multimedia editing and processing toolset designed to support the adaptation, enhancement, and preparation of existing digital media assets for cultural heritage applications. The tool focuses on image, video, and audio processing rather than the creation of new media content, enabling cultural heritage professionals to efficiently refine assets for use in exhibitions, storytelling, and immersive experiences.
UNICHE.MediaEditor integrates and adapts mature open-source and free media processing tools, providing a unified and user-friendly interaction layer. The tool also explores conversational interaction paradigms and selective integration of generative AI capabilities to further simplify media editing workflows.
Keywords
Media editing, multimedia processing, no-code tools, image processing, video editing, audio processing, cultural heritage content
Feature list
No-code multimedia editing and processing workflows
Image processing (resize, crop, color adjustment, format conversion)
Video editing (trim, convert, compress, basic enhancement)
Audio processing (volume adjustment, trimming, recording, format conversion)
Unified web-based interface for heterogeneous tools
Optional integration of generative AI tools for media enhancement
Documentation support for standalone alternatives when web-based tools are unavailable
User Experience
Anna, a museum content manager, needs to prepare a collection of images, videos, and audio clips for a hybrid exhibition. Using UNICHE.MediaEditor, she uploads existing media files and performs common editing tasks such as resizing images, trimming videos, and adjusting audio levels through a simple, no-code interface.
Instead of navigating multiple standalone tools or command-line utilities, Anna completes all edits within a single environment. The processed media assets are then ready for integration into UNICHE storytelling, XR, and exhibition design tools.
Why on the ECCCH?
By being deployed within the European Collaborative Cloud for Cultural Heritage (ECCCH), UNICHE.MediaEditor enables shared access to trusted, reusable media processing workflows and tools. ECCCH integration supports interoperability, long-term sustainability, and reuse of edited media assets across institutions and projects, while ensuring alignment with European standards for digital cultural heritage preservation and dissemination.
Communities involved / affected / use
Cultural heritage professionals, curators, exhibition designers, content managers, educators, researchers, and creative practitioners.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
UNICHE Consortium
UNICHE Story Player App
Acronym: UNICHE.StoryPlayer
The UNICHE.StoryPlayer is a runtime application for delivering interactive, narrative-driven cultural heritage experiences authored with the UNICHE Story Maker. It enables museums and cultural heritage organisations to publish and present linear or branching digital stories enriched with multimedia content, quizzes, and conditional logic, without requiring custom software development.
UNICHE.StoryPlayer functions as a configurable execution layer: stories are dynamically loaded and rendered based on their narrative structure and metadata, ensuring consistency across web and mobile platforms. The app supports both on-site and remote use, making it suitable for museum guides, educational applications, and standalone digital storytelling experiences.
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Overview
The UNICHE.StoryPlayer is a runtime application for delivering interactive, narrative-driven cultural heritage experiences authored with the UNICHE Story Maker. It enables museums and cultural heritage organisations to publish and present linear or branching digital stories enriched with multimedia content, quizzes, and conditional logic, without requiring custom software development.
UNICHE.StoryPlayer functions as a configurable execution layer: stories are dynamically loaded and rendered based on their narrative structure and metadata, ensuring consistency across web and mobile platforms. The app supports both on-site and remote use, making it suitable for museum guides, educational applications, and standalone digital storytelling experiences.
Keywords
Interactive storytelling, cultural heritage narratives, mobile guides, web applications, visitor engagement
Feature list
Execution of linear and branching narratives
Multimedia-rich presentation (text, images, audio, video, quizzes)
Web and mobile browser support
Conditional logic and adaptive storytelling
Multilingual content support
Integrated interaction logging
Offline-capable modes for on-site use
User Experience
Elena, a museum visitor, scans a QR code at the exhibition entrance and opens the UNICHE.StoryPlayer on her phone. She follows a narrative path adapted to her interests, explores multimedia content, and answers interactive questions. Her interactions are logged anonymously and later analysed by the museum team to understand visitor engagement.
Why on the ECCCH?
By drawing directly on ECCCH-hosted cultural assets and metadata, UNICHE.StoryPlayer ensures that storytelling experiences are built on trusted, interoperable content. Interaction data and narrative structures can be preserved and reused, turning stories into FAIR digital heritage resources rather than isolated applications.
Communities involved / affected / use
Museum visitors, students, educators, cultural heritage audiences.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
ATHENA Research and Innovation Center (ARC), (Christos Lougiakis)
UNICHE Place Viewer
Acronym: UNICHE.PlaceViewer
The UNICHE.PlaceViewer is a photorealistic virtual tour application that enables users to explore museums, monuments, and archaeological sites through high-resolution 360° panoramas enriched with interactive hotspots and embedded narratives. It supports both remote access and on-site hybrid use.
The app integrates spatial navigation with narrative storytelling, allowing users to move freely through virtual environments while accessing contextual information linked to exhibits and locations.
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Overview
The UNICHE.PlaceViewer is a photorealistic virtual tour application that enables users to explore museums, monuments, and archaeological sites through high-resolution 360° panoramas enriched with interactive hotspots and embedded narratives. It supports both remote access and on-site hybrid use.
The app integrates spatial navigation with narrative storytelling, allowing users to move freely through virtual environments while accessing contextual information linked to exhibits and locations.
Keywords
Virtual tours, 360° panoramas, immersive exploration, cultural heritage access
Feature list
Navigation through 360° panoramic environments
Interactive hotspots with multimedia content
Embedded narrative storytelling
Interactive maps and spatial orientation tools
Web, mobile, and VR support
Accessibility-oriented design
User Experience
A remote visitor explores a museum exhibition using the UNICHE.PlaceViewer. By clicking on hotspots, they access stories, images, and videos related to each exhibit, following a curated narrative or exploring freely.
Why on the ECCCH?
UNICHE.PlaceViewer enables direct reuse of spatial documentation and panoramic assets hosted in the ECCCH, promoting long-term reuse of virtual representations and widening access to cultural heritage across Europe.
Communities involved / affected / use
General public, remote audiences, cultural tourists, accessibility-focused users.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
ATHENA Research and Innovation Center (ARC), (Christos Lougiakis)
UNICHE XR-360 Viewer
Acronym: UNICHE XR-360 Viewer
The UNICHE XR-360 Viewer is a runtime application that delivers fully immersive XR-360 cultural heritage experiences to visitors through VR devices. It represents the visitor-facing execution layer of XR-360 experiences authored in the UNICHE XR-360.
The app supports immersive navigation within 360° VR video environments enriched with spatially embedded content and narratives. Visitors interact using gaze-based and touchless interaction, removing the need for controllers and lowering barriers to participation. The app is designed for museum installations, open-air heritage sites, and portable exhibitions, providing high-quality immersive storytelling while remaining accessible and easy to deploy.
UNICHE XR-360 Viewer is tightly integrated with UNICHE analytics and evaluation services, enabling the collection of interaction data to support evidence-based assessment of visitor engagement.
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Overview
The UNICHE XR-360 Viewer is a runtime application that delivers fully immersive XR-360 cultural heritage experiences to visitors through VR devices. It represents the visitor-facing execution layer of XR-360 experiences authored in the UNICHE XR-360.
The app supports immersive navigation within 360° VR video environments enriched with spatially embedded content and narratives. Visitors interact using gaze-based and touchless interaction, removing the need for controllers and lowering barriers to participation. The app is designed for museum installations, open-air heritage sites, and portable exhibitions, providing high-quality immersive storytelling while remaining accessible and easy to deploy.
UNICHE XR-360 Viewer is tightly integrated with UNICHE analytics and evaluation services, enabling the collection of interaction data to support evidence-based assessment of visitor engagement.
Keywords
XR experiences, VR, immersive heritage, spatial interaction
Feature list
Fully immersive 360° XR environments for VR devices
Gaze-based and touchless interaction (no controllers required)
Spatial narratives combining media, 3D objects, and storytelling
Support for a wide range of XR hardware (Quest, Pico, Apple Vision Pro)
High-performance real-time rendering
Seamless execution of experiences authored in the XR-360 Creator Canvas
Integrated logging of visitor interactions and navigation paths
Support for on-site, portable, and temporary exhibition contexts
User Experience
A visitor wears a VR headset in a museum installation and explores a reconstructed historical site. By focusing their gaze on objects, they trigger stories, animations, and contextual explanations.
Why on the ECCCH?
The ECCCH provides access to high-quality 3D and multimedia assets required for immersive XR experiences. Through interoperability, these assets can be reused across institutions and applications.
Communities involved / affected / use
Museum visitors, immersive exhibition audiences, cultural tourists.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
Leopoly (LEO) (Zoltan Karpati)
UNICHE iGuide App
Acronym: UNICHE.iGuideApp
The UNICHE iGuide App is a visitor-facing digital guide designed to support location-based cultural heritage experiences across indoor and outdoor environments. It enables museums, archaeological sites, historic landscapes, and cultural routes to present curated narratives that connect physical places with rich digital content.
The application consumes content authored in the UNICHE iGuide CMS and delivers it through intuitive interfaces optimised for on-site and remote use. It supports different modes of engagement, including points of interest, thematic routes, multimedia narratives and Augmented Reality displays, that can be experienced both within exhibition spaces and across open cultural landscapes. Users can also discover events within integrated calendars.
The iGuide App demonstrates how centrally managed cultural content can be activated at scale through lightweight, reusable, and adaptable visitor applications.
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Overview
The UNICHE iGuide App is a visitor-facing digital guide designed to support location-based cultural heritage experiences across indoor and outdoor environments. It enables museums, archaeological sites, historic landscapes, and cultural routes to present curated narratives that connect physical places with rich digital content.
The application consumes content authored in the UNICHE iGuide CMS and delivers it through intuitive interfaces optimised for on-site and remote use. It supports different modes of engagement, including points of interest, thematic routes, multimedia narratives and Augmented Reality displays, that can be experienced both within exhibition spaces and across open cultural landscapes. Users can also discover events within integrated calendars.
The iGuide App demonstrates how centrally managed cultural content can be activated at scale through lightweight, reusable, and adaptable visitor applications.
Keywords
Mobile cultural guides, digital tourism applications, location-based storytelling, cultural heritage apps, visitor engagement, UNICHE applications, regional cultural content
digital cultural guides, indoor and outdoor heritage experiences, cultural storytelling, mobile applications, location-based narratives, visitor engagement
Feature list
Mobile and web application for cultural and touristic exploration
Support for both indoor (museums, exhibitions) and outdoor (sites, landscapes) use
Presentation of points of interest, routes, events, and services
Multimedia storytelling (text, images, audio, video, AR)
Thematic and category-based browsing
Route-based and map-based navigation
Event calendar and time-based content discovery
Multilingual user interface
Content synchronisation with the iGuide CMS
Designed for reuse across regions and destinations
User Experience
Elena is a visitor exploring an archaeological site that extends from an indoor exhibition space into an open landscape. Using the UNICHE iGuide App, she follows a thematic route that begins inside the museum, where curated narratives introduce key artifacts, and continues outdoors, guiding her through the site and surrounding area.
At each point of interest, Elena accesses concise explanations, images, and audio narratives that adapt to the context of her visit. She chooses her own pace, revisiting content after the visit and exploring related cultural stories suggested by the app. The experience seamlessly connects physical space and digital interpretation, supporting deeper understanding of the site’s historical and cultural significance.
Why on the ECCCH?
Within the UNICHE concept, the iGuide App demonstrates how curated cultural heritage content can be activated across diverse physical contexts, from indoor exhibitions to outdoor cultural landscapes. By delivering experience-based access to structured heritage narratives, the app provides the ECCCH with concrete examples of how cultural data can be reused in visitor-facing applications. It supports the ECCCH’s goal of connecting heritage content with real audiences, reinforcing the role of the Cloud as an infrastructure not only for preservation, but also for cultural interpretation and public engagement.
Communities involved / affected / use
Museum and site visitors, students, educators, cultural tourists, and lifelong learners. Indirectly, the app supports curators, heritage interpreters, and researchers by providing a scalable channel for disseminating curated cultural narratives.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
MOBICS (MOB), (Dr. Vassilis Tsetsos)
UNICHE Museotek Box
Acronym: UNICHE Museotek Box
The UNICHE Museotek Box is a phygital application combining a physical interactive device (MuseotekBox) with digital cultural content. Interaction is driven through tangible objects equipped with RFID tags, enabling inclusive, playful, and educational experiences.
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Overview
The UNICHE Museotek Box is a phygital application combining a physical interactive device (MuseotekBox) with digital cultural content. Interaction is driven through tangible objects equipped with RFID tags, enabling inclusive, playful, and educational experiences.
Keywords
Phygital interaction, tangible interfaces, inclusive heritage, museum education
Feature list
RFID-based tangible interaction
Audio, visual, and tactile feedback
Gamified educational scenarios
Support for inclusive and accessible use
Integration with UNICHE content services
User Experience
Children interact with physical replicas of artifacts, triggering stories, sounds, and challenges through the MuseotekBox. The experience encourages learning through play and physical engagement.
Why on the ECCCH?
UMEA extends ECCCH content into tangible and inclusive interaction modalities, supporting broader accessibility and educational reuse of digital heritage assets.
Communities involved / affected / use
Children, families, schools, inclusive audiences, museum educators.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
Museotek S.A.
UNICHE.Repository
Acronym: UNICHE.Repository
The UNICHE.Repository is the core content management and interoperability layer of the UNICHE platform, designed as a federated repository and interoperability gateway rather than a standalone data silo. It provides unified access to locally managed cultural heritage assets and to external content hosted in the Cultural Heritage Cloud (ECCCH) and other European data spaces, without duplicating authoritative records.
UNICHE.Repository functions both as a repository for assets created or curated within UNICHE workflows, while externally hosted assets (e.g. from ECCCH-connected repositories) remain at their source and are accessed through persistent identifiers, metadata links, and APIs..
By abstracting the complexity of heterogeneous repositories, UNICHE.Repository allows creators to work with cultural content seamlessly, regardless of its physical location, while ensuring alignment with FAIR data principles and long-term sustainability.
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Overview
The UNICHE.Repository is the core content management and interoperability layer of the UNICHE platform, designed as a federated repository and interoperability gateway rather than a standalone data silo. It provides unified access to locally managed cultural heritage assets and to external content hosted in the Cultural Heritage Cloud (ECCCH) and other European data spaces, without duplicating authoritative records.
UNICHE.Repository functions both as a repository for assets created or curated within UNICHE workflows, while externally hosted assets (e.g. from ECCCH-connected repositories) remain at their source and are accessed through persistent identifiers, metadata links, and APIs..
By abstracting the complexity of heterogeneous repositories, UNICHE.Repository allows creators to work with cultural content seamlessly, regardless of its physical location, while ensuring alignment with FAIR data principles and long-term sustainability.
Keywords
Cultural heritage repository, federated, interoperability gateway, ECCCH integration, FAIR data, content management
Feature list
Federated access to local and ECCCH-hosted cultural heritage assets
Metadata harmonisation, mapping, and enrichment across local and ECCCH-linked records
Secure content storage and access control
API-based integration with UNICHE tools and services
Support for images, audiovisual media, 3D assets, and narratives
Content reuse across multiple experiences and deployments
Alignment with FAIR principles and European data space standards
Provenance and attribution tracking
User Experience
A small museum uploads newly digitised images and descriptions of its collection to the UNICHE Repository. At the same time, curators search ECCCH-connected repositories for complementary material. Both local and externally hosted ECCCH content (accessed via references rather than copies) appear seamlessly within the UNICHE authoring tools, ready to be reused in stories, XR experiences, and virtual tours.
Once experiences are published, the enriched content now linked to narratives, spatial contexts, and evaluation data- remains accessible through the Repository, supporting future reuse, research, and dissemination.
Why on the ECCCH?
UNICHE.Repository operationalises the ECCCH vision of interoperability and reuse by acting as a federation and integration layer rather than a parallel repository.
Instead of duplicating cultural heritage records already available in ECCCH-connected repositories, UNICHE.Repository references, enriches, and contextualises them within UNICHE experiences. Newly created or enriched assets produced through UNICHE workflows can, where appropriate, be published back to ECCCH, maintaining a clear distinction between authoritative source records and derived experiential content.
This approach supports a circular data ecosystem in which cultural assets remain discoverable, reusable, and sustainable over time, while avoiding fragmentation, redundancy, and double recording across European cultural heritage infrastructures.
Communities involved / affected / use
Cultural heritage institutions, curators, researchers, experience designers, digital heritage professionals.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
UNICHE Consortium
UNICHE Academy
Acronym: UNICHE Academy
The UNICHE Academy is the training, capacity-building, and knowledge-transfer component of the UNICHE ecosystem. It is designed to support cultural heritage professionals, educators, students, and creative practitioners in developing the skills required to design, deploy, and evaluate interactive cultural heritage experiences using the UNICHE platform and ECCCH-aligned tools.
UNICHE Academy provides structured learning resources, tutorials, use-case–driven guidance, and best-practice frameworks covering no-code authoring, XR and 360° experiences. Rather than functioning as a generic e-learning platform, UNICHE Academy is tightly coupled with the UNICHE tools themselves, enabling learning-through-doing workflows where users move seamlessly between training materials and hands-on experimentation.
The Academy also acts as a dissemination and onboarding mechanism for the ECCCH ecosystem, helping users understand how to access, reuse, and contribute cultural heritage data and experiences in a FAIR and interoperable manner.
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Overview
The UNICHE Academy is the training, capacity-building, and knowledge-transfer component of the UNICHE ecosystem. It is designed to support cultural heritage professionals, educators, students, and creative practitioners in developing the skills required to design, deploy, and evaluate interactive cultural heritage experiences using the UNICHE platform and ECCCH-aligned tools.
UNICHE Academy provides structured learning resources, tutorials, use-case–driven guidance, and best-practice frameworks covering no-code authoring, XR and 360° experiences. Rather than functioning as a generic e-learning platform, UNICHE Academy is tightly coupled with the UNICHE tools themselves, enabling learning-through-doing workflows where users move seamlessly between training materials and hands-on experimentation.
The Academy also acts as a dissemination and onboarding mechanism for the ECCCH ecosystem, helping users understand how to access, reuse, and contribute cultural heritage data and experiences in a FAIR and interoperable manner.
Keywords
Training and capacity building, digital skills, cultural heritage education, XR literacy, AI literacy, no-code learning
Feature list
Structured training modules aligned with UNICHE tools and workflows
Tutorials and walkthroughs for no-code authoring and XR experience design
Use-case–based learning scenarios drawn from UNICHE pilots
Guidance on accessibility, inclusivity, and ethical AI use
Introductory materials for ECCCH services and data reuse
Learning-by-doing integration with UNICHE authoring environments
Support for self-paced learning and workshop-based training
Resources for educators and trainers
User Experience
Elena, a museum educator with limited technical background, wants to introduce interactive storytelling into her exhibitions. Through the UNICHE Academy, she follows a guided learning path on narrative design and 360° experiences. Each module links directly to the relevant UNICHE tool, allowing her to apply what she learns in practice.
Later, Elena participates in an Academy workshop focused on inclusive design and accessibility. Using real examples from UNICHE pilots, she gains confidence in designing experiences that are both engaging and ethically responsible. The UNICHE Academy becomes her reference point for continuous learning as new tools and features are added to the platform.
Why on the ECCCH?
The ECCCH is not only a technical infrastructure but also a knowledge ecosystem. UNICHE Academy strengthens this ecosystem by supporting skills development and informed adoption of advanced digital tools. By aligning training content with ECCCH standards, services, and FAIR principles, the Academy ensures that users do not merely consume tools, but understand how to use them responsibly, interoperably, and sustainably across Europe.
Communities involved / affected / use
Cultural heritage professionals, museum staff, educators, students, creative practitioners, early-career researchers, and small or resource-constrained institutions.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
UNICHE Consortium
Visitor Insights & Behaviour Evaluation
Acronym: UNICHE.VIBE
UNICHE.VIBE (Visitor Insights & Behaviour Evaluation) is an AI-powered analytics tool designed to collect, analyze, and interpret visitor behaviour data generated across UNICHE digital interaction applications. It provides near real-time insights into how visitors interact with exhibitions, narratives, and XR experiences, supporting evidence-based decision-making and continuous experience improvement.
The tool aggregates behavioural signals originating from UNICHE applications. By analysing interaction patterns, preferences, and engagement levels—combined with demographic and preference data derived from behavioural models—UNICHE.VIBE constructs comprehensive user and group profiles. These profiles enable personalised content delivery, adaptive application behaviour, and strategic exhibition optimisation.
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Overview
UNICHE.VIBE (Visitor Insights & Behaviour Evaluation) is an AI-powered analytics tool designed to collect, analyze, and interpret visitor behaviour data generated across UNICHE digital interaction applications. It provides near real-time insights into how visitors interact with exhibitions, narratives, and XR experiences, supporting evidence-based decision-making and continuous experience improvement.
The tool aggregates behavioural signals originating from UNICHE applications. By analysing interaction patterns, preferences, and engagement levels—combined with demographic and preference data derived from behavioural models—UNICHE.VIBE constructs comprehensive user and group profiles. These profiles enable personalised content delivery, adaptive application behaviour, and strategic exhibition optimisation.
Keywords
Visitor analytics, behaviour analysis, AI analytics, engagement monitoring, user profiling, cultural heritage evaluation, dashboards
Feature list
AI-powered collection and analysis of visitor behaviour data
Near real-time processing of interaction logs and events
Pattern, preference, and engagement level analysis
User and group profiling based on behavioural models
Integration with UNICHE applications via APIs
Web-based dashboards with KPIs and visual analytics
Support for personalised and adaptive content delivery
Scalable data management, logging, and data mining components
User Experience
Sofia, a museum experience manager, wants to understand how visitors interact with a hybrid exhibition that includes a web experience and an XR installation. Using UNICHE.VIBE, she accesses a web-based dashboard displaying engagement metrics, interaction frequencies, and visitor flow patterns.
She compares engagement levels across different exhibition sections and identifies content that attracts sustained attention. Based on the insights provided, the exhibition team adapts content placement and activates personalised recommendations for returning visitors, improving overall experience quality and visitor satisfaction.
Why on the ECCCH?
Through integration with the European Collaborative Cloud for Cultural Heritage (ECCCH), UNICHE.VIBE enables secure aggregation, reuse, and long-term analysis of visitor behaviour data across institutions and projects. This supports interoperability, shared evaluation methodologies, and the development of comparable KPIs, contributing to data-driven cultural heritage management and policy-making at European scale.
Communities involved / affected / use
Museum professionals, exhibition designers, curators, cultural heritage managers, experience designers, researchers, policy makers.
Expected timeline
Beta version: March 2027
Final version: August 2028
Contact
ATHENA Research and Innovation Center (ARC) (Chairi Kiourt)
UNICHE AI Content Intelligence & Recommender
Acronym: UNICHE.AI
UNICHE.AI integrates advanced AI pipelines for content aggregation, analysis, enrichment, search, and personalised recommendation. It supports both creators and visitors by enabling intelligent discovery of cultural assets and adaptive storytelling.
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Overview
UNICHE.AI integrates advanced AI pipelines for content aggregation, analysis, enrichment, search, and personalised recommendation. It supports both creators and visitors by enabling intelligent discovery of cultural assets and adaptive storytelling.
Keywords
AI, recommendation, personalisation, cultural heritage AI, LLM, RAG
Feature list
Multimedia content analysis and enrichment
Retrieval Augmented Generation architecture (using own or open source LLMs and tools)
Search query expansion
Natural language queries
Personalised content delivery
Query answers with citations
Explainable content recommendation system (content-based filtering method)
AI-generated curation suggestions
Both local and cloud deployments
Integration with ECCCH metadata
User Experience
Curators can search for content in own (UNCIHE) repository or ECCCH. The search is user-friendly and does not require knowledge about special syntax; curators can use natural language or provide keywords. While designing an exhibition, a curator receives AI-driven suggestions for related artifacts/records and can choose to receive suggestions about possible narratives that can be created based on a selection. Visitors later receive personalised content recommendations.
Why on the ECCCH?
ECCCH provides the high-quality, standardised data required for reliable and explainable AI-driven cultural heritage services.
Communities involved / affected / use
Curators, designers, visitors, researchers.
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
IN2 Digital Innovations GmbH (IN2) (Alexandu Stan)
Intelligent Conversational Agent
Acronym: UNICHE.ICAgent
UNICHE.ICAgent is an AI-based conversational agent designed to enhance visitor engagement, interaction, and guidance across UNICHE digital applications. It provides personalised assistance, responds to visitor queries, and delivers targeted content recommendations related to cultural heritage experiences.
The chatbot leverages advanced Large Language Models (LLMs) combined with Retrieval-Augmented Generation (RAG) and agentic AI techniques. This allows it to dynamically access curated repositories (texts, images, videos) and provide context-aware, accurate, and up-to-date responses aligned with the specific goals of UNICHE applications.
UNICHE.ICAgent integrates seamlessly with other UNICHE components, including visitor profiling, AI-based curation, and visitor behaviour analytics, enabling adaptive, personalised, and continuously improving conversational experiences.
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Overview
UNICHE.ICAgent is an AI-based conversational agent designed to enhance visitor engagement, interaction, and guidance across UNICHE digital applications. It provides personalised assistance, responds to visitor queries, and delivers targeted content recommendations related to cultural heritage experiences.
The chatbot leverages advanced Large Language Models (LLMs) combined with Retrieval-Augmented Generation (RAG) and agentic AI techniques. This allows it to dynamically access curated repositories (texts, images, videos) and provide context-aware, accurate, and up-to-date responses aligned with the specific goals of UNICHE applications.
UNICHE.ICAgent integrates seamlessly with other UNICHE components, including visitor profiling, AI-based curation, and visitor behaviour analytics, enabling adaptive, personalised, and continuously improving conversational experiences.
Keywords
AI chatbot, conversational agent, LLM, RAG, personalised assistance, cultural heritage interaction, intelligent guidance
Feature list
AI-powered conversational interface for cultural heritage applications
Personalised assistance based on visitor profiles
Natural language interaction (questions, conversations, guidance)
Targeted content recommendations driven by user context and behaviour
Integration with AI-based curator services
Retrieval-Augmented Generation from curated repositories
Logging of interactions for analytics and evaluation
API-based integration with web, XR, and game-engine applications
User Experience
Nikos visits a hybrid exhibition that combines a web experience with an XR installation. While exploring, he interacts with UNICHE.ICAgent through a chat interface embedded in the application.
He asks questions about specific exhibits, requests recommendations tailored to his interests, and receives contextual explanations adapted to his profile and interaction history. As the conversation evolves, the agent refines its responses and suggestions, creating a more engaging and personalised visit. Interaction data is logged to improve future recommendations and system behaviour.
Why on the ECCCH?
Through deployment on the European Collaborative Cloud for Cultural Heritage (ECCCH), UNICHE.ICAgent enables shared access to trusted cultural heritage knowledge sources, multilingual content reuse, and interoperability across institutions. ECCCH integration ensures transparency, sustainability, and scalability of AI-driven conversational services, while supporting ethical, explainable, and reusable AI for cultural heritage engagement.
Communities involved / affected / use
Visitors, museum audiences, cultural heritage institutions, educators
Expected timeline
Beta version: March 2028
Final version: August 2028
Contact
ATHENA Research and Innovation Center (ARC) (Chairi Kiourt)
Advanced toolkits for interdisciplinary and enhanced study, conservation, and restoration in burial excavations and findings
Acronym: EXCALIBUR Platform
The EXCALIBUR Platform is a holistic, human-centred framework designed to transform the study, conservation, and restoration of burial cultural heritage (CH). It integrates 12 innovative digital toolkits into a centralised, web-based interface. The platform focuses on four specific levels of heritage objects: (1) burial sites and surroundings, (2) tomb structures and decoration, (3) artefacts and findings, and (4) human remains.
By leveraging Digital Twins (DTs), Artificial Intelligence (AI), and Extended Reality (XR), EXCALIBUR allows professionals to visualise invisible characteristics of objects (e.g., inside funeral urns) through combined representations of 3D surfaces and CT scans. The platform supports the entire lifecycle of heritage management, from remote risk monitoring using Earth Observation data to the digital restoration of damaged artefacts using AI "inpainting" algorithms. It is built to be fully interoperable with the European Collaborative Cloud for Cultural Heritage (ECCCH), ensuring that advanced, cost-affordable tools are accessible to museums, researchers, and small institutions.
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Overview
The EXCALIBUR Platform is a holistic, human-centred framework designed to transform the study, conservation, and restoration of burial cultural heritage (CH). It integrates 12 innovative digital toolkits into a centralised, web-based interface. The platform focuses on four specific levels of heritage objects: (1) burial sites and surroundings, (2) tomb structures and decoration, (3) artefacts and findings, and (4) human remains.
By leveraging Digital Twins (DTs), Artificial Intelligence (AI), and Extended Reality (XR), EXCALIBUR allows professionals to visualise invisible characteristics of objects (e.g., inside funeral urns) through combined representations of 3D surfaces and CT scans. The platform supports the entire lifecycle of heritage management, from remote risk monitoring using Earth Observation data to the digital restoration of damaged artefacts using AI "inpainting" algorithms. It is built to be fully interoperable with the European Collaborative Cloud for Cultural Heritage (ECCCH), ensuring that advanced, cost-affordable tools are accessible to museums, researchers, and small institutions.
Keywords
Burial Cultural Heritage, Bioarchaeology, Digital Twins, AI-Restoration, Extended Reality (XR)
Feature list
Combined Volumetric Representations: Merges surface 3D scans with internal CT-scan data to reveal hidden contents and bone pathologies without physical intervention [TK3, TK7].
AI-Driven Digital Restoration: Uses Machine Learning (CNNs/GANs) for digital "inpainting" to reconstruct missing parts of artefacts and decorations based on semantic data [TK5].
Remote Risk Monitoring: Integrates satellite (Copernicus/Sentinel) and airborne data to monitor environmental risks (erosion, urban expansion) surrounding burial sites [TK8].
Bioarchaeological Analysis: Standardised digital tools for sex, age, and height estimation from skeletal remains using deep neural networks [TK7].
Collaborative XR Excavation Diary: An Augmented Reality (AR) and Virtual Reality (VR) interface allowing remote and on-site archaeologists to document findings collaboratively in real-time [TK6].
Multi-Light Image Collections (MLIC): Captures detailed surface characteristics of flat objects (e.g., bas-reliefs) using free-form lighting for virtual relighting and detailed inspection [TK1].
Semantic Chatbot: An AI-agent enabling users to query Knowledge Graphs of burial iconography using natural language [TK4].
User Experience
The "Unveiling" of a Damaged Urn
Elena, a conservator at a regional museum, is tasked with analysing a fragile, sealed funeral urn excavated from a site threatened by soil erosion. She logs into the EXCALIBUR Platform via the ECCCH dashboard using her EU login.
First, she accesses the Risk Mapping Toolkit. By pulling historical satellite data from the EXCALIBUR interface, she confirms the excavation site is suffering from accelerated erosion, justifying immediate digital preservation efforts.
Next, she uploads a medical CT scan and a photogrammetric 3D model of the urn. Using the Immersive Visualisation Component, the platform automatically aligns these datasets. Elena can now "see" inside the vessel without opening it, identifying skeletal remains and a metallic fibula hidden within the sediment.
She invites Markos, a bioanthropologist from a partner university, to collaborate. Markos accesses the shared Digital Twin remotely. Using the Bioarchaeology Toolkit, he analyses the bone density and morphology from the CT data to estimate the age and sex of the individual, annotating the 3D model directly in the browser.
Meanwhile, Elena notices the urn’s painted surface is faded. She uses the AI Restoration Tool, which suggests a reconstruction of the missing decorative patterns based on the platform's semantic knowledge of similar iconography from that era. Finally, they export a "Storyliving" VR experience that allows museum visitors to virtually hold the urn, see its original decoration, and visualise the remains inside, blending the archaeological science with the object's social history.
Why on the ECCCH?
Building EXCALIBUR on the ECCCH is technically essential for computational scalability and interoperability. The generation of high-fidelity Digital Twins—specifically the fusion of heavy volumetric data (CT scans) with high-resolution 3D meshes—requires significant processing power that small museums lack but the Cloud can provide. Furthermore, the platform relies on the ECCCH’s semantic framework to train its AI models; by accessing a shared pool of diverse heritage data (federated via the Cloud), EXCALIBUR’s algorithms for "inpainting" and classification become more accurate and less biased. Finally, the ECCCH ensures the long-term sustainability of the tools, allowing open-source modules (e.g., the bioarchaeology toolkit) to be reused and maintained by the wider European community after the project ends.
Communities involved / affected / use
EXCALIBUR specifically targets archaeologists and bioanthropologists, providing them with the first standardized digital workflow for integrating human remains data with excavation contexts. Conservators and restorers benefit from non-invasive diagnostic tools (CT/MLIC) that reduce the need for physical handling of fragile items. Museum curators and educators are key users of the XR "storyliving" tools, enabling them to present sensitive burial data ethically to the public. Furthermore, local authorities and site managers utilise the Earth Observation modules for disaster planning and risk mitigation of open-air necropolises. The project anticipates training at least 500 professionals from these communities during its lifecycle.
Expected timeline
Alpha Version (Basic Toolkits): Expected by Month 18 (April 2027). This includes initial prototypes of the XR excavation diary and basic bioarchaeology tools tested in small-scale pilots.
Beta Version (Advanced Toolkits): Expected by Month 32 (June 2028). This includes fully integrated AI restoration features and complex Digital Twin visualisations ready for large-scale validation.
Final Release & ECCCH Migration: The fully interoperable platform and comprehensive documentation will be migrated to the ECCCH infrastructure by Month 39 (January 2029).
Contact
CERTH (Centre for Research & Technology Hellas) – Information Technologies Institute. Reference Persons: Brain, Health & Virtual Reality (BHV) Research Group.
European Cultural Heritage Optimized Linked Open Tools
Acronym: ECHOLOT
ECHOLOT supports the adoption of the Cultural Heritage Cloud (ECCCH) by making the creation, reuse and dissemination of high-quality, semantically rich and interoperable cultural heritage data accessible to scholars and institutions of any size. The new end-to-end solution relies on knowledge graphs and open source software (notably MediaWiki suite) for the application of the FAIR data principles and further integration of data within European infrastructures – Europeana, DS4CH, EOSC – as well as collaborative public knowledge bases, such as Wikidata and Wikimedia Commons. Using a combination of AI-, knowledge-, and rule-based approaches, ECHOLOT delivers hybrid curation workflows that efficiently combine automated processing and human input to perform multilingual and multimedia annotation, description generation, and entity recognition. The service features user-friendly interfaces and mechanisms for the detailed capture and embedding of metadata to ensure correct attribution and management of value and ownership in collaborative data generation processes. To ensure sustainability and impact, ECHOLOT includes business model innovation, training, and community engagement, as well as close collaboration with ECCCH stakeholders.
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Overview
ECHOLOT supports the adoption of the Cultural Heritage Cloud (ECCCH) by making the creation, reuse and dissemination of high-quality, semantically rich and interoperable cultural heritage data accessible to scholars and institutions of any size. The new end-to-end solution relies on knowledge graphs and open source software (notably MediaWiki suite) for the application of the FAIR data principles and further integration of data within European infrastructures – Europeana, DS4CH, EOSC – as well as collaborative public knowledge bases, such as Wikidata and Wikimedia Commons. Using a combination of AI-, knowledge-, and rule-based approaches, ECHOLOT delivers hybrid curation workflows that efficiently combine automated processing and human input to perform multilingual and multimedia annotation, description generation, and entity recognition. The service features user-friendly interfaces and mechanisms for the detailed capture and embedding of metadata to ensure correct attribution and management of value and ownership in collaborative data generation processes. To ensure sustainability and impact, ECHOLOT includes business model innovation, training, and community engagement, as well as close collaboration with ECCCH stakeholders.
Keywords
Semantic Enrichment, Interoperability, AI-enhanced Workflows, Mediawiki, Collaboration
Feature list
Extending the open source software MediaWiki suite with better support for standardised Linked Open Data models and reuse of standard ontologies.
Data interoperability via mappings and transformation paths between established standards, rather than introducing new data models.
More flexible import/export routines for MediaWiki suite in terms of data formats, granularity and automation.
Hybrid data curation workflows involving AI-enhanced processing and human-in-the-loop for enrichment tasks such as entity recognition and linking, description generation and semantic annotation.
Improved visualisation capabilities and user-friendly interfaces for bulk operations such as entity linking or media annotation that can be specified, started/stopped and quality checked.
Data validation routines and quality checks based on specified schemas.
Data provenance and rights statements: open source software solutions and protocols for authentication and detailed display of provenance information will be paired with a module for selecting rights statements for an item or dataset.
Improved access rights management based on a variety of licensing scenarios.
Multi-output data publishing to both European infrastructures and platforms from the public Wikimedia ecosystem.
User Experience
Aleks and Betty are CH professionals working at a small, under-resourced organisation and a large, national institution, respectively. They both aim to increase collection reuse by publishing data outside their own platforms but face time and resource constraints that ECHOLOT can help with. Aleks struggles with an outdated proprietary system, missing identifiers and inconsistent data entries. Betty has to comply with national policies to publish data to aggregators, but also wants to increase collection reach by sharing data to public platforms, like Wikidata.
They start their ECHOLOT workflow by preparing data in a structured format. Following guidelines provided by ECHOLOT, they log into the ECCCH platform and launch a new ECHOLOT instance for their respective institutions. Via the user-friendly interface they select the data models and standards (e.g. HDTO, CIDOC-CRM, Wikidata) to which they want their data to be mapped and harmonised. The new ECHOLOT instance is pre-loaded with the relevant ontologies and mappings. They use the import routines and run validation checks to get flags for inconsistent data. Missing licensing and rights data are also flagged at this point. They get additional information on licensing in ECHOLOT, if needed, and make informed decisions which licensing best suits their data. Thanks to the AI-enhanced recommender system, they perform enrichment tasks, such as entity linking to global authorities, the ECCCH Knowledge Base and/or Wikidata, significantly faster. As a final step they publish their data to Europeana, DS4CH and Wikidata, making sure provenance and rights metadata are accurately attributed. They configure a monitoring dashboard in the ECHOLOT interface that allows them to track the reuse of their data across the external platforms. They are relieved ECHOLOT runs on the ECCCH and their already stretched institutional IT departments do not have to maintain additional services.
Why on the ECCCH?
ECHOLOT bundles together a range of open source software solutions for data curation and enrichment into a single user-friendly product. However, deploying and managing such a product on own infrastructure is not trivial. Keeping various components up-to-date, providing the necessary server and compute infrastructure costs staff and financial resources most small, and even large, CHIs simply do not have access to. Individual researchers and research institutes face similar challenges. ECCCH offers the unique opportunity to provide the infrastructure resources that the CH sector in Europe needs in order to thrive on the long-term benefits of digital transformation and AI-driven services without sacrificing privacy or paying exorbitant costs to proprietary systems. Furthermore, support for European-wide identity and access rights management and adherence to common data models and standards will significantly reduce barriers to collaboration, enrichment and reuse across different institutions and countries.
Communities involved / affected / use
ECHOLOT will help CH professionals working in both small and large CHIs to perform data curation tasks with greater efficiency at a lower learning barrier, including enriching and disseminating data to multiple knowledge platforms (e.g. Europeana and Wikidata), while applying accurate rights metadata. ECHOLOT will facilitate collaboration both within and beyond the institutions, making CH data FAIR and available for a range of reuse scenarios. The latter will also serve further target communities: data stewards at research institutes or libraries (contributing to or linking to CH data); digital humanities researchers at research institutes or universities (researching, generating, or curating CH data); cultural and creative industries representatives (reusing data in creative applications); as well as the general public participating in grassroots citizen-science initiatives (contributing to the Wiki knowledge commons).
Additional target communities involve research software engineers at CHIs and the MediaWiki open source developer community who would be engaged in deploying and potentially further developing and maintaining the open source software outputs of ECHOLOT.
Expected timeline
Beta version: June 2027
Final version: June 2028.
One can start using Cloud services in Beta version.
Contact
TIB - project coordination and management.
Project Coordinator - Lozana Rossenova
Project Manager - Claudia Biniossek
AUSTRALO - communications and dissemination.
Communications Manager - María Culell
INFINITY
Acronym: INFINITY
The INFINITY ecosystem is an integrated suite of services designed to transform fragmented cultural data into Multidimensional Cultural Heritage Digital Objects (CHDOs). Unlike traditional systems that treat digital files as isolated assets, INFINITY provides a semantic layer that captures the "biography" of an object, including its social, historical, and legal contexts. The project focuses on interoperability: instead of releasing new Collection Management Systems (CMS), INFINITY develops Plug-and-Play software components (APIs and Plugins) for existing platforms like CollectiveAccess, Omeka S, and Arches. These tools allow institutions to bridge the "Provenance Gap" and securely ingest data into the ECCCH Cloud, ensuring it is enriched with ethical validation and ready for advanced AI applications.
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Overview
The INFINITY ecosystem is an integrated suite of services designed to transform fragmented cultural data into Multidimensional Cultural Heritage Digital Objects (CHDOs). Unlike traditional systems that treat digital files as isolated assets, INFINITY provides a semantic layer that captures the "biography" of an object, including its social, historical, and legal contexts. The project focuses on interoperability: instead of releasing new Collection Management Systems (CMS), INFINITY develops Plug-and-Play software components (APIs and Plugins) for existing platforms like CollectiveAccess, Omeka S, and Arches. These tools allow institutions to bridge the "Provenance Gap" and securely ingest data into the ECCCH Cloud, ensuring it is enriched with ethical validation and ready for advanced AI applications.
Keywords
Semantic Enrichment, Ethical AI, Interoperability, Multivocality, Knowledge Graphs
Feature list
Plug-and-Play CMS Connectors: Specific plugins for CollectiveAccess, Omeka S, and Arches for seamless ECCCH integration
Multidimensional Knowledge Graph (mKG) Infrastructure: A core architecture to interlink diverse cultural metadata through multidimensional KGs.
Ethical Validation & Bias Detection Plugins: Automated tools to ensure data fairness and transparency
IPR & Rights Management Tools: Integrated services for handling complex copyright and ownership data
Collaborative Annotation GUI: A user interface for multi-vocal enrichment of digital objects by experts and citizens
Extended 4D/3D Viewer: Advanced visualization tools for exploring objects across space and time
Workflow Tracking Tools: Ensuring the transparency of the data enrichment process within the Cloud
User Experience
The INFINITY workflow focuses on turning "Disconnected Data" into "Living Knowledge" through modular tools.
Scenario 1: The Museum Technologist (Integration via Plugins) Elena works at a museum using CollectiveAccess. To participate in the European Cloud, she doesn't need to migrate her database. She installs the INFINITY Plug-and-Play Connector. The plugin automatically maps her local records to the INFINITY Ontology Network. As she selects a collection for ingestion, the Bias Detection Plugin flags potential misrepresentations in old descriptions, allowing her to update them before the data becomes a CHDO in the ECCCH infrastructure.
Scenario 2: The Researcher (Multidimensional Enrichment) Sarah is studying a digital archive. She uses the Collaborative Annotation GUI to access a CHDO. Using the Workflow Tracking Tool, she sees the object’s entire history. She adds a "Social Perspective" layer, linking a 19th-century diary to a 3D model of a factory. The mKG Browser then visualizes these connections, showing how the physical object, the legal rights (via the IPR Tool), and the community memories are all part of the same multidimensional entity.
Scenario 3: The Educator (Context-Aware Discovery) Thomas uses the mKG Visualizer to create a digital exhibit. Because the data has been processed through INFINITY’s Fine-tuned CH LLMs, he can perform"Context-Aware" searches. Instead of just finding "pictures of statues," the system suggests a network of related legal documents, provenance records, and social stories, allowing him to present a complete, ethical, and unbiased narrative to his students.
Why on the ECCCH?
Technically, INFINITY acts as the "semantic glue" for the ECCCH. By building on the Cloud, the Plug-and-Play components allow for:
1. Massive Ingestion: Enabling hundreds of local CMSs to act as data providers for the Cloud without
changing their internal software.
2. Shared Intelligence: Centralizing the mKG Infrastructure allows AI models to learn from a
cross-border, ethically-validated dataset.
3. Trust: The User Consent and IPR tools provide a unified legal framework for all sister projects
operating on the Cloud
Communities involved / affected / use
LAM Institutions: Benefiting from "low-entry" Cloud integration via CMS plugins.
SSH Researchers: Using the mKG Browser for deep, multi-perspective historical analysis.
AI Developers: Accessing high-quality, non-biased data for training trustworthy heritage algorithms.
Local Communities: Contributing to the "Community Memories" layer of CHDOs via crowdsourcing tools
Expected timeline
The following timeline is based on the project's reporting periods and milestones:
Month 14 (Requirements Phase): Completion of the CMS survey, technical roadmap, and initial Ontology Network design.
Month 20 (Alpha Release): Initial release of the INFINITY Ecosystem Alpha version.
Month 28 (Beta/Integration): Deployment of software components (Plugins/APIs) and initial pilot implementation (WP6).
Month 32 (Beta Release): Public release of the INFINITY Ecosystem Beta version.
Month 42 (Final Release): Full deployment of the INFINITY Ecosystem 1.0, including final guidelines and capacity building.
Contact
Coordinator: University of Bologna (UNIBO) – Prof. Valentina Presutti
Partner Leader Communication, Exploitation and Dissemination: Digital Paths Srl (DP) - Francesca
Brizi
KINETIKA STEALTH
Acronym: KINETIKA STEALTH
KINETIKA STEALTH is an IoT-based structural health monitoring system designed for movable and mechanically driven cultural heritage assets, such as bell towers, industrial looms, and movable bridges. The tool enables continuous, non-invasive monitoring of structural behaviour, detecting early signs of wear, deformation, or stress in real time. By integrating sensor networks with advanced data analytics, KINETIKA STEALTH provides heritage professionals with actionable insights to plan preventive maintenance and ensure long-term preservation of complex mechanical structures.
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Overview
KINETIKA STEALTH is an IoT-based structural health monitoring system designed for movable and mechanically driven cultural heritage assets, such as bell towers, industrial looms, and movable bridges. The tool enables continuous, non-invasive monitoring of structural behaviour, detecting early signs of wear, deformation, or stress in real time. By integrating sensor networks with advanced data analytics, KINETIKA STEALTH provides heritage professionals with actionable insights to plan preventive maintenance and ensure long-term preservation of complex mechanical structures.
Keywords
Structural health monitoring, IoT sensors, predictive maintenance, dynamic heritage assets
Feature list
Continuous, real-time monitoring of structural behaviour
Non-invasive IoT sensor network deployment
Automated alerts for anomalies or early signs of structural degradation
Data visualisation dashboards
Integration with predictive maintenance strategies
User Experience
Natalia is a conservation engineer responsible for the structural integrity of a historic bell tower. She deploys KINETIKA STEALTH’s IoT sensors across the tower’s mechanical components and connects the system to ECCCH. The sensors continuously monitor vibrations, stress, and motion, sending real-time data to the dashboard. When KINETIKA STEALTH detects abnormal stress in one of the tower’s bell beams, Natalia receives an automated alert. She can then plan preventive maintenance, allocate resources efficiently, and schedule targeted inspections
Why on the ECCCH?
Deploying KINETIKA STEALTH through ECCCH ensures interoperability, data reusability, and long-term accessibility. Heritage institutions can access shared infrastructure, harmonize sensor data with other projects, and leverage ECCCH tools for analysis and visualization, promoting FAIR data principles and cross-institution collaboration.
Communities involved / affected / use
Conservation engineers, structural analysts, and heritage managers working on movable and mechanically driven CH assets. Museums, archives, and industrial heritage sites benefit from preventive maintenance capabilities, while researchers and students can use data for predictive modelling, risk assessment, and methodological development.
Expected timeline
TBD
Contact
TBD
KINETIKA SimPro
Acronym: KINETIKA SimPro
KINETIKA SimPro is a predictive simulation tool for movable and mechanically driven cultural heritage assets, such as industrial looms, bell towers, and movable bridges. The tool combines Finite Element Analysis (FEA), Finite Modelling (FEM), and AI-based analytics to forecast structural behaviour, degradation, and potential failure scenarios. KINETIKA SimPro enables heritage professionals to plan preventive interventions, optimize maintenance strategies, and reduce the risk of unexpected structural failures
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Overview
KINETIKA SimPro is a predictive simulation tool for movable and mechanically driven cultural heritage assets, such as industrial looms, bell towers, and movable bridges. The tool combines Finite Element Analysis (FEA), Finite Modelling (FEM), and AI-based analytics to forecast structural behaviour, degradation, and potential failure scenarios. KINETIKA SimPro enables heritage professionals to plan preventive interventions, optimize maintenance strategies, and reduce the risk of unexpected structural failures
Keywords
Predictive simulation, FEA/FEM, AI analytics, structural assessment, dynamic heritage assets
Feature list
Predictive modelling of structural behaviour for movable and mechanical CH assets.
Integration of FEA, FEM, and AI algorithms for accurate simulations
Forecasting of degradation and potential failure scenarios
Scenario testing under varying environmental and operational conditions
Visualization dashboards for simulation outputs and risk assessment
Supports preventive maintenance and intervention planning
User Experience
Tom is a structural analyst responsible for the preservation of a historic movable bridge. He uploads 3D scan data and operational load information into KINETIKA SimPro, which runs predictive simulations using FEA, FEM, and AI analytics. The tool identifies potential points of structural weakness and forecasts degradation patterns over time. Tom can visualize different scenarios, assess the risks of various interventions, and plan preventive maintenance accordingly.
Why on the ECCCH?
Hosting KINETIKA SimPro on ECCCH ensures interoperability with other digital twin services, allowing simulation outputs to be linked with sensor data. ECCCH’s infrastructure enables cross-institution collaboration.
Communities involved / affected / use
Structural engineers, conservation scientists, and heritage managers working on movable and mechanically driven CH assets. Museums, industrial heritage sites, and research institutions can leverage predictive simulations for risk assessment, preventive maintenance, and long-term planning. Students and early-career professionals can also use the tool for training in structural analysis and digital heritage methodologies
Expected timeline
TBD
Contact
TBD
KINETIKA MechGuard
Acronym: KINETIKA MechGuard
KINETIKA MechGuard is a predictive maintenance tool designed for movable and mechanically driven cultural heritage assets, such as industrial looms, clock mechanisms, and movable bridges. By integrating sensor data, AI analytics, and operational workflows, MechGuard predicts mechanical system failures and optimizes maintenance schedules. This ensures efficient resource allocation, minimizes downtime, and supports the long-term preservation of heritage assets.
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Overview
KINETIKA MechGuard is a predictive maintenance tool designed for movable and mechanically driven cultural heritage assets, such as industrial looms, clock mechanisms, and movable bridges. By integrating sensor data, AI analytics, and operational workflows, MechGuard predicts mechanical system failures and optimizes maintenance schedules. This ensures efficient resource allocation, minimizes downtime, and supports the long-term preservation of heritage assets.
Keywords
Predictive maintenance, mechanical systems, AI analytics, resource optimization, dynamic heritage assets
Feature list
Predictive maintenance for mechanical CH assets
Early detection of potential component failures
Optimized scheduling for interventions and resource allocation
Integration with IoT sensor data from KINETIKA STEALTH
User Experience
Elena is a maintenance coordinator for a historic industrial loom. She accesses KINETIKA MechGuard and reviews predictive alerts for critical components. The tool forecasts when specific gears or mechanisms may fail and suggests optimal intervention times. Elena schedules maintenance tasks efficiently, minimizing downtime and allocating staff and materials effectively. All data and intervention logs are automatically stored in ECCCH, allowing her institution to track long-term maintenance trends and share insights with other heritage organizations.
Why on the ECCCH?
Integration with ECCCH ensures interoperability with other KINETIKA tools, digital twins, and sensor data. Hosting MechGuard on ECCCH allows heritage managers to combine predictive insights with structural monitoring and conservation planning.
Communities involved / affected / use
Maintenance engineers, heritage managers, and conservation teams responsible for movable and mechanical CH assets. Museums, industrial heritage sites, and research institutions benefit from optimized maintenance workflows, predictive insights, and long-term preservation planning.
Expected timeline
TBD
Contact
TBD
KINETIKA Chronographer
Acronym: KINETIKA Chronographer
KINETIKA Chronographer is a digital tool for estimating and analysing the chronological deterioration of cultural heritage assets with movable or mechanical components. By combining high-resolution photogrammetry, temporal image comparison, and AI-based analytics, the tool reconstructs degradation patterns over time, enabling the assessment of material ageing, surface wear, and structural evolution.
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Overview
KINETIKA Chronographer is a digital tool for estimating and analysing the chronological deterioration of cultural heritage assets with movable or mechanical components. By combining high-resolution photogrammetry, temporal image comparison, and AI-based analytics, the tool reconstructs degradation patterns over time, enabling the assessment of material ageing, surface wear, and structural evolution.
Keywords
Chronological deterioration, photogrammetry, temporal analysis, material ageing, dynamic heritage assets
Feature list
Estimation of chronological deterioration using photogrammetric datasets
Temporal comparison of 3D models to identify progressive degradation
AI-assisted analysis of ageing patterns and surface wear
Integration with historical and newly acquired imagery
User Experience
Javier is a conservation scientist studying a historic clock mechanism housed within a bell tower. Using KINETIKA Chronographer, he uploads photogrammetric datasets acquired at different points in time. The tool automatically aligns and compares the 3D models, highlighting areas of progressive wear and material loss. Chronographer generates a chronological deterioration map, allowing Javier to correlate degradation patterns with usage intensity and environmental conditions.
Why on the ECCCH?
Deploying KINETIKA Chronographer within ECCCH ensures long-term accessibility of temporal datasets and supports interoperability with other KINETIKA tools and digital twins.
Communities involved / affected / use
Conservation scientists, heritage researchers, and documentation specialists working with movable and mechanically driven cultural heritage assets. Museums, archives, and research institutions benefit from improved understanding of long-term degradation processes and evidence-based conservation planning.
Expected timeline
TBD
Contact
TBD
KINETIKA Cracksight
Acronym: KINETIKA Cracksight
KINETIKA Cracksight is an advanced diagnostic tool for detecting, analysing, and monitoring fractures and surface degradation in cultural heritage assets with movable or mechanically driven components. By integrating high-resolution 3D scanning, radiometric data, and AI-driven predictive analytics, Cracksight identifies early-stage cracking, material fatigue, and surface deterioration that are often invisible to traditional inspection methods.
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Overview
KINETIKA Cracksight is an advanced diagnostic tool for detecting, analysing, and monitoring fractures and surface degradation in cultural heritage assets with movable or mechanically driven components. By integrating high-resolution 3D scanning, radiometric data, and AI-driven predictive analytics, Cracksight identifies early-stage cracking, material fatigue, and surface deterioration that are often invisible to traditional inspection methods.
Keywords
Crack detection, surface degradation, 3D scanning, radiometric analysis, predictive diagnostics
Feature list
Integration of multi-sensor datasets for enhanced surface diagnostics
AI-based classification of crack patterns and degradation severity
Predictive analytics to assess crack propagation and risk evolution
High-resolution visualisation of damaged areas within 3D models
Support for early intervention and restoration planning
User Experience
Elena is a structural engineer responsible for a historic movable bridge. She uses KINETIKA Cracksight to analyse high-resolution 3D scans and radiometric imagery collected during routine inspections. The tool automatically detects micro-cracks along critical joints and categorises them according to severity and propagation risk. Cracksight visualises the damaged areas directly on the 3D model, allowing Elena to prioritise inspection zones and plan targeted conservation actions.
Why on the ECCCH?
Deploying KINETIKA Cracksight on ECCCH ensures interoperability with complementary diagnostic and monitoring tools, including structural health monitoring and predictive simulation services.
Communities involved / affected / use
Structural and mechanical engineers, material scientists, conservators, and heritage managers working with mechanically complex and movable cultural heritage assets. Infrastructure owners, museums, and industrial heritage sites benefit from improved early-detection capabilities and risk-informed conservation planning
Expected timeline
TBD
Contact
TBD
KINETIKA VibroSense
Acronym: KINETIKA VibroSense
KINETIKA VibroSense is an advanced vibro-acoustic diagnostic tool designed to assess the dynamic behaviour and operational health of movable and mechanically driven cultural heritage assets. By analysing vibration and acoustic signals captured through non-invasive sensors, VibroSense identifies anomalies, resonance effects, and early signs of mechanical faults that may compromise structural integrity or functionality. The tool combines signal processing techniques with AI-based pattern recognition to support condition-based maintenance and restoration planning.
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Overview
KINETIKA VibroSense is an advanced vibro-acoustic diagnostic tool designed to assess the dynamic behaviour and operational health of movable and mechanically driven cultural heritage assets. By analysing vibration and acoustic signals captured through non-invasive sensors, VibroSense identifies anomalies, resonance effects, and early signs of mechanical faults that may compromise structural integrity or functionality. The tool combines signal processing techniques with AI-based pattern recognition to support condition-based maintenance and restoration planning.
Keywords
Vibro-acoustic diagnostics, vibration monitoring, dynamic behaviour, mechanical fault detection, cultural heritage
Feature list
Non-invasive acquisition of vibration and acoustic data
Advanced signal processing for fault detection and classification
AI-driven identification of abnormal dynamic patterns
Analysis of resonance and operational stability of CH assets
Support for condition-based maintenance and restoration planning
Visualisation of vibro-acoustic indicators over time
User Experience
Javier is responsible for maintaining a historic industrial loom still operating for demonstration purposes. He deploys KINETIKA VibroSense sensors to record vibration and acoustic signals during normal operation. The system analyses the data in real time and detects abnormal resonance patterns indicating bearing wear. VibroSense presents the results through an intuitive dashboard, allowing Javier to assess the severity of the issue and plan corrective actions before functional failure occurs.
Why on the ECCCH?
Hosting KINETIKA VibroSense on ECCCH enables seamless integration of vibro-acoustic diagnostics with other monitoring and simulation tools, such as structural health monitoring and predictive modelling services.
Communities involved / affected / use
Mechanical engineers, conservation scientists, restorers, and heritage managers.
Expected timeline
TBD
Contact
TBD
KINETIKA ObservAR
Acronym: KINETIKA ObservAR
KINETIKA ObservAR is a remote inspection and assisted intervention tool that enables virtual access, assessment, and guided repair of movable and mechanically driven cultural heritage assets. By combining augmented reality (AR), 3D visualisation, and real-time data streaming from digital twins and monitoring systems, ObservAR allows experts to inspect assets remotely and support on-site teams during maintenance and restoration activities. The tool reduces the need for physical access to fragile or hard-to-reach components, while enhancing decision-making through contextualised digital information.
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Overview
KINETIKA ObservAR is a remote inspection and assisted intervention tool that enables virtual access, assessment, and guided repair of movable and mechanically driven cultural heritage assets. By combining augmented reality (AR), 3D visualisation, and real-time data streaming from digital twins and monitoring systems, ObservAR allows experts to inspect assets remotely and support on-site teams during maintenance and restoration activities. The tool reduces the need for physical access to fragile or hard-to-reach components, while enhancing decision-making through contextualised digital information.
Keywords
Augmented reality, remote inspection, virtual intervention, digital twins, cultural heritage
Feature list
AR-based remote inspection of CH assets
Real-time visualisation of digital twin data in situ
Annotation and documentation of inspection findings
Integration with monitoring and diagnostic KINETIKA tools
User Experience
Diego is a heritage conservator working on a movable bridge with limited physical access to its mechanical systems. Using KINETIKA ObservAR, she conducts a virtual inspection through a tablet, visualising the asset’s digital twin overlaid onto the physical structure. A remote mechanical expert joins the session, reviewing live data from monitoring tools and guiding Elena through a targeted inspection process. ObservAR allows them to annotate areas of concern and document interventions in real time.
Why on the ECCCH?
Deploying KINETIKA ObservAR on ECCCH enables secure, interoperable access to 3D models, monitoring data, and digital twin services required for remote inspection and collaboration. ECCCH provides the infrastructure to support shared access, identity management, and long-term preservation of inspection records, fostering cross-border expertise and coordinated heritage management.
Communities involved / affected / use
Conservators, restorers, mechanical engineers, and heritage managers responsible for movable and dynamic CH assets. The tool also benefits experts providing remote support, training institutions, and heritage owners seeking safer, more efficient inspection and intervention workflows.
Expected timeline
TBD
Contact
TBD
AmalthAI Machine Learning Platform
Acronym: AmalthAI
A user-friendly machine learning platform designed to make advanced AI technologies accessible to non-technical users. The platform allows users to effortlessly upload, annotate and manage their data while also enabling the creation of new, customized datasets. Users can choose from a wide range of machine learning models, including models capable of semantic segmentation, object detection and classification tasks to initiate training with just a few clicks. Upon completion of training, the platform automatically preserves the best-performing model among multiple trials, allowing seamless inference on new data. Every step of the workflow (data management, model selection, training and inference) is executed through an intuitive and responsive user interface, ensuring a seamless and efficient experience. For experienced users, the platform offers also manual control of the basic training parameters such as hyperparameters and allows for individual augmentations selection. Behind the scenes, the platform leverages Kubernetes-based technologies such as Kubeflow to manage the backend infrastructure, ensuring scalability, reliability and optimal resource allocation. With its modular architecture, AmalthAI can accommodate new computer vision tasks, ensuring adaptability to a wide range of application fields.
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Overview
A user-friendly machine learning platform designed to make advanced AI technologies accessible to non-technical users. The platform allows users to effortlessly upload, annotate and manage their data while also enabling the creation of new, customized datasets. Users can choose from a wide range of machine learning models, including models capable of semantic segmentation, object detection and classification tasks to initiate training with just a few clicks. Upon completion of training, the platform automatically preserves the best-performing model among multiple trials, allowing seamless inference on new data. Every step of the workflow (data management, model selection, training and inference) is executed through an intuitive and responsive user interface, ensuring a seamless and efficient experience. For experienced users, the platform offers also manual control of the basic training parameters such as hyperparameters and allows for individual augmentations selection. Behind the scenes, the platform leverages Kubernetes-based technologies such as Kubeflow to manage the backend infrastructure, ensuring scalability, reliability and optimal resource allocation. With its modular architecture, AmalthAI can accommodate new computer vision tasks, ensuring adaptability to a wide range of application fields.
Keywords
Machine Learning Operations, Semantic Segmentation, Object Detection, Classification, Data Annotation, Model Training
Feature list
User friendly interface for easy data upload, annotation, management, and creation of customized datasets
Support for multiple machine learning models for tasks such as semantic segmentation, object detection, and classification, with training initiated in just a few clicks
Advanced controls for experienced users, including hyperparameter tuning and selection of specific data augmentation techniques
Scalable and reliable backend infrastructure based on Kubernetes/Kubeflow with a modular architecture that supports adding new computer vision tasks
User Experience
The platform provides a step-by-step user experience that guides users through the entire machine learning workflow. Users begin by uploading their data through a simple interface, where datasets can be organized and managed efficiently. They can then annotate the data using commonly used labeling tools appropriate for each modality. Next, users can select the desired computer vision model and configure training either with the default recommended settings or with manually adjusted hyperparameters. Once training starts, the platform handles the process automatically, monitoring performance across trials, and preserving the best-performing model. After training is completed, users can immediately run inference on new, unseen data directly within the platform and visualize the results. Throughout all stages, from data preparation to deployment, the interface remains responsive, intuitive, and informative, ensuring an efficient workflow for both non-technical and advanced users.
Why on the ECCCH?
AmalthAI aims to address a central challenge in heritage and material research: analyzing surface degradation and wear on artifacts in a non-invasive, data-driven manner. It provides a flexible, reusable framework capable of handling multiple modalities and artifact types, from textiles to other cultural heritage objects. Its modular design and standardized data management make it an ideal candidate for integration into the European Collaborative Cloud for Cultural Heritage as a reference implementation for surface analysis and degradation detection workflows in conservation and research.
Communities involved / affected / use
In addition to supporting textile researchers from an archaeological perspective, the developed tool can be directly applied to modern-day textiles due to its data-agnostic design. By detecting surface degradation, wear patterns, and material inconsistencies, it facilitates the conservation and restoration of historical fabrics, while also enabling quality control and durability assessment in contemporary textile production. The tool can be used in museums to monitor artifact conditions and in conservation laboratories for restoration planning.
Expected timeline
Beta version: December 2025
Final version: December 2026
Contact
Christos Chatzisavvas, Athena Research Center
Stelios Alvanos, Athena Research Center
Thomas Pappas, Athena Research Center
DegraTwin: Textile Degradation Digital Twin
Acronym: DegraTwin
Τhis component acts as a digital twin of textile artefacts, integrating sensor data, artefact metadata, and 3D object representations to model and predict material degradation under varying environmental conditions such as humidity, temperature, and light exposure. Combining forward and inverse modelling approaches, the twin can both simulate how degradation evolves over time and infer past exposure conditions from observed damage. When real environmental data is missing, the model can rely on predefined baseline scenarios informed by conservation standards. Ongoing work focuses on defining the data structures for simulation, analysing reference degradation curves and identifying practical decision-making scenarios where conservators could benefit from comparative insights. The resulting module is expected to support comparative assessments in what-if scenarios, for example, estimating damage differences under two imperfect environmental conditions which were a key need identified during early stakeholder feedback.
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Overview
Τhis component acts as a digital twin of textile artefacts, integrating sensor data, artefact metadata, and 3D object representations to model and predict material degradation under varying environmental conditions such as humidity, temperature, and light exposure. Combining forward and inverse modelling approaches, the twin can both simulate how degradation evolves over time and infer past exposure conditions from observed damage. When real environmental data is missing, the model can rely on predefined baseline scenarios informed by conservation standards. Ongoing work focuses on defining the data structures for simulation, analysing reference degradation curves and identifying practical decision-making scenarios where conservators could benefit from comparative insights. The resulting module is expected to support comparative assessments in what-if scenarios, for example, estimating damage differences under two imperfect environmental conditions which were a key need identified during early stakeholder feedback.
Keywords
Digital Twin, Textile, Predictive Modelling, Environmental Monitoring, Cultural Heritage
Feature list
Integration of IoT sensor data (temperature, humidity, light, UV) from the TEXTaiLES infrastructure
Automatic environmental classification (AA–D) based on conservation guidelines (ASHRAE / CCI)
Simulation of corrective actions (e.g., dehumidifier, heater) and environmental improvements
Degradation projection (6-month steps up to user-defined years)
Comparative “what-if” scenario analysis: stable, deterioration, dehumidified
JSON output for interoperability and integration with other TEXTaiLES modules
Modular Python implementation ready for API integration
User Experience
DegraTwin connects directly to the TEXTaiLES sensor API, automatically retrieving temperature, humidity, and light data from Raspberry-based IoT devices. The model processes this information to calculate assessments and suggested conservation actions (e.g., dehumidifier, no action, heater). The outputs include detailed degradation evolution curves and JSON files storing both numerical and descriptive results: suggested action, environment class, average RH, and long-term projections. Each result can be visualized as a plot or imported into other TEXTaiLES modules for comparative analysis and decision support.
Why on the ECCCH?
DegraTwin addresses a core challenge in preventive conservation: understanding and predicting environmental risks for cultural heritage textiles. It offers an innovative, reusable framework that can be extended beyond textiles to other organic materials (paper, leather, pigments). Its open architecture, standards-based data models, and compatibility with existing heritage monitoring systems make it ideal for inclusion in the ECCCH platform as a reference implementation of predictive digital twins for conservation science.
Communities involved / affected / use
Conservation scientists: validation of degradation models and material behavior.
Museums and heritage institutions: use of decision-support outputs for climate control and preventive care.
ICT developers and data scientists: integration of digital twins with IoT and semantic data models.
Policy and standardization stakeholders: assessment of conservation thresholds and sustainability strategies.
Contact
Responsible Partner: CERTH
contact person: Elissavet Batziou
Dynamics and Motion Analysis (DynaMo)
Acronym: DynaMo
The tool provides finite element (FE) solvers for analyzing the mechanical behavior of textiles across different length scales. Following the typical hierarchy in textile modeling, a model for individual yarns on the fiber-scale, a model for small textile patches on the yarn-scale and a model for entire garments on the macro-scale are developed. Inputs are topology and material description of the textile sample, e.g. weaving distances and material choice. Output are deformed states at discrete timesteps under predefined loading scenarios, as well as internal mechanical fields, such as stresses. The purpose of the tool is a realistic depiction of the textile sample’s mechanical behaviour and motion. In addition, it provides insights to sensitivities with respect to material choice, manufacturing methods, etc.
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Overview
The tool provides finite element (FE) solvers for analyzing the mechanical behavior of textiles across different length scales. Following the typical hierarchy in textile modeling, a model for individual yarns on the fiber-scale, a model for small textile patches on the yarn-scale and a model for entire garments on the macro-scale are developed. Inputs are topology and material description of the textile sample, e.g. weaving distances and material choice. Output are deformed states at discrete timesteps under predefined loading scenarios, as well as internal mechanical fields, such as stresses. The purpose of the tool is a realistic depiction of the textile sample’s mechanical behaviour and motion. In addition, it provides insights to sensitivities with respect to material choice, manufacturing methods, etc.
Keywords
Computational Mechanics, Multiscale Modelling, Simulation, Finite Element Method, Dynamical Model, Contact Mechanics
Feature list
Physics-based simulation of textiles
Multiscale approach covering different length scales
Dynamic simulation including textile-textile contacts
User-defined material input and loading
Visualization and material analysis
User Experience
The user provides a topological description of the textile sample, e.g. based on images, measurements or database entries. As an example, a typical description of a woven fabric includes weaving distances, yarn radii and sample sizes. To facilitate the input of material properties, the user may choose from a selection of pre-defined materials. Expert users may provide material parameters such as force-elongation behaviour of individual yarns.
In a next step, the user provides the loading scenario to consider. Especially on the fiber- and yarn-scale, a selection of standard load cases such as tensile and bending experiments are pre-defined for easier usage. On the macro-scale, the user may in addition provide avatars or obstacles in form of triangulated surfaces.
After a brief checking of input validity, the respective FE-model is set up and the solvers compute the textile’s state at discrete snapshots in time. The output may then be visualized within the 3D visualization environment. The output not only provides the textile sample’s state in space and time but also provides information on mechanical fields, such as internal stresses.
While at the current stage, a real-time simulation is not at the scope of the research, one research focus is on dimension-reduction and model simplifications that ensure fast computations on commodity hardware.
Why on the ECCCH?
The material and movement analysis of ancient textiles is obstructed by their fragility and their worth, such that digital twins are the only save option to appreciate samples under various loading conditions, e.g. while being worn by an avatar. Moreover, there exists a large uncertainty regarding ancient material choices and manufacturing methods and their effect on the textile sample’s physical properties, e.g. the tensile resistance of a hand-braided rope. A digital twin that captures physical material properties of the sample provides further insight.
Communities involved / affected / use
In addition to textile researchers with archeological focus, the developed methods are directly applicable to modern-day textiles, including technical textiles. The developed digital twins may facilitate the prototyping stage of product design, e.g. in draping scenarios and wrinkling prediction. The digital twins may be used to generate animations of moving costumes, e.g. for visitors in museums.
Expected timeline
The beta-version of the fiber-scale and yarn-scale models are already available through the TEXTaiLES platform. The beta-version of the macro-scale models are under development and will be disseminated at the end of Q1, 2026.
Contact
Fraunhofer Institute for Industrial Mathematics ITWM (FRA), Kaiserslautern, Germany
Dr. Julia Orlik
Dr. David Neusius
Dr. Maxime Krier
Hub for Entry, Storage, and Textile Information Access (HESTIA)
Acronym: HESTIA
The HESTIA Datalake serves as the central data backbone for TEXTaiLES, designed to unify all incoming data from sensors, drones, robots, and user uploads. It provides a simple API endpoint for all project tools to submit artifacts and their metadata. The architecture ensures robust and flexible data handling: large files are securely stored in MinIO object storage, while all metadata is organized in a Postgres database for detailed querying. A central Kafka message bus reliably notifies other tools of new data, allowing components like analysis or simulation tools to react instantly. This decoupled approach makes the entire system highly scalable, allowing new tools and data to be easily integrated at any time.
The above architecture is also supported by a web application which provides a user interface to manage the database as well as visualise the data collected. Private access can be granted to those who need to interact with the database, while an extension page provides public access to selected artefacts for viewing by the general audience.
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Overview
The HESTIA Datalake serves as the central data backbone for TEXTaiLES, designed to unify all incoming data from sensors, drones, robots, and user uploads. It provides a simple API endpoint for all project tools to submit artifacts and their metadata. The architecture ensures robust and flexible data handling: large files are securely stored in MinIO object storage, while all metadata is organized in a Postgres database for detailed querying. A central Kafka message bus reliably notifies other tools of new data, allowing components like analysis or simulation tools to react instantly. This decoupled approach makes the entire system highly scalable, allowing new tools and data to be easily integrated at any time.
The above architecture is also supported by a web application which provides a user interface to manage the database as well as visualise the data collected. Private access can be granted to those who need to interact with the database, while an extension page provides public access to selected artefacts for viewing by the general audience.
Keywords
Data lake / Database, RESTful API, System integration, Metadata, Semantic Interoperability
Feature list
Central multimodal repository supporting RGB, multispectral, infrared images, point clouds, meshes, annotations and time-series sensor data
Hierarchical data organization across scales (microstructure to full artefact) and resolutions
RESTful API enabling near real-time access to large 3D and imaging datasets
Versioning and temporal tracking support, enabling integration with digital twin models.
Message bus service for communication among microservices
Visualisation of gathered data in a user-friendly web application
Centralised user management authentication and authorisation
User Experience
A new digitisation campaign of a fragile 17th-century tapestry is about to begin.
Elena, the project coordinator, logs into the HESTIA dashboard using her credentials. With a few clicks, she retrieves the latest 3D model and associated multispectral datasets stored in HESTIA. Using the administrative panel, she assigns roles: curator, conservator, textile analyst, and AI specialist. She activates predefined metadata schemas and selects a weaving-analysis dictionary from the ECCCH knowledge base to standardise future annotations.
Tom, a textile historian based in another country, logs in later that day. From the custom visualisation page, he opens the high-resolution 3D viewer. He toggles between RGB and multispectral layers, activates a degradation heatmap generated by the AI pipeline, and zooms into the weaving structure. Using the integrated measurement tools, he inspects yarn density variations and attaches spatial annotations directly onto the mesh. The system automatically suggests related patterns identified in other artefacts stored in HESTIA, which Tom reviews and validates.
Meanwhile, Anne, a conservator-restorer, accesses the same workspace. Through the temporal dashboard linked to the digital twin, she compares the current scan with data captured six months earlier. A slight chromatic shift appears in one region. She marks it as a monitored degradation zone and links environmental sensor data streamed into HESTIA. Her annotations become immediately visible to Tom and Elena.
Finally, Herbert, responsible for institutional reporting, generates a structured export. Using the reporting interface, he compiles annotated 3D snapshots, metadata summaries, and AI-derived analysis results into a standards-compliant digital dossier. HESTIA ensures that every dataset, annotation, and version remains traceable, interoperable, and securely stored within the ECCCH infrastructure.
Why on the ECCCH?
Building HESTIA directly on top of ECCCH ensures architectural interoperability, sustainability, and cross-domain reuse. ECCCH provides the federated cloud infrastructure, governance model, and shared standards necessary for distributed cultural heritage datasets. By aligning with ECCCH integration requirements and adopting an open, API-driven architecture, HESTIA can natively interoperate with other services (annotation tools, preservation workflows, semantic enrichment engines).
Technically, ECCCH offers scalability, authentication frameworks, and persistent identifiers that support long-term preservation and FAIR data principles. Embedding HESTIA within ECCCH prevents isolated infrastructures, promotes reuse of components across projects, and guarantees compatibility with future cultural heritage digital services developed under the same ecosystem.
Communities involved / affected / use
The primary beneficiaries include textile archaeologists, conservators, museum curators, and material scientists working with complex heritage artefacts. Beyond textiles, the infrastructure is transferable to other domains: wood artefacts, leather objects, manuscripts, jewellery, and complex composite heritage materials. The broader cultural heritage community connected through ECCCH—including museums, archives, research infrastructures, and digital humanities networks—can adopt HESTIA as a scalable backbone for multimodal heritage documentation.
Future users may also include AI researchers training models on high-quality structured heritage datasets, educational institutions leveraging visualisation interfaces, and policy-driven preservation initiatives requiring long-term, interoperable digital repositories.
Expected timeline
Beta version: December 2025; First full version: June 2026; Final version: February 2027.
Contact
Athena Research Center (Thomas Pappas,
Efstratios Politis; Ioanna Kechlimpari)
INDRA: Environmental Condition Monitoring
Acronym: INDRA
INDRA is the environmental condition monitoring all-in-one system developed as part of the TEXTaiLES toolbox which collects and sends data to a database for several environmental variables such as temperature, humidity and luminance. The application is focused on monitoring environmental conditions in cultural heritage sites
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Overview
INDRA is the environmental condition monitoring all-in-one system developed as part of the TEXTaiLES toolbox which collects and sends data to a database for several environmental variables such as temperature, humidity and luminance. The application is focused on monitoring environmental conditions in cultural heritage sites
Keywords
Environmental monitoring, Sensors, Artifact condition, Preventive conservation, Toolbox, Real-time monitoring
Feature list
An all-in-one compact package equipped with the necessary sensors
Real time monitoring through an intuitive platform
Precise readings for temperature, humidity and luminance
Wireless, low impact sensor units suitable for heritage environments
User Experience
After deploying the environmental sensors inside selected cases and rooms within heritage environments, the user can access their readings in real time through the INDRA platform. INDRA is accessible directly through the TEXTaiLES page for authorized individuals. The page contains a real-time feed for humidity, temperature and luminance, directly posted on the cloud by the sensor. Aside from real time monitoring, the user can look up entries from past dates. This allows users to adjust the conditions of preservation as well as evaluate how different environments affect the deterioration of the artefact.
Why on the ECCCH?
Secure environmental data ingestion and storage regarding textile preservation is an essential goal of the TEXTaiLES program. INDRA integrates such data directly to the cloud, making accessible for conservationists and cultural heritage experts.
By integrating with ECCCH identity management, institutions can manage access rights across different teams and sites. The Cloud’s data services allow environmental measurements to be linked with object metadata, conservation records, and shared guidelines, supporting a FAIR-by-design approach. Moreover, hosting the service within ECCCH enables aggregation and comparison of environmental data across institutions, fostering shared knowledge, benchmarking, and collaborative preventive-conservation strategies at a European level.
Communities involved / affected / use
ECM-Textiles primarily benefits conservators-restorers and preventive conservation specialists working with textile and organic materials in museums, archives, historic houses, and archaeological sites. Collection managers and curators also gain value from improved environmental oversight, supporting exhibition planning and risk assessment.
Heritage scientists and researchers can reuse long-term environmental datasets for studying material degradation, climate impact, and conservation strategies. Facility managers and technical staff benefit from clear, data-driven insights that support building and lighting management decisions.
Expected timeline
Codebase deployment and database integration completed.
Hardware shipping to selected locations by Q2 2026
Contact
Christos Chatzisavvas, Athena Research Center
Hercules Gousis, Athena Research Center
NEPHELE – NEural Photogrammetry for Heritage with Efficient Learning Engines
Acronym: NEPHELE
NEPHELE is a state-of-the-art tool designed to automate the generation of high-fidelity, background-free 3D models from photographic images of cultural heritage objects. By seamlessly integrating SAM2 (Surface-Aligned Mesh) and SUGAR (Surface-Aligned Gaussian Splatting) techniques, NEPHELE aligns surface geometry with advanced neural rendering, resulting in precise, clean 3D meshes suitable for preservation, study, and dissemination purposes. The system’s approach ensures efficient processing and high-quality outputs, addressing challenges in digitising heritage assets with complex shapes or adverse backgrounds. NEPHELE provides an accessible pipeline from raw images to ready-to-use 3D assets, facilitating direct use in online archives, virtual exhibitions, and research workflows.
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Overview
NEPHELE is a state-of-the-art tool designed to automate the generation of high-fidelity, background-free 3D models from photographic images of cultural heritage objects. By seamlessly integrating SAM2 (Surface-Aligned Mesh) and SUGAR (Surface-Aligned Gaussian Splatting) techniques, NEPHELE aligns surface geometry with advanced neural rendering, resulting in precise, clean 3D meshes suitable for preservation, study, and dissemination purposes. The system’s approach ensures efficient processing and high-quality outputs, addressing challenges in digitising heritage assets with complex shapes or adverse backgrounds. NEPHELE provides an accessible pipeline from raw images to ready-to-use 3D assets, facilitating direct use in online archives, virtual exhibitions, and research workflows.
Keywords
3D reconstruction, background removal, photogrammetry, cultural heritage, neural rendering
Feature list
Automated pipeline from photographic images to 3D mesh generation
Surface-aligned mesh extraction via SAM2
Background separation and clean asset output
Advanced neural rendering with SUGAR for photorealistic surface details
Optimised for complex, non-ideal photographic data
Export-ready models compatible with CH repositories and viewers
Scalable batch processing for large datasets
Python-based engine with simplified CLI and API
Dockerized deployment for portability
Tools for post-processing and validation
User Experience
Sofia, a museum curator, receives a digitisation request for a collection of ancient ceramics. She photographs each object with a basic camera setup, capturing images from multiple angles. Using NEPHELE, she simply points to her folder of images and kicks off the pipeline. The system automatically detects object boundaries, removes distracting backgrounds, and constructs an accurate 3D mesh using SAM2. Simultaneously, SUGAR enhances the surface with neural rendering, ensuring fine details and textures are preserved with high fidelity. Within minutes, Sofia receives downloadable 3D models—clean, ready for upload to the ECCCH platform. She shares these with her colleagues, who can review the results, provide feedback, and prepare the assets for virtual exhibitions or further academic analysis. NEPHELE’s batch processing and simple interface allow her to digitise large collections efficiently, with minimal technical know-how required.
Why on the ECCCH?
Integrating NEPHELE with the ECCCH brings substantial value to the European CH community. The technical foundation of the Cultural Heritage Cloud provides robust identity management, persistent storage, and long-term accessibility—crucial for sustainable digital preservation. ECCCH’s interoperability enables NEPHELE-generated 3D assets to be seamlessly incorporated into shared archives, annotated with standardised metadata, and reused by diverse institutions. Cloud-based resources facilitate scalable processing for large datasets, while enabling collaboration among curators, conservators, and researchers across Europe. By leveraging ECCCH’s infrastructure, NEPHELE ensures that digital surrogates of heritage artefacts are findable, accessible, interoperable, and reusable (FAIR), supporting education, research, and public engagement.
Communities involved / affected / use
NEPHELE addresses the needs of a wide spectrum of users across the cultural heritage sector—museum professionals, conservators, researchers in digital humanities, and educators aiming to digitise and share 3D models of artefacts. Its pipeline enables small institutions lacking specialised technical staff to produce high-quality digital surrogates with minimal training. Larger heritage collections and national archives can deploy NEPHELE as part of standard digitisation workflows, ensuring consistency and efficiency. The wider CH community, including 3D reconstructors, VR/AR content creators, and open-access repositories, benefit from standardised, FAIR-compliant 3D assets. NEPHELE also fosters pan-European collaborations by facilitating joint digitisation and research projects supported on the ECCCH infrastructure.
Expected timeline
Alpha version: September 2026
Beta version: March 2027
Cloud-enabled integration: May 2027
Production release: September 2027
Contact
Partner Organisation: TEXTaiLES
Reference persons
Zachari Vaia
TexRevAIve: Digital Textile Restoration Assistant
Acronym: TexRevAlve
TexRevAIve is an intelligent digital restoration assistant to support archaeologists, conservators, and the public to explore and visualize potential restorations of CH textile artefacts. It enables users to digitally synthesize images with user guidance through the deployment of Image-to-Image and Text-to-Image generative AI models. It can perform digital synthesis of damaged, faded, or lost areas based on surrounding or external visual context as well as archeologically grounded context provided through text prompts by human experts (e.g. about the suspected material, colour, style, theme, etc.). Interaction with the tool is meant to be user-friendly and will not require technical expertise related to running or training AI models. Such processes will be handled in the background if and when necessary - the users will provide contextual information and instructions, will tweak parameters, and see the synthesized images. The tool records user interactions (e.g., selected parameters, input prompts, and images, etc.), into session-based data in the background, allowing full tracing of the digital restoration data throughout a user’s session and late retrieval for continuation or inspection.
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Overview
TexRevAIve is an intelligent digital restoration assistant to support archaeologists, conservators, and the public to explore and visualize potential restorations of CH textile artefacts. It enables users to digitally synthesize images with user guidance through the deployment of Image-to-Image and Text-to-Image generative AI models. It can perform digital synthesis of damaged, faded, or lost areas based on surrounding or external visual context as well as archeologically grounded context provided through text prompts by human experts (e.g. about the suspected material, colour, style, theme, etc.). Interaction with the tool is meant to be user-friendly and will not require technical expertise related to running or training AI models. Such processes will be handled in the background if and when necessary - the users will provide contextual information and instructions, will tweak parameters, and see the synthesized images. The tool records user interactions (e.g., selected parameters, input prompts, and images, etc.), into session-based data in the background, allowing full tracing of the digital restoration data throughout a user’s session and late retrieval for continuation or inspection.
Keywords
Digital restoration, human-in-the-loop workflow, image inpainting, image synthesis, generative diffusion models
Feature list
AI-driven textile inpainting and synthesis using Image-to-Image and Text-to-Image diffusion models for heritage textiles
Conditioning with user guidance, combining visual context (reference images, sketches) and textual descriptions
Human-in-the-loop restoration workflow, enabling expert guidance through annotations, prompts, and parameter control
Session-based traceability, recording prompts, masks, parameters, and outputs for reproducibility and transparency
User-friendly interface, requires no AI expertise, handles computations in the background
User Experience
A typical workflow begins with the user uploading a high-resolution image of a textile artefact. The user may upload additional images that serve as visual guidance to the model. For example, image masks that indicate damaged, faded, or missing areas, defining the regions to be digitally reconstructed, layout sketches of the hypothesised composition, comparable artefacts, or stylistic references to steer the model’s synthesis. The user may input textual descriptions as well, to inject archaeological and historical knowledge, for example, specifying the probable material (e.g., silk), colour palette, stylistic period, etc. Adjustable parameters allow users to control the generative diffusion process that influences aspects such as creativity or adherence to the original material, guidance strength and variation.
The system generates one or more candidate restorations, which users can compare, refine, or iteratively recondition. All interactions (e.g., images, prompts, parameter settings, and generated outputs) are automatically recorded in a session-based structure. This enables full traceability of the workflow, supporting reproducibility and observability.
Why on the ECCCH?
The primary value of building TexRevAIve on top of the Cultural Heritage Cloud ecosystem lies in interoperability, shared standards, and access to digitised cultural heritage collections aggregated through ECCCH. The tool can directly benefit from access to high-quality textile datasets, comparative artefacts, metadata records, and cross-institutional documentation, which can serve as contextual or stylistic references in AI-assisted restoration workflows. TexRevAIve has the potential to enrich the ECCCH environment as well, through its session-based traceable workflows, generating structured documentation and visualisation of restoration hypotheses. Linking these digital interpretations back to original artefacts within the Cloud can contribute new layers of interpretation and visual analysis, whilst supporting transparency, reproducibility, and alignment with FAIR data principles.
Communities involved / affected / use
TexRevAIve is primarily targeted at archaeologists, conservators and curators working with damaged and incomplete cultural heritage textiles. It supports expert-guided hypothesis testing and visualisation exploration of restoration scenarios. Museums and heritage institutions may also use the tool to produce “bring-to-life” visualisations for exhibitions, educational programmes, and digital storytelling. Within a broader scope, the tool may also support collaborative research within the ECCCH framework connecting institutions that hold related textile collections.
Expected timeline
Alpha version: February 2026, Beta version: May 2026, Final version: December 2026
Contact
M4D group, ITI-CERTH: Panagiotis Giannakeris ; Ilias Koulalis
THOTH 3D Viewer and Annotator
Acronym: THOTH
THOTH is a web app based developed as part of the TEXTaiLES toolbox as a dedicated 3D viewer and annotator. THOTH is based on the ATON Framework, a 3D viewer designed for uses in cultural heritage. Both THOTH and ATON are in turn built on Node.js using Three.js for a cross-platform web-based experience.
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Overview
THOTH is a web app based developed as part of the TEXTaiLES toolbox as a dedicated 3D viewer and annotator. THOTH is based on the ATON Framework, a 3D viewer designed for uses in cultural heritage. Both THOTH and ATON are in turn built on Node.js using Three.js for a cross-platform web-based experience.
Keywords
3D viewer, 3D annotator, Toolbox, Metadata, Collaborative
Feature list
3D viewer for accessible web-based viewing and interaction
Annotation Toolbox for face selection directly on 3D meshes
Measurements of Euclidean/geodesic distances
Metadata editor to annotate selected areas of interest/entire models
Collaborative environment of multi-user sessions
User Experience
The users can use the THOTH 3D viewer to load scenes with objects from the TEXTaiLES database. There, the users can view the detailed 3D object, provided with full 3D viewer navigation.
Once authenticated, the annotation toolbox becomes available for selecting areas of interest on the object through a multi-layer system. Each area, as well as the entire model can be annotated with specified metadata, based on a dedicated data schema provided by TEXTaiLES. The areas of interest along with the specified metadata can finally be stored on the TEXTaiLES database for further processing, editing and analysis.
Each scene can be accessed simultaneously by multiple users at a time, allowing for collaborative cross-platform analysis and annotations.
Why on the ECCCH?
The THOTH 3D viewer and annotator provides a flexible and easy-to-use framework for viewing and annotating cultural heritage assets. This can expand beyond textile-specific use cases. The viewing capabilities can be used for accessibility and examination of any digitized 3D object. Moreover, the annotation toolbox and metadata editors open possibilities for in-depth analysis and research of the object, both as an artefact and as a mesh on a geometry-level.
Communities involved / affected / use
THOTH can be utilized by both general audiences and cultural heritage experts for different purposes. ATON, the framework it is based on, provides an environment ideal for anyone to view and interact seamlessly with digitized artefacts, therefore allowing for THOTH to be used for educational and accessibility purposes. The additional annotation capabilities are catered towards cultural heritage experts and researchers who want to define/retrieve additional information which would otherwise be difficult to obtain.
Expected timeline
Deployment of a working prototype is expected by March 2026;
Feature complete version is expected by December 2026.
Contact
Stelios Alvanos, Athena Research Center
Thomas Pappas, Athena Research Center
TEXTaiLES UAV – Autonomous Aerial System for Oversized Textile Digitisation
Acronym: TEXTaiLES UAV
TEXTaiLES UAV is an autonomous aerial robotic platform designed to safely digitise oversized and large-scale cultural heritage textile artefacts. The system employs an Unmanned Aerial Vehicle (UAV) equipped with RGB imaging and designed with a modular architecture that allows integration of additional sensing modalities when required.
The primary objective of the TEXTaiLES UAV system is to enable non-contact 3D digitisation of delicate textile artefacts that are difficult to document using static or ground-based systems. Dedicated offline path-planning algorithms generate pre-validated, collision-free trajectories, ensuring safe operation in indoor, GPS-denied environments. The platform supports structured data acquisition campaigns where navigation paths are computed, verified, and uploaded prior to flight.
The collected datasets are logged and integrated into the TEXTaiLES digital workflow to support AI-driven analysis, restoration activities, and Digital Twin generation within the ECCCH ecosystem.
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Overview
TEXTaiLES UAV is an autonomous aerial robotic platform designed to safely digitise oversized and large-scale cultural heritage textile artefacts. The system employs an Unmanned Aerial Vehicle (UAV) equipped with RGB imaging and designed with a modular architecture that allows integration of additional sensing modalities when required.
The primary objective of the TEXTaiLES UAV system is to enable non-contact 3D digitisation of delicate textile artefacts that are difficult to document using static or ground-based systems. Dedicated offline path-planning algorithms generate pre-validated, collision-free trajectories, ensuring safe operation in indoor, GPS-denied environments. The platform supports structured data acquisition campaigns where navigation paths are computed, verified, and uploaded prior to flight.
The collected datasets are logged and integrated into the TEXTaiLES digital workflow to support AI-driven analysis, restoration activities, and Digital Twin generation within the ECCCH ecosystem.
Keywords
Autonomous UAV, Oversized textile digitization, Indoor navigation, Cultural heritage robotics
Feature list
User-friendly and well-structured documentation that guides users through system installation, configuration, deployment, and operation of the UAV platform
Offline path-planning
Fully autonomous indoor UAV operation
GPS-denied navigation
Emergency response and operational reliability mechanisms
User Experience
A heritage institution prepares to document a large ceremonial textile permanently mounted on a gallery wall. A robotics operator begins by configuring the indoor environment and defining safety boundaries. Using the offline path-planning module, an optimal coverage trajectory is generated and validated to ensure safe clearance from the artefact and surrounding obstacles.
The validated path is uploaded to the UAV system. Once deployed, the UAV autonomously executes the predefined trajectory while capturing the RGB imagery. During operation, onboard safety mechanisms continuously monitor system stability. In case of unexpected disturbances, emergency hover and retreat protocols are triggered automatically.
After completion, datasets are transferred to the TEXTaiLES ecosystem.
Why on the ECCCH?
The TEXTaiLES UAV platform addresses a critical challenge in cultural heritage digitisation: performing safe, repeatable, and high-precision aerial data acquisition of oversized textile artefacts in environments where direct human access may be difficult, risky, or intrusive.
By combining autonomous indoor navigation, offline path planning and high-resolution imaging, the system enables non-invasive documentation of delicate, large-scale textiles with minimal operational risk.
Communities involved / affected / use
The TEXTaiLES UAV primarily supports museums, archives, and conservation institutions responsible for oversized textile artefacts. Conservators benefit from safe, non-invasive digitisation without the need for scaffolding or direct physical handling.
Digital heritage researchers can reuse the datasets for 3D reconstruction, surface analysis, and automated documentation studies. Robotics researchers may leverage the UAV platform as a testbed for indoor navigation and structured aerial data acquisition under cultural heritage constraints.
Expected timeline
Beta version: December 2025; Final version: November 2026.
Contact
Dimitris Perikleous
Andreas Lefkatis
Robot ZEUSbot
Acronym: Robot ZEUSbot
A comprehensive robotics platform designed to simplify the development, deployment, and evaluation of autonomous Unmanned Ground Vehicles (UGVs). The system enables users to configure, operate, and monitor a mobile robotic platform equipped with perception and manipulation capabilities, including object detection, pose tracking, data logging, and 3D reconstruction. Through an organized documentation structure, users can seamlessly install the software stack, manage sensor data, and deploy advanced computer vision pipelines for real-world experimentation or simulation in Gazebo environments.
The platform integrates both mobile base control and 6-DOF robotic arm manipulation, allowing coordinated navigation and interaction with objects of interest. Data collection and logging functionalities support structured experimentation, while simulation tools facilitate rapid prototyping and validation before real-world deployment. Each stage of the workflow—from system setup and environment configuration to perception, control, and reconstruction is designed to provide clarity, modularity, and scalability. With its flexible architecture, the platform can be extended to support additional robotic tasks and research scenarios, making it suitable for both academic experimentation and applied robotics development.
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Overview
A comprehensive robotics platform designed to simplify the development, deployment, and evaluation of autonomous Unmanned Ground Vehicles (UGVs). The system enables users to configure, operate, and monitor a mobile robotic platform equipped with perception and manipulation capabilities, including object detection, pose tracking, data logging, and 3D reconstruction. Through an organized documentation structure, users can seamlessly install the software stack, manage sensor data, and deploy advanced computer vision pipelines for real-world experimentation or simulation in Gazebo environments.
The platform integrates both mobile base control and 6-DOF robotic arm manipulation, allowing coordinated navigation and interaction with objects of interest. Data collection and logging functionalities support structured experimentation, while simulation tools facilitate rapid prototyping and validation before real-world deployment. Each stage of the workflow—from system setup and environment configuration to perception, control, and reconstruction is designed to provide clarity, modularity, and scalability. With its flexible architecture, the platform can be extended to support additional robotic tasks and research scenarios, making it suitable for both academic experimentation and applied robotics development.
Keywords
Autonomous Navigation, Unmanned Ground Vehicle (UGV), Mobile Robotics, 6-DOF Robotic Arm, Object Detection, Pose Tracking, 3D Reconstruction, Sensor Data Logging, Gazebo Simulation, Robot Control, Computer Vision, ROS Integration
Feature list
User-friendly and well-structured documentation that guides users through system installation, configuration, deployment, and operation of the UGV platform
Integrated perception capabilities including object detection, pose tracking, sensor data logging, and 3D reconstruction for advanced environment understanding
Support for both real-world deployment and simulation through Gazebo, enabling world creation, object insertion, and safe testing before physical experiments
Coordinated control of a mobile base and a 6-DOF robotic arm, allowing autonomous navigation, object interaction, and manipulation tasks
Comprehensive data collection and logging framework to support experimentation, analysis, and research reproducibility
Modular and extensible system architecture built around ROS-based components, enabling integration of additional sensors, algorithms, and robotic functionalities for future expansion
User Experience
The platform delivers a structured and intuitive user experience that guides users through the complete robotics workflow, from system setup to autonomous operation. Users begin by following clear installation and configuration steps to deploy the UGV software stack on the robot or within a simulated Gazebo environment. Once initialized, they can launch perception modules for object detection, pose tracking, and data logging through organized commands and documented procedures.
During operation, users can monitor sensor streams, recorded data, and system states, ensuring full visibility of the robot’s behavior. For simulation-based testing, environments can be created and customized before deploying the same pipeline to the real robot, enabling safe and efficient validation. The coordinated control of the mobile base and the 6-DOF robotic arm allows users to execute navigation and manipulation tasks in a seamless manner.
Throughout all stages—deployment, perception, navigation, data collection, and reconstruction—the documentation maintains clarity and logical progression, ensuring that both new and experienced robotics users can efficiently operate, experiment with, and extend the system.
Why on the ECCCH?
The UGV robotic platform addresses a key challenge in cultural heritage and infrastructure inspection: performing safe, repeatable, and high-precision data acquisition in environments where direct human intervention may be difficult, risky, or intrusive. By combining autonomous navigation, object detection, pose tracking, and 3D reconstruction, the system enables non-invasive documentation and monitoring of artifacts, structures, and surfaces with high spatial consistency.
Its modular ROS-based architecture and standardized data logging framework make it well-suited for integration into the European Collaborative Cloud for Cultural Heritage (ECCCH) as a scalable data acquisition and inspection node. The platform can systematically collect multimodal datasets (RGB, depth, pose, and reconstruction outputs), which can then be shared, analyzed, and reused within collaborative research workflows.
By providing a reproducible robotic pipeline—from autonomous exploration to structured data generation—the system can serve as a reference implementation for robotic-assisted documentation, inspection, and digital preservation tasks within ECCCH, supporting conservation professionals and researchers with reliable, automated field data collection.
Communities involved / affected / use
Beyond its technical capabilities, the UGV robotic platform can directly support a wide range of communities involved in cultural heritage, infrastructure monitoring, and applied robotics research. In the context of cultural heritage, museums, archaeological teams, and conservation laboratories can use the system for non-invasive inspection, systematic documentation, and periodic condition monitoring of artifacts, monuments, and historical structures. The robot’s autonomous navigation and 3D reconstruction capabilities enable consistent data acquisition over time, facilitating change detection and restoration planning.
Research institutions and universities can leverage the platform as an experimental testbed for robotics, computer vision, mapping, and autonomous manipulation studies. Its modular architecture allows researchers to integrate new perception algorithms, sensors, or control strategies, supporting innovation in mobile manipulation and field robotics.
Additionally, the system can be applied in industrial inspection, infrastructure assessment, and hazardous-environment exploration, where remote operation and reliable data logging are essential. By enabling safe, repeatable, and high-quality data collection, the platform benefits both heritage professionals and engineering communities seeking automated inspection and documentation solutions.
Expected timeline
Beta version: December 2025; Final version: November 2026.
Contact
Hercules Gousis , Athena Research Center
StyleShade3D Tool
Acronym: StyleShade3D
StyleShade3D is an existing WebGL-based tool originally developed within the PERCEIVE project. It enhances 3D mesh reconstruction by integrating deep learning segmentation into a conventional geometry and material pipeline. The system incorporates models such as Segment Anything Model to generate a semantic segmentation atlas- a 2D parameterized map aligned with the 3D surface - enabling region-aware shading and stylization. Different materials, rendering models, and artistic effects can therefore be assigned to specific parts of a mesh. The workflow begins in BlenderProc, where a full-orbit camera animation captures optimized multi-view images to ensure complete surface coverage. Inspired by path-planning strategies, the pipeline minimizes the number of views while preserving geometric completeness. Using SAM’s tracking features, consistent multi-view segmentation maps are generated and consolidated into a unified atlas. Since CAD models often lack UV coordinates, a texture atlas is created using Blender’s Smart UV Project algorithm. The segmented projections are merged into a 2D semantic atlas, which drives region-specific shading and deep stylization models.
Within the COLOURS project, StyleShade3D will be further extended and technically enhanced, expanding its capabilities for advanced semantic control, material modeling, and artistic rendering of 3D assets.
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Overview
StyleShade3D is an existing WebGL-based tool originally developed within the PERCEIVE project. It enhances 3D mesh reconstruction by integrating deep learning segmentation into a conventional geometry and material pipeline. The system incorporates models such as Segment Anything Model to generate a semantic segmentation atlas- a 2D parameterized map aligned with the 3D surface - enabling region-aware shading and stylization. Different materials, rendering models, and artistic effects can therefore be assigned to specific parts of a mesh. The workflow begins in BlenderProc, where a full-orbit camera animation captures optimized multi-view images to ensure complete surface coverage. Inspired by path-planning strategies, the pipeline minimizes the number of views while preserving geometric completeness. Using SAM’s tracking features, consistent multi-view segmentation maps are generated and consolidated into a unified atlas. Since CAD models often lack UV coordinates, a texture atlas is created using Blender’s Smart UV Project algorithm. The segmented projections are merged into a 2D semantic atlas, which drives region-specific shading and deep stylization models.
Within the COLOURS project, StyleShade3D will be further extended and technically enhanced, expanding its capabilities for advanced semantic control, material modeling, and artistic rendering of 3D assets.
Keywords
3D semantic segmentation, region-based shading & stylization, WebGL 3D visualization tool
Feature list
Deep learning–driven semantic segmentation integrated into a 3D reconstruction pipeline
Automatic creation of a 2D semantic atlas aligned with the 3D surface
Region-specific shading and material assignment for fine-grained visual control
Optimized multi-view acquisition and consistent segmentation tracking
WebGL-based interactive tool designed for extensibility and advanced stylization
User Experience
Tom is a digital heritage researcher. His team has recently completed a high-resolution 3D scan of the Venere Anadyomene, one of the museum’s iconic sculptures and a key case study in the PERCEIVE project . While the geometry is accurate, Tom wants to explore hypotheses about its original appearance, experimenting with different materials and surface treatments, without manually segmenting the mesh.
Tom uploads the 3D model with UVs coordinates into StyleShade3D. The system automatically processes it through a multi-view rendering pipeline, generating segmentation maps from multiple viewpoints and consolidating them into a semantic atlas. Instead of spending hours defining regions by hand, Tom immediately sees the statue divided into meaningful parts (hair, drapery, skin, pedestal) ready for semantic editing.
Using the WebGL interface, he selects the drapery and applies a marble shader, then experiments with a subtle polychrome stylization on the hair using a deep style transfer model. The shading remains physically plausible, preserving the sculpture’s volume and fine details. Inspired by conservation studies on ancient polychromy, he tests different material assets and compares results in real time.
Meanwhile, Anna, a museum curator, joins him remotely. Together, they create multiple visual scenarios: a neutral conservation rendering, hypothesized colored reconstructions, and several interpretations for an interactive exhibition. Each version can be exported for web visualization or immersive storytelling applications.
Within hours, what once required complex manual workflows becomes an intuitive, semantically guided process, bridging research, conservation, and creative dissemination of cultural heritage.
Why on the ECCCH?
Building StyleShade3D on top of the ECCCH is technically coherent with both the COLOURS vision and the Cloud’s objectives. From a technical perspective, ECCCH provides a shared infrastructure for storing primary data, digital twins, and associated documentation, ensuring long-term preservation, versioning, and secure access. StyleShade3D benefits from this by consuming high-quality 3D scans, semantic metadata, and conservation records directly from the Cloud, while writing back segmentation atlases, material hypotheses, and stylized variants as traceable research outputs.
Cloud deployment also enables distributed processing, browser-based WebGL access, and real-time collaboration between conservators, curators, and scientists across institutions, fully aligned with ECCCH’s goal of supporting interdisciplinary, data-driven heritage workflows at European scale.
Communities involved / affected / use
StyleShade3D can benefit multiple communities within the cultural heritage ecosystem. Conservators and conservation scientists can use it to test colour hypotheses and simulate restoration outcomes on digital twins. Curators and museum professionals may employ it for exhibition design and interpretation, while art historians and archaeologists can explore material and stylistic reconstructions. Creative industries, including digital artists, game developers, and XR designers, can leverage the tool for high-quality, semantically controlled 3D assets.
Expected timeline
COLOURS project runs from 1 October 2025 to 30 September 2028. Within this timeframe, StyleShade3D will transition from its existing PERCEIVE prototype to a fully cloud-integrated service aligned with the ECCCH.
An alpha version is expected in 2026, focusing on stabilizing the core functionalities. A beta version is planned for 2027, enabling pilot deployments with selected heritage institutions. By the end of the project in 2028, the tool is expected to reach a production-ready release fully interoperable with Cloud.
Contact
Sinha Saptarshi Neil, Fraunhofer IGD.
Light Damage Estimator
Acronym: LDE
The Light Damage Estimator is a decision-support tool developed within the framework of the PERCEIVE project and currently under improvement in the COLOURS project It addresses a critical challenge in cultural heritage preservation: predicting and mitigating light-induced colour change in sensitive artworks.
Designed for researchers, conservators, and museum professionals, LDE estimates how pigments and materials may fade or alter when exposed to specific lighting conditions over time. By combining the spectral power distribution of a selected light source with scientific datasets describing pigment sensitivity and fading behaviour, the tool simulates potential long-term visual changes.
LDE enables users to define exposure durations, compare lighting scenarios, and establish safe display thresholds. Rather than reacting to irreversible damage, professionals can proactively assess risk and optimize exhibition strategies. The tool supports both preservation and presentation, helping institutions balance conservation requirements with public access.
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Overview
The Light Damage Estimator is a decision-support tool developed within the framework of the PERCEIVE project and currently under improvement in the COLOURS project It addresses a critical challenge in cultural heritage preservation: predicting and mitigating light-induced colour change in sensitive artworks.
Designed for researchers, conservators, and museum professionals, LDE estimates how pigments and materials may fade or alter when exposed to specific lighting conditions over time. By combining the spectral power distribution of a selected light source with scientific datasets describing pigment sensitivity and fading behaviour, the tool simulates potential long-term visual changes.
LDE enables users to define exposure durations, compare lighting scenarios, and establish safe display thresholds. Rather than reacting to irreversible damage, professionals can proactively assess risk and optimize exhibition strategies. The tool supports both preservation and presentation, helping institutions balance conservation requirements with public access.
Keywords
Light-induced damage prediction, colour fading simulation, preventive conservation, spectral analysis, risk assessment for Cultural Heritage
Feature list
Simulation of pigment fading based on spectral light profiles
Integration of scientific datasets on material sensitivity
Customisable lighting configurations (LED, halogen, daylight, etc.)
Exposure time modelling and cumulative dose calculation
Definition of safe display thresholds and risk levels
Visualisation of predicted colour change over time
Comparative scenario analysis (multiple lighting setups)
Cloud-based data storage and traceability of assessments
Interoperability with digital twins hosted in ECCCH
User Experience
Maria is a conservation scientist at a national museum preparing an exhibition of 19th-century watercolours, highly sensitive to light exposure. Before installation, she wants to ensure that the display lighting will not accelerate fading.
She logs into the Cloud platform and opens the LDE. The digital twin of the artwork, previously uploaded to the Cloud, is already available. Maria selects the specific LED lighting system planned for the exhibition and imports its spectral profile. She then defines the expected daily exposure time and overall exhibition duration.
Using embedded pigment sensitivity data, LDE calculates the cumulative light dose and predicts potential colour shifts in different areas of the painting. A visual overlay highlights zones at higher risk. Maria adjusts the lighting intensity and tests an alternative filter. The simulation updates instantly, showing a significantly reduced predicted colour change.
Later, she shares the assessment report with the exhibition curator and lighting designer through the Cloud environment. Together, they compare multiple scenarios, balancing visitor experience with conservation constraints. The final setup uses a slightly warmer light with reduced intensity, maintaining visual quality while staying within safe exposure limits.
Months later, the documented simulation remains archived in the Cloud, linked to the object’s conservation record. Future professionals can review the decision-making process, ensuring transparency and long-term preservation planning.
Through LDE, Maria moves from reactive conservation to preventive, data-driven risk management.
Why on the ECCCH?
Deploying LDE on the ECCCH ensures direct access to high-quality digital twins, spectral datasets, and conservation documentation.
From a technical standpoint, ECCCH provides secure storage, version control, authentication services, and shared metadata standards. LDE can retrieve object-specific information (materials, prior restoration history) and store risk assessment results as structured, traceable records. Cloud deployment also enables collaborative scenario testing among geographically distributed teams, supporting interdisciplinary decision-making.
Communities involved / affected / use
LDE primarily serves conservators, conservation scientists, and preventive conservation specialists responsible for managing light-sensitive collections. Museum curators and exhibition designers benefit from scenario-based lighting optimization. Heritage scientists and university researchers can use the tool for studying material degradation and validating predictive models.
The tool also supports policy-makers and collection managers by providing standardized, data-driven risk documentation. In the long term, LDE may be adopted by galleries, archives, and libraries, expanding its relevance across the broader cultural heritage ecosystem.
Expected timeline
During 2026, an alpha version will focus on implementing the core spectral calculation engine and exposure modelling, with internal testing by consortium partners and initial integration with ECCCH data storage services. In 2027, a beta version will introduce advanced visualisation modules, scenario comparison tools, and pilot testing with selected heritage institutions. By 2028, before project completion, LDE is expected to reach a stable, production-ready release fully interoperable with ECCCH infrastructure.
Contact
Panagiotis Siozos, FORTH. Email
Giorgio Trumpy, HSLU. Email
Multi-Layer eXtensible eXplorer
Acronym: MuLaX
MuLaX is an interactive Web3D/WebXR tool designed and developed under the PERCEIVE European project. It enables the online exploration of multi-layered 3D cultural heritage collections enriched with diagnostic and analytical data. Built on the open-source ATON framework developed by CNR ISPC, MuLaX integrates high-resolution 3D models with multi-band imaging datasets (e.g., VIS, UVL, VIL) and punctual analyses (e.g., XRF, microscope, FORS), allowing users to visually compare and inspect heterogeneous scientific results within a single environment .The tool supports advanced multi-layer discovery techniques, such as lens and split modes, semantic annotations, texture-based masks, and interactive semantic painting. It is accessible directly via web browser on any device, from smartphones to immersive XR headsets, ensuring wide interoperability and remote collaboration.
By integrating analytical datasets into spatially referenced 3D environments, MuLaX facilitates documentation, monitoring, interpretation, and communication of diagnostic processes for both experts and broader audiences.
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Overview
MuLaX is an interactive Web3D/WebXR tool designed and developed under the PERCEIVE European project. It enables the online exploration of multi-layered 3D cultural heritage collections enriched with diagnostic and analytical data. Built on the open-source ATON framework developed by CNR ISPC, MuLaX integrates high-resolution 3D models with multi-band imaging datasets (e.g., VIS, UVL, VIL) and punctual analyses (e.g., XRF, microscope, FORS), allowing users to visually compare and inspect heterogeneous scientific results within a single environment .The tool supports advanced multi-layer discovery techniques, such as lens and split modes, semantic annotations, texture-based masks, and interactive semantic painting. It is accessible directly via web browser on any device, from smartphones to immersive XR headsets, ensuring wide interoperability and remote collaboration.
By integrating analytical datasets into spatially referenced 3D environments, MuLaX facilitates documentation, monitoring, interpretation, and communication of diagnostic processes for both experts and broader audiences.
Keywords
Web3D / WebXR Cultural Heritage, multi-layer diagnostic visualization, interactive semantic annotation, Digital Twin inspection, immersive heritage exploration
Feature list
Interactive multi-layer discovery (lens and split modes) for analytical imaging (UVL, VIL, VIS)
Integration of punctual analyses (XRF, microscope, FORS) as spatially referenced POIs
Texture-based semantic masks and dynamic image-based masking
Interactive Semantic Painting (ISP) to create expert-driven masks directly online
Cloud integration for remote access to collections and analytical layers
Responsive Web3D interface compatible with desktop and mobile devices
WebXR immersive inspection in VR and AR modes
Modular architecture supporting extension to paintings, textiles, and other domains
User Experience
Luca is a conservation scientist studying residual polychromy on a Roman statue.
The statue has undergone multiband imaging campaigns, including VIS, UVL, and VIL acquisitions, along with XRF spot analyses.
Instead of navigating separate datasets, Luca opens MuLaX directly in his web browser. The digital twin of the statue loads instantly from the cloud collection. He activates the Discovery Layers tool and selects UVL. Using the lens mode, he moves a circular inspection area across the sculpture’s surface, revealing luminescent traces invisible under normal light. Switching to split mode, he compares visible and hidden layers side by side, sliding along the Y-axis for direct visual contrast. Curious about a gilded detail, Luca selects a Point of Interest (POI) marked with a spot-analysis icon. A side panel opens, displaying XRF spectra and microscope images linked to that precise location. He zooms into the graph to confirm pigment composition.
Later, wearing a VR headset, Luca enters immersive inspection mode via WebXR. The interface appears anchored to his wrist, allowing him to toggle layers while walking around the virtual statue
Meanwhile, a colleague remotely adds a semantic mask to highlight areas of suspected Egyptian blue. The update appears instantly in Luca’s session, demonstrating real-time collaborative workflows.
MuLaX transforms fragmented scientific datasets into a unified, spatially coherent experience, supporting analysis, interpretation, and communication.
Why on the ECCCH?
MuLaX was conceived within the PERCEIVE cloud ecosystem and already integrates centralized collections and remote processing services. Deploying MuLaX on the ECCCH is a natural technical evolution. ECCCH provides structured storage for 3D assets, analytical layers, semantic masks, and metadata, ensuring interoperability and long-term preservation. MuLaX can retrieve and visualize these resources dynamically while allowing other services (e.g., AI-based segmentation or predictive models) to generate new layers directly in the cloud data layer.
This architecture supports distributed collaboration, version control, and secure authentication-core features for interdisciplinary heritage science. Cloud integration guarantees scalability, cross-institutional access, and alignment with European standards for digital heritage infrastructures.
Communities involved / affected / use
MuLaX serves conservation scientists, archaeologists, art historians, and diagnostic laboratories working with multi-band imaging and material analyses. Museum professionals benefit from integrated visualization for exhibition design and public communication. Researchers studying ancient polychromy, restoration history, and material degradation can use MuLaX to compare heterogeneous datasets within a unified spatial framework. XR capabilities also support education, outreach, and immersive museum experiences.
Within a cloud-based European infrastructure, additional users may include research infrastructures, universities, heritage agencies, digital humanities scholars, and SMEs developing analytical or visualization services. Its modular architecture allows extension beyond statuary to paintings, textiles, and works on paper broadening its impact across heritage domains.
Expected timeline
MuLaX was originally developed under the PERCEIVE project and has reached a functional, publicly demonstrated prototype stage. An Alpha version was achieved during PERCEIVE, validating core functionalities such as multi-layer discovery, semantic masks, and WebXR inspection. A Beta iteration is currently evolving, incorporating user feedback, UI refinements, and extended support for other artworks like paintings. Future integration within ECCCH infrastructure would enable full cloud-native deployment, interoperable APIs, and stable production release aligned with subsequent European initiatives.
Contact
Bruno Fanini, CNR ISPC.
Lenticular Colour Reconstruction Tool
Acronym: doLCE 2.0
doLCE 2.0 is a digital restoration tool dedicated to the recovery of colour information embedded in early lenticular film formats such as Kodacolor. In the COLOURS project, the tool was initially referred to as Kodacolor Colorizer.
Kodacolor, introduced in the 1920s, used a black-and-white film embossed with microscopic lenticules. When combined with a red-green-blue filter during filming and projection, these lenses encoded colour information as fine vertical RGB components within the monochrome emulsion.
doLCE 2.0 computationally extracts and reconstructs this hidden chromatic data. By analysing the lenticular structure and separating encoded RGB signals, the tool digitally reassembles full-colour frames from deteriorated or fragile historical films.
The system supports heritage professionals in restoring rare home movies and archival footage, ensuring accurate colour recovery while preserving original material characteristics. It represents a bridge between historical optical technologies and modern digital preservation methods.
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Overview
doLCE 2.0 is a digital restoration tool dedicated to the recovery of colour information embedded in early lenticular film formats such as Kodacolor. In the COLOURS project, the tool was initially referred to as Kodacolor Colorizer.
Kodacolor, introduced in the 1920s, used a black-and-white film embossed with microscopic lenticules. When combined with a red-green-blue filter during filming and projection, these lenses encoded colour information as fine vertical RGB components within the monochrome emulsion.
doLCE 2.0 computationally extracts and reconstructs this hidden chromatic data. By analysing the lenticular structure and separating encoded RGB signals, the tool digitally reassembles full-colour frames from deteriorated or fragile historical films.
The system supports heritage professionals in restoring rare home movies and archival footage, ensuring accurate colour recovery while preserving original material characteristics. It represents a bridge between historical optical technologies and modern digital preservation methods.
Keywords
Lenticular film restoration, Kodacolor reconstruction, digital film colorization, audiovisual heritage preservation, computational image processing
Feature list
Automated detection of lenticular structures in scanned film frames
Extraction of embedded RGB components from monochrome emulsions
Digital reconstruction of full-colour imagery from Kodacolor films
Correction of optical distortions and lenticule misalignment
Frame-by-frame restoration workflow for archival films
Integration with high-resolution film scanning pipelines
Non-destructive processing preserving original film data
Cloud-compatible processing for large audiovisual collections
User Experience
Elena works at a national film archive. Recently, the institution digitised a collection of 1920s home movies shot on Kodacolor film. The footage appears black and white, but documentation confirms it was originally recorded in colour using a lenticular process.
Elena uploads the high-resolution scans and launches doLCE 2.0. The tool automatically detects the fine lenticular pattern embedded in each frame. Using calibrated algorithms, it separates the encoded red, green, and blue components recorded as vertical stripes in the emulsion.
On her screen, a preview window shows the gradual reconstruction of colour. What first appeared as a grey-toned garden scene slowly reveals green foliage, blue sky, and warm skin tones. Elena adjusts alignment parameters to compensate for slight deformation caused by film shrinkage over time.
The tool processes frames in sequence, applying geometric correction and chromatic reconstruction. A side-by-side comparison allows her to evaluate the restored colour against the original scan.
Later, she shares the reconstructed footage with historians studying early amateur cinema. The restored film is archived together with metadata documenting the reconstruction parameters, ensuring transparency and reproducibility.
Through doLCE 2.0, Elena is not artificially colourising black-and-white film; she is recovering authentic historical colour information embedded in this optical technology, bringing early colour cinema back to life.
Why on the ECCCH?
Within the COLOURS framework, tools are designed to operate as interoperable, cloud-based services. Hosting doLCE 2.0 on the ECCCH ensures scalable processing of high-resolution film scans, secure storage of audiovisual assets, and structured metadata management.
The reconstruction of lenticular films requires computationally intensive frame-by-frame analysis. Cloud infrastructure enables distributed processing and version-controlled workflows, while preserving links between original scans and restored outputs.
ECCCH integration also allows collaboration among film archives, researchers, and restoration laboratories across Europe, facilitating shared datasets, reproducibility of results, and long-term digital preservation.
Communities involved / affected / use
doLCE 2.0 primarily serves film archives, audiovisual heritage institutions, cinematheques, and restoration laboratories working with early colour film technologies. Conservation scientists and imaging specialists benefit from advanced reconstruction algorithms tailored to lenticular processes.
Within a cloud-based European ecosystem, additional users may include universities, digital humanities projects, and SMEs specialising in audiovisual digitisation.
Expected timeline
Under the COLOURS project, doLCE 2.0 will evolve into a fully operational restoration service.
An Alpha version (2026) will implement core RGB extraction and lenticular alignment algorithms, tested internally on selected archival materials.
A Beta version (2027) will support pilot deployments with partner film archives, integrating ECCCH storage and collaborative workflows.
By 2028, a production-ready release is expected, fully cloud-integrated and interoperable within the Cultural Heritage Cloud infrastructure.
Contact
Sinha Saptarshi Neil, Fraunhofer IGD.
Giorgio Trumpy, HSLU. Email
ATON
Acronym: ATON
ATON is an open-source Web3D/WebXR framework developed by CNR ISPC to present and interact with complex and multi-dimensional data on the web. It allows to build interactive Web3D/WebXR applications without any installation required for final users. ATON provides a modular, cross-device platform for presenting and interacting with 3D models, scenes, and associated metadata in browsers using mobile devices, desktop workstation, museum kiosks, up to immersive VR/AR devices.
Built on modern web standards and large open ecosystems (Node.js, Three.js), ATON supports high-performance, responsive 3D visualization and collaboration. It offers a simple but extensible API for scene management, semantic annotations, measurements, advanced materials, synchronous collaboration, and spatial user interfaces for XR sessions. The framework embraces robust international formats (glTF, Cesium 3D Tiles) to ensure interoperability, streaming efficiency, and scalability for large geospatial or artifact datasets.
The framework also offers a plug&play architecture, to accelerate the creation and deployment of vertical applications (built on top of ATON features) - or extend horizontally its functionalities through plugins (“flares”) that may equip one or more web-applications.
ATON is thus a foundational framework for tools like MuLaX, traceable within COLOURS’ objectives to develop interoperable, web-based services for cultural heritage research and dissemination.
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Overview
ATON is an open-source Web3D/WebXR framework developed by CNR ISPC to present and interact with complex and multi-dimensional data on the web. It allows to build interactive Web3D/WebXR applications without any installation required for final users. ATON provides a modular, cross-device platform for presenting and interacting with 3D models, scenes, and associated metadata in browsers using mobile devices, desktop workstation, museum kiosks, up to immersive VR/AR devices.
Built on modern web standards and large open ecosystems (Node.js, Three.js), ATON supports high-performance, responsive 3D visualization and collaboration. It offers a simple but extensible API for scene management, semantic annotations, measurements, advanced materials, synchronous collaboration, and spatial user interfaces for XR sessions. The framework embraces robust international formats (glTF, Cesium 3D Tiles) to ensure interoperability, streaming efficiency, and scalability for large geospatial or artifact datasets.
The framework also offers a plug&play architecture, to accelerate the creation and deployment of vertical applications (built on top of ATON features) - or extend horizontally its functionalities through plugins (“flares”) that may equip one or more web-applications.
ATON is thus a foundational framework for tools like MuLaX, traceable within COLOURS’ objectives to develop interoperable, web-based services for cultural heritage research and dissemination.
Keywords
Web3D, WebXR Immersive Experiences, Cultural Heritage visualization, semantic 3D interaction, Open Standards
Feature list
Adaptive 3D presentation across mobile, desktop, and XR devices
Immersive AR/VR experiences through WebXR support
Semantic annotations and volumetric shapes
Multi-resolution streaming via Cesium 3D Tiles
Support for open formats (glTF, Draco compression)
Advanced rendering (PBR materials)
Real-time multi-user collaboration features
Spatial UI components for XR sessions
User Experience
Sara is a digital curator at a national archaeology museum tasked with presenting a newly scanned Roman villa for both remote audiences and on-site visitors. She needs an interactive viewer that can showcase the 3D model, allow annotations for educational content, support immersive exploration, and integrate seamlessly with existing heritage databases.
Sara logs into the main ATON instance via a web browser. Without any downloads or plugins required, she converts a painted statue’s 3D model into standard Web3D formats and uploads it with associated metadata into her cloud collection. ATON’s liquid presentation layer automatically adapts to her device. On her laptop, she customises the published scene by adding semantic annotations to highlight features, embedding multimedia descriptions, and setting custom viewpoints for guided tours.
Her colleague, a conservation scientist, joins remotely via link and interactively creates annotations on specific areas showing early restoration work. The real-time collaboration feature lets them discuss changes together synchronously in the same 3D scene.
Before the public launch, Sara inspects the same scene on a tablet and on a WebXR-enabled headset without any installation. In VR mode, she explores the dataset using spatial UI elements to toggle informational layers, play narrated media, and other content enriching the item.
Visitors on the museum floor can access the item directly on kiosk displays to explore different hypotheses interactively. School groups visiting the site can use mobile devices to scan QR codes to access the 3D scene without any installation.
With ATON, Sara bridges research, education, and public engagement, offering a scalable, interoperable Web3D experience that adapts to diverse audiences and devices, all grounded in open standards and cloud-ready technologies.
Why on the ECCCH?
ATON provides the core Web3D/WebXR infrastructure for delivering interoperable, interactive 3D cultural heritage content, making it an ideal foundational service within the Cloud.
Cloud integration enables remote retrieval of 3D digital twins, analytical overlays, and semantic annotations, while supporting collaborative editing and version-controlled workflows. By coupling ATON’s presentation layer with ECCCH’s data infrastructure, institutions can deploy immersive, responsive environments directly in browsers without local resource constraints.
The plug&play architecture of the framework ensures vertical and horizontal extensibility to adapt presentation, logic and functionalities to a variety of scientific communities.
Communities involved / affected / use
ATON supports a wide range of cultural heritage communities. Heritage scientists and researchers can create interactive 3D viewers with annotations and analytical layers. Museum curators and educators can build guided virtual tours and contextual narratives. Conservation specialists can share annotated inspection results alongside 3D models.
Developers and SMEs can leverage ATON’s modular API and plug&play architecture to craft custom applications tailored to projects like MuLaX or other analytical tools. Educators and students benefit from immersive AR/VR explorations of heritage sites. Within the ECCCH framework, national archives, research infrastructures, and heritage agencies can integrate ATON-based services into broader cloud-hosted ecosystems, facilitating shared access, collaborative workflows, and standardized digital asset dissemination across Europe.
Expected timeline
Although ATON exists as a mature open-source framework with ongoing development and adoption across projects, its integration within the COLOURS project and ECCCH infrastructure will follow incremental steps. Core features are already production-ready, with ongoing modular enhancements in 2026. Cloud-native deployment and API stabilisation for ECCCH integration are planned through 2027, with widespread European adoption and service-level documentation expected by 2028 in alignment with the project’s end.
Contact
Bruno Fanini, CNR ISPC. Email
De-greening Tool
Acronym: De-greening Tool
The Degreening Tool is an AI-driven restoration service developed within the PERCEIVE framework and further aligned with the objectives of the COLOURS project. It addresses one of the most critical conservation issues affecting Autochromes, among the earliest successful colour photography processes, namely “greening” defects caused by material degradation.
Autochromes are extremely fragile and light sensitive; once degraded, their chromatic alterations are often irreversible. Since no ground-truth restored references exist, the tool employs synthetic defect generation to train deep learning models. By analysing real greening patterns, small spot-like stains and larger leakage-style areas with multi-ringed green halos and subtle orange borders, the system creates realistic simulated defects on digitized plates.
Paired datasets (defected vs. clean images) are used to train neural networks with optimization techniques, emphasizing correction of stained regions while preserving original detail. The result is a restoration model capable of removing green artifacts and reconstructing colour balance.
An additional fine-tuned inpainting module refills pale residual areas, ensuring visually coherent, historically respectful digital restoration.
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Overview
The Degreening Tool is an AI-driven restoration service developed within the PERCEIVE framework and further aligned with the objectives of the COLOURS project. It addresses one of the most critical conservation issues affecting Autochromes, among the earliest successful colour photography processes, namely “greening” defects caused by material degradation.
Autochromes are extremely fragile and light sensitive; once degraded, their chromatic alterations are often irreversible. Since no ground-truth restored references exist, the tool employs synthetic defect generation to train deep learning models. By analysing real greening patterns, small spot-like stains and larger leakage-style areas with multi-ringed green halos and subtle orange borders, the system creates realistic simulated defects on digitized plates.
Paired datasets (defected vs. clean images) are used to train neural networks with optimization techniques, emphasizing correction of stained regions while preserving original detail. The result is a restoration model capable of removing green artifacts and reconstructing colour balance.
An additional fine-tuned inpainting module refills pale residual areas, ensuring visually coherent, historically respectful digital restoration.
Keywords
Autochrome restoration, AI image restoration, synthetic defect generation, Deep Learning Inpainting, photographic heritage conservation
Feature list
Synthetic simulation of greening defects based on real degradation patterns
Randomized generation of spot and large-area leakage defects
Deep learning restoration network trained on paired datasets
Adam-based optimization with defect-focused loss weighting
Generalization from synthetic to real Autochrome damage
Fine-tuned inpainting for texture and colour re-synthesis
Non-destructive, reversible digital restoration workflow
Cloud-ready architecture for large photographic archives
User Experience
Claire works in a national photographic archive preserving early 20th-century Autochrome plates. Many images exhibit severe greening: small circular stains and large discoloured patches that obscure faces, skies, and landscapes.
After digitizing a plate at high resolution, Claire uploads the scan to the Cloud and launches the Degreening Tool. The system first analyses the image, identifying areas consistent with known greening characteristics, green halos with faint orange borders and irregular leakage shapes.
The restoration model, trained on hundreds of synthetic defect pairs, begins processing. Behind the scenes, the network applies parameters learned through iterative optimization, minimizing differences between predicted and clean chromatic structures while preserving fine photographic grain.
Then, Claire sees a preview: the green stains fade, colours rebalance, and details re-emerge. A comparison slider allows her to inspect before-and-after views. In areas where faint colour loss remains, she activates the inpainting module. Fine-tuned on clean Autochrome examples, the model synthesizes subtle textures and colour gradients, blending seamlessly into the original image.
All restoration steps are logged and stored as metadata, ensuring transparency and reproducibility. Claire exports both the restored image and a restoration report for curators and researchers.
Through the Degreening Tool, Claire does not physically alter the fragile plate; instead, she creates a scientifically informed digital surrogate, recovering visual legibility while safeguarding the original artifact.
Why on the ECCCH?
Hosting the Degreening Tool within the ECCCH ensures scalable processing of high-resolution Autochrome scans and secure preservation of both original and restored versions.
Deep learning restoration is computationally intensive and benefits from distributed cloud infrastructure. ECCCH enables centralized storage, version control, and metadata traceability, linking restoration parameters to specific digital assets.
Moreover, synthetic defect datasets and trained models can be shared across institutions, promoting reproducibility and collaborative improvement of algorithms. Cloud deployment ensures sustainability, transparency, and European-wide accessibility for fragile photographic heritage.
Communities involved / affected / use
The Degreening Tool primarily supports photographic archives, conservation laboratories, museums, and research institutions preserving early colour photography. Conservation scientists and imaging specialists benefit from AI-assisted, non-invasive restoration workflows.
Historians of photography and visual culture gain access to clearer, chromatically accurate digital representations of Autochromes. Educators and exhibition curators can present restored images while maintaining full documentation of digital intervention.
Within the ECCCH ecosystem, universities, digital humanities scholars, and SMEs specializing in heritage imaging may adopt and extend the technology.
Expected timeline
Within the PERCEIVE framework, initial research and model prototyping established the synthetic defect generation and baseline restoration networks.
Under the COLOURS project, development will continue toward a stable, cloud-integrated service.
An Alpha version (2026) will consolidate synthetic defect generation pipelines and core restoration models for controlled institutional testing.
A Beta version (2027) will support pilot deployments within partner archives, integrating ECCCH infrastructure for storage, authentication, and collaborative workflows.
By 2028, a production-ready version is expected, fully interoperable within the Cultural Heritage Cloud ecosystem and aligned with COLOURS deliverables.
Contact
Sinha Saptarshi Neil, Fraunhofer IGD.
Giorgio Trumpy, HSLU. Email
PERCEIVE Colour Knowledge Repository
Acronym: CKR
The PERCEIVE Colour Knowledge Repository is an open data management platform designed to collect, structure, preserve, and openly share colour-related resources in cultural heritage. Developed within the PERCEIVE project and aligned with the objectives of the COLOURS, CKR supports interdisciplinary research on colour in artworks ranging from ancient polychrome sculpture to paintings, textiles, and historical photography and film. The repository follows FAIR data principles supporting the full data lifecycle from acquisition to analysis and long-term preservation. It hosts 3D models, scientific datasets, high-resolution images, documentation, simulation outputs, and risk assessment data related to colour change and deterioration.
Built on the InvenioRDM framework developed by CERN, CKR ensures robust data management, advanced metadata description, and integration with external research tools. Through federated cloud storage and REST APIs, the platform enables secure, distributed access and interoperability with other digital heritage services, including PERCEIVE and future Cultural Heritage Cloud infrastructures.
Repository access: https://perceive-data.iesl.forth.gr//
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Overview
The PERCEIVE Colour Knowledge Repository is an open data management platform designed to collect, structure, preserve, and openly share colour-related resources in cultural heritage. Developed within the PERCEIVE project and aligned with the objectives of the COLOURS, CKR supports interdisciplinary research on colour in artworks ranging from ancient polychrome sculpture to paintings, textiles, and historical photography and film. The repository follows FAIR data principles supporting the full data lifecycle from acquisition to analysis and long-term preservation. It hosts 3D models, scientific datasets, high-resolution images, documentation, simulation outputs, and risk assessment data related to colour change and deterioration.
Built on the InvenioRDM framework developed by CERN, CKR ensures robust data management, advanced metadata description, and integration with external research tools. Through federated cloud storage and REST APIs, the platform enables secure, distributed access and interoperability with other digital heritage services, including PERCEIVE and future Cultural Heritage Cloud infrastructures.
Repository access: https://perceive-data.iesl.forth.gr//
Keywords
Colour heritage Data Repository, FAIR Cultural Heritage data, Open Science Infrastructure, digital preservation, interdisciplinary research platform
Feature list
FAIR-compliant data management supporting the full data lifecycle
Storage of heterogeneous resources (3D models, datasets, images, texts, simulations)
Federated cloud storage for decentralized and secure data handling
Advanced metadata schema describing acquisition, processing, and analytical methods
Built on InvenioRDM for scalable, research-grade repository management
REST API for interoperability and automation
Batch uploads and metadata-only records linking to external datasets
Community-based collaboration spaces
Role-based access control and GDPR-compliant security framework
User Experience
Sofia is a conservation scientist studying colour fading in 18th-century dyed textiles. Her research team has produced spectral measurements, high-resolution macro images, and predictive models simulating light-induced fading.
She logs into the PERCEIVE Colour Knowledge Repository and creates a new dataset entry. Using the metadata form, she documents acquisition methods, instrumentation details, environmental conditions, and analytical techniques used. She uploads the spectral datasets, 3D scans of the textile surface, and simulation outputs. For large files stored on an institutional server, she creates metadata-only records linked externally.
Sofia assigns her dataset to a community focused on colour fading in historical garments. Within this space, collaborators, including museum curators and exhibition designers, can access shared resources and discuss preventive conservation strategies.
Meanwhile, Marco, an art historian researching ancient polychromy, searches the repository using keywords and filters related to “multiband imaging” and “Egyptian blue.” Advanced search tools allow him to refine results by technique, object type, and deterioration phenomenon. He downloads relevant datasets and integrates them into his comparative study.
Each dataset in CKR receives a persistent identifier, ensuring citability and long-term traceability. Privacy settings allow contributors to manage access levels, from restricted research groups to fully open access.
Through CKR, Sofia and Marco are not only storing data, they are contributing to a shared, interoperable knowledge ecosystem. The repository transforms dispersed colour-related research into a structured, collaborative infrastructure that supports innovation, transparency, and open science in heritage conservation.
Why on the ECCCH?
Integrating CKR within the ECCCH ensures long-term sustainability, standardization, and European-wide accessibility. CKR’s FAIR-compliant architecture, REST API, and federated storage model align technically with ECCCH principles of distributed yet interoperable infrastructures. By hosting datasets, metadata, and simulation outputs within a shared cloud ecosystem, CKR enables seamless interaction with visualization tools (e.g., Web3D platforms), restoration services, and analytical pipelines.
Communities involved / affected / use
CKR serves a broad interdisciplinary community including conservation scientists, heritage chemists, art historians, archaeologists, museum curators, exhibition designers, and digital heritage professionals. It supports researchers studying ancient polychromy, painting degradation, textile fading, and historical photography colour processes.
Within ECCCH, CKR functions as a reference knowledge base for colour science, facilitating collaboration among institutions and promoting open science practices. Its community-based structure encourages thematic groups, such as polychrome sculpture, light-sensitive objects, textiles, and historical films,fostering cross-domain innovation in heritage preservation.
Expected timeline
CKR has been established within the PERCEIVE framework and is currently operational as a research data repository. Under the COLOURS, further development will enhance interoperability with additional analytical and visualization tools. An ongoing Alpha phase supports active dataset ingestion and community creation. A Beta phase (2026–2027) will focus on expanded ECCCH integration, improved data visualization modules, and enhanced API-based interoperability. By 2028, CKR is expected to operate as a fully cloud-integrated, production-ready European knowledge infrastructure for colour in cultural heritage.
Contact
Marios Pitikakis, FORTH. Email
Sophia Sotiropoulou, FORTH. Email
Negative to Positive
Acronym: neg2pos
The widespread success of color photography is largely attributed to the negative-positive process. In fact, the vast majority of photographs were historically captured on color negatives. Positive prints from these negatives were traditionally produced using enlargers. Today, billions of color negatives are held in archives and private collections worldwide, often without corresponding prints. A common preservation approach is to digitize the negatives and use image processing techniques to invert them into positive images. While tools like Negative Lab Pro and FilmLab facilitate this process, research into optimizing both the image capture and processing workflows remains limited. neg2pos addresses this gap by introducing a calibrated transformation framework designed to minimize aesthetic deviation from chromogenic C-prints while producing accurate and reproducible positive renderings. Collaboration with peers is essential to accurately determine the parameters of this transformation. By consulting diverse negative/print pairs preserved in photographic archives, the process can be systematically evaluated and calibrated to ensure consistency, historical fidelity, and aesthetic accuracy.
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Overview
The widespread success of color photography is largely attributed to the negative-positive process. In fact, the vast majority of photographs were historically captured on color negatives. Positive prints from these negatives were traditionally produced using enlargers. Today, billions of color negatives are held in archives and private collections worldwide, often without corresponding prints. A common preservation approach is to digitize the negatives and use image processing techniques to invert them into positive images. While tools like Negative Lab Pro and FilmLab facilitate this process, research into optimizing both the image capture and processing workflows remains limited. neg2pos addresses this gap by introducing a calibrated transformation framework designed to minimize aesthetic deviation from chromogenic C-prints while producing accurate and reproducible positive renderings. Collaboration with peers is essential to accurately determine the parameters of this transformation. By consulting diverse negative/print pairs preserved in photographic archives, the process can be systematically evaluated and calibrated to ensure consistency, historical fidelity, and aesthetic accuracy.
Keywords
Colour Negative Digitisation, photographic Heritage Restoration, colorimetric transformation, reproducible imaging workflow
Feature list
Calibrated negative-to-positive transformation pipeline
Minimization of aesthetic deviation from chromogenic C-prints
Workflow optimization for both image capture and digital processing
Colorimetric reproducibility across institutions
Comparative evaluation using archival negative/print pairs
Parameter tuning for historical fidelity
Archive-scale applicability
Cloud-ready processing architecture
User Experience
Thomas works in a national photographic archive holding thousands of mid-20th-century colour negatives. Many of the original chromogenic C-prints have been lost, leaving only the negatives as historical records.
After digitizing a batch of negatives using a calibrated scanning setup, Thomas uploads the RAW files into the Cultural Heritage Cloud and launches neg2pos. Instead of applying a generic inversion, the system guides him through a calibrated workflow. He selects the film type and scanning conditions, and the framework applies transformation parameters designed to approximate the tonal and chromatic qualities of traditional C-prints.
A comparison interface allows Thomas to review the digital positive against a reference print from the archive. The system highlights colorimetric deviations and suggests parameter adjustments. Through iterative calibration—based on known negative/print pairs—the transformation becomes more precise.
Once satisfied, Thomas processes the entire batch with standardized parameters, ensuring reproducibility. Each transformation profile is stored with metadata, allowing future researchers to understand exactly how the positive rendering was generated.
The resulting images are not merely inverted negatives; they are calibrated digital surrogates that respect the historical aesthetic and material logic of chromogenic printing. neg2pos thus supports both preservation and scholarly interpretation of photographic heritage.
Why on the ECCCH?
Within the COLOURS framework, interoperable and cloud-based services are central objectives. neg2pos benefits significantly from deployment within the ECCCH. Calibration requires comparison across diverse archival collections. ECCCH enables shared access to digitized negative/print pairs, standardized metadata, and distributed processing capabilities. The cloud environment ensures reproducibility by storing transformation parameters alongside digital assets.
Communities involved / affected / use
neg2pos primarily serves photographic archives, museums, libraries, and audiovisual heritage institutions managing large collections of colour negatives. Conservation scientists and imaging specialists benefit from standardized, reproducible transformation workflows.
Photographic historians and curators gain access to digitally reconstructed positives that more faithfully reflect historical print aesthetics. Research infrastructures and universities can use the framework to study chromogenic processes and historical colour reproduction.
Expected timeline
An initial research prototype will focus on defining calibration parameters and evaluating negative/print pairs within partner archives.
Alpha (2026): Core calibrated inversion framework and controlled testing on reference collections.
Beta (2027): Pilot deployment within partner institutions, integration with ECCCH storage and metadata services.
2028: Production-ready cloud-integrated service aligned with COLOURS deliverables.
Contact
Giorgio Trumpy, HSLU. Email
CoDesign Tool
Acronym: CoDesign Tool
The PERCEIVE CoDesign Tool is a structured, card-based framework developed by Consiglio Nazionale delle Ricerche (CNR ISPC) and Fraunhofer IGD within the Horizon Europe PERCEIVE project. It supports exhibition designers, curators, researchers, and cultural professionals in collaboratively creating engaging visitor experiences, physical, digital, or hybrid. The tool exists in two complementary versions: a paper-based board game, designed for in-person workshops; a web-based collaborative application, currently under development, enabling remote and hybrid sessions.
The framework builds on the open-access VisitorBox (Horizon 2020 GIFT project) and introduces an updated seven-step workflow, including the innovative Audience Goals stage focused on Authenticity and Sense of Care.
The tool will be adapted to support COLOURS’ objectives in colour-driven exhibition and heritage design.
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Overview
The PERCEIVE CoDesign Tool is a structured, card-based framework developed by Consiglio Nazionale delle Ricerche (CNR ISPC) and Fraunhofer IGD within the Horizon Europe PERCEIVE project. It supports exhibition designers, curators, researchers, and cultural professionals in collaboratively creating engaging visitor experiences, physical, digital, or hybrid. The tool exists in two complementary versions: a paper-based board game, designed for in-person workshops; a web-based collaborative application, currently under development, enabling remote and hybrid sessions.
The framework builds on the open-access VisitorBox (Horizon 2020 GIFT project) and introduces an updated seven-step workflow, including the innovative Audience Goals stage focused on Authenticity and Sense of Care.
The tool will be adapted to support COLOURS’ objectives in colour-driven exhibition and heritage design.
Keywords
Co-Design Framework, card-based design methodology, participatory heritage innovation, collaborative Digital Workshops, Visitor Experience Design
Feature list
Seven-step structured design workflow
Modular canvases and thematic card decks
Audience Goals stage (Authenticity & Sense of Care)
Disruption Stage for feasibility and resilience testing
Inclusive participation model (no prior design expertise required)
User Experience
Elisa, a curator, is preparing a new exhibition on ancient colour. She gathers educators, designers, and conservators around a large table. They begin with the Context Definition canvas, mapping audiences and institutional priorities. Cards are drawn, moved, and discussed. During the Audience Goals stage, the team reflects on “Authenticity” and “Sense of Care,” debating how visitors might emotionally connect with fragile polychrome reconstructions.
In the Ideation phase, they combine motivations and constraints into concrete concepts. The Disruption Stage challenges their ideas - Are they sustainable? Inclusive? Environmentally responsible? Finally, they create a Storyboard, translating abstract ideas into a clear visitor journey.
The tactile nature of cards and canvases makes the process intuitive and inclusive - even participants without design training actively contribute.
Why on the ECCCH?
the CoDesign Tool aligns strongly with ECCCH objectives. As a collaborative design environment, it complements analytical and restoration tools by focusing on how colour knowledge is communicated to audiences.
Deploying the web version within the ECCCH enables distributed teams to co-design exhibitions using shared datasets and digital twins. Cloud deployment ensures scalability, accessibility, and interoperability, transforming the CoDesign Tool into a European-level participatory innovation platform for heritage experience design.
Communities involved / affected / use
The CoDesign Tool engages exhibition designers, museum curators, educators, conservators, researchers, and digital heritage professionals. It is particularly valuable for institutions exploring inclusive, emotionally resonant visitor experiences. International research teams benefit from the web edition’s collaborative capabilities. Cultural institutions seeking participatory design approaches can use the cardboard version for workshops and strategic planning.
Expected timeline
The paper-based version is already operational and documented (Zenodo : https://zenodo.org/records/15632653).
Adaptation to COLOURS: Tailoring Audience Goals and design stages to colour-driven exhibition and conservation narratives.
Contact
Sofia Pescarin, CNR ISPC. Email
Andreas Zapf, Fraunhofer IGD. Email
ChatBot Assistant
Acronym: ChatBot Assistant
The ChatBot Assistant is StratiGraph’s embedded, multilingual AI helper for hands‑free, offline‑capable guidance in field and lab. It supports speech‑to‑text capture of stratigraphic notes, controlled vocabulary look‑ups, stepwise 3D capture guidance, and contextual documentation rules as part of the project’s validate‑as‑you‑collect workflow. “Frugal AI” models run locally on ordinary laptops/tablets and switch seamlessly to Cloud‑powered services when connectivity returns via the Variable Connectivity Protocol (VCP). The assistant also triggers the project’s NLP services to surface relevant publications and grey literature during documentation, binding citations and paradata to the Stratigraphic Knowledge Graph (SKG) with persistent identifiers. This hybrid design reduces curation burden and time‑to‑publication while keeping data FAIR and semantically aligned with the ECCCH.
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Overview
The ChatBot Assistant is StratiGraph’s embedded, multilingual AI helper for hands‑free, offline‑capable guidance in field and lab. It supports speech‑to‑text capture of stratigraphic notes, controlled vocabulary look‑ups, stepwise 3D capture guidance, and contextual documentation rules as part of the project’s validate‑as‑you‑collect workflow. “Frugal AI” models run locally on ordinary laptops/tablets and switch seamlessly to Cloud‑powered services when connectivity returns via the Variable Connectivity Protocol (VCP). The assistant also triggers the project’s NLP services to surface relevant publications and grey literature during documentation, binding citations and paradata to the Stratigraphic Knowledge Graph (SKG) with persistent identifiers. This hybrid design reduces curation burden and time‑to‑publication while keeping data FAIR and semantically aligned with the ECCCH.
Keywords
AI assistant, speech recognition, offline‑first, knowledge graph
Feature list
Voice dictation with automatic structuring into observation vs interpretation fields.
On‑device “frugal AI” for offline validation and guidance
Live controlled vocabulary checks (ECCCH‑aligned)
Contextual literature suggestions from AI/NLP services
Step‑by‑step checklists for 3D and imaging; paradata capture
Seamless offline/online hand‑over via VCP; local caches and Cloud reconciliation
Embedded training snippets from StratiGraph Academy
User Experience
Elena is a trench supervisor documenting a fragile interface at the Basilica Iulia case study. She opens the field tablet, activates the ChatBot Assistant, and speaks: “Create new SU; clayey silt lens over SU‑145.” The assistant parses the utterance, proposes a new identifier, and immediately separates observations from interpretations following StratiGraph’s validate‑as‑you‑collect rules. It suggests controlled terms (colour, texture, inclusions) from the ECCCH‑aligned vocabulary and flags one free‑text entry for revision. Elena accepts the corrections by voice.
She asks, “Any comparable SUs nearby?” Offline, the assistant queries the local cache of the Stratigraphic Knowledge Graph and returns two candidates recorded earlier that share similar inclusions and stratigraphic position. A Variable Connectivity Protocol indicator shows “offline mode”; Elena bookmarks the comparison for automatic cloud reconciliation when back at the base.
During surface cleaning, Elena says, “Start photogrammetry checklist.” The assistant reads a concise, stepwise capture plan tailored to their camera and lighting, and attaches paradata to the SU node. When connectivity returns, the tablet syncs; the assistant issues literature suggestions (site reports and articles) linking similar lenses in Roman fora. Elena adds one reference; a PID is minted and bound to the interpretation.
At day’s end, she requests, “Show pending validations.” A queue lists three items: a conflicting “overlies” relation, a missing granulometry value, and an unlicensed photograph. Elena resolves each by voice. The assistant records the decisions and provides links to StratiGraph Academy modules for the two issues most commonly encountered by the team this season. All updates propagate to the SKG and are ready for CATALOG publication pipelines.
Why on the ECCCH?
The assistant operates as a thin client over ECCCH services, consuming semantic schemas, authority files and training assets, and producing PID‑bound, provenance‑rich annotations that integrate directly into the ECCCH knowledge graph. Heavy NLP lookups and cross‑collection correlations execute in the Cloud when available; in the field, frugal AI models and the Variable Connectivity Protocol ensure continuity and later reconciliation. This architecture minimises curation overhead, guarantees FAIR‑aligned outputs at source, and keeps datasets semantically interoperable across European collections without imposing rigid standardisation on local workflows.
Communities involved / affected / use
Primary users include archaeological field teams (research & preventive), heritage scientists, and documentation technicians needing hands‑free validation and capture. Small institutions and SMEs benefit from an ECCCH‑aligned helper without standing up their own AI stack. Students and early‑career researchers get embedded micro‑training tied to their tasks. National agencies can standardise rapid documentation while preserving local practice; adoption and improvement are driven through Living Labs and Cascading Grants.
Expected timeline
Alpha (M12–M18): core voice dictation, offline validation
Beta (M19–M30): literature suggestions, multilingual packs, ECCCH live calls
Production (M31–M42): optimisation, broad ECCCH release & training bundles
Contact
Technical lead: CNR–ISPC (E. Demetrescu) —
AI methods: FBK (F. Remondino) / ARC (A. Koutsoudis)
ECCCH alignment: CY Cergy Paris Université (D. Kotzinos)
Tropy (no acronym), with StratiGraph plugins
Within StratiGraph, Tropy is the image and document asset manager for ingesting, describing and semantically tagging photos, scans and notebook pages. Project plugins add ECCCH‑aligned templates, controlled vocabularies and knowledge‑graph synchronisation, promoting each image to a first‑class SKG entity linked to SUs, features, contexts and citations. NLP add‑ons support automatic extraction of dates, places, bibliographic mentions and paradata from captions and sheets, with expert review. Tropy works offline and synchronises via VCP; when online, image sets are packaged with IIIF for CATALOG publication. By turning imagery into semantically linked evidence, Tropy enables graph‑aware search, filtering and cross‑site comparison within the ECCCH.
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Overview
Within StratiGraph, Tropy is the image and document asset manager for ingesting, describing and semantically tagging photos, scans and notebook pages. Project plugins add ECCCH‑aligned templates, controlled vocabularies and knowledge‑graph synchronisation, promoting each image to a first‑class SKG entity linked to SUs, features, contexts and citations. NLP add‑ons support automatic extraction of dates, places, bibliographic mentions and paradata from captions and sheets, with expert review. Tropy works offline and synchronises via VCP; when online, image sets are packaged with IIIF for CATALOG publication. By turning imagery into semantically linked evidence, Tropy enables graph‑aware search, filtering and cross‑site comparison within the ECCCH.
Keywords
Image management, semantic tagging, NLP enrichment, offline‑first
Feature list
StratiGraph plugin pack with ECCCH‑compliant templates & fields
NLP tag suggestions from captions and sheet scans
One‑click binding of photos to SU/feature nodes in the SKG
PID minting & provenance capture for images; IIIF export for publication
Offline curation; background sync via VCP
Direct hand‑off to CATALOG for publishable sets
User Experience
Miguel, an imaging specialist, uploads 600 trench photographs into Tropy. He selects the StratiGraph project template, which loads ECCCH‑aligned fields for site, trench, device and rights. An NLP add‑on reads captions and sheet scans, proposes tags (e.g., ash lens, opus latericium), and links candidate SU identifiers from the SKG cache for expert confirmation. Items with low confidence are highlighted for quick review.
Miguel filters to 40 frames covering a wall interface. He bulk‑applies a tag set, binds the images to SU‑214 and Feature‑12, and triggers the PID assignment routine so each image becomes a first‑class node with provenance and licence. Working offline, he completes geotagging and rights checks; the VCP queue shows that graph links and thumbnails will synchronise when connectivity resumes.
Back online, Tropy synchronises: metadata and relationships are pushed into the SKG, and an IIIF manifest is prepared for CATALOG. The PI requests “all images of ash lenses with >30% ceramic inclusions across seasons.” Miguel uses SKG‑aware facets to filter the corpus and exports a contact sheet. He then assembles a CATALOG set from the same selection, complete with captions, credits and a “feature image,” all citably linked through persistent identifiers.
For a reviewer’s query, Miguel opens a specific image, inspects its paradata (capture device, operator, lighting notes, and validation history), and shares a shortlink that resolves to the Cloud copy bound to the SU and the associated interpretation note. The review concludes without additional correspondence because evidence chains are explicit and machine‑actionable.
Why on the ECCCH?
ECCCH provides the semantic authority alignment, PID services and interoperable viewers that elevate photographs from passive files to discoverable graph entities. Tropy (augmented with StratiGraph plugins) writes image metadata and relationships directly into the ECCCH‑aligned knowledge graph, enabling cross‑collection queries and reliable citation. The Variable Connectivity Protocol preserves integrity under field conditions, with Cloud reconciliation ensuring that rights, provenance and semantics are complete for publication and reuse.
Communities involved / affected / use
Field photographers, finds specialists, archives staff and historians benefit from integrated description and linking. Small museums and local authorities gain a low‑entry workflow to bring legacy photos into ECCCH without heavy infrastructure. University labs can standardise student documentation and reuse Cloud vocabularies; cross‑site image intelligence supports typology teaching and heritage monitoring at scale.
Expected timeline
Alpha (M12–M18): core plugin templates
Beta (M19–M30): NLP tagging, SKG linking, IIIF/PID integration
Production (M31–M42): hardened sync and publication pipelines via CATALOG
Contact
Workflow & plugins: University of Luxembourg (S. Takats) / CNR–ISPC
NLP services: AIT / Athena RC
pyArchInit
pyArchInit acts as the GIS‑centric field/post‑excavation client for spatial and stratigraphic forms, context sheets and SU relationships. StratiGraph aligns templates with the SKG so relationship declarations (e.g., fills, cuts, overlies) and attributes become typed graph edges. The edition emphasises offline reliability, map‑first entry/validation and exports that push structured, PID‑ready records to the SKG and CATALOG. It interworks with Extended Matrix (3D) and iDAI.Field, allowing teams to keep preferred tools while StratiGraph’s semantic layer harmonises and publishes outputs into ECCCH.
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Overview
pyArchInit acts as the GIS‑centric field/post‑excavation client for spatial and stratigraphic forms, context sheets and SU relationships. StratiGraph aligns templates with the SKG so relationship declarations (e.g., fills, cuts, overlies) and attributes become typed graph edges. The edition emphasises offline reliability, map‑first entry/validation and exports that push structured, PID‑ready records to the SKG and CATALOG. It interworks with Extended Matrix (3D) and iDAI.Field, allowing teams to keep preferred tools while StratiGraph’s semantic layer harmonises and publishes outputs into ECCCH.
Keywords
GIS forms, stratigraphy, offline data capture, semantic export
Feature list
ECCCH‑aligned SU/context templates and vocabularies
Lossless graph export of SU relations & attributes to SKG
Round‑trip with Extended Matrix (3D) & CATALOG (publication)
Robust offline operation with VCP sync strategy
Map‑driven validation checks (geometry + semantics)
User Experience
Dana, a spatial specialist on a preventive dig, starts her day in pyArchInit. She opens the project dashboard—trenches and pending forms appear over an orthophoto basemap. Drawing a polygon for a new cut, she completes a context form and declares relations: “Cut‑321 cuts SU‑318; SU‑318 overlies natural.” The validator checks for logical cycles and vocabulary conformance; green status confirms entry consistency.
A finds assistant links bag IDs to SUs; Dana attaches drone‑derived rasters and assigns confidence to each relation. Offline, all records are stored locally. Before lunch, she runs Graph Export: pyArchInit converts SUs and relations into typed edges and pushes them to the Stratigraphic Knowledge Graph; CATALOG receives a draft context register with minted PIDs.
In the afternoon, a 3D colleague opens Extended Matrix and sees the same SU list already harmonised. They annotate a mortared face in 3D and link it back to Dana’s SU nodes—no retyping is required. At day’s end, Dana uses “What changed since last sync?” to generate a diff: five relation amendments and one geometry correction appear. She reviews and approves; the SKG updates and the publication register increments version metadata for traceability.
The PI later asks for all cuts intersecting construction phase 2. Dana filters by stratigraphic relationships and phase codes and exports a map overlay and CSV, both FAIR‑ready and ECCCH‑aligned.
Why on the ECCCH?
pyArchInit’s ECCCH‑aligned templates and lossless graph export ensure that local GIS forms become first‑class, interoperable knowledge in the Cloud. ECCCH furnishes the shared semantic model, PIDs, and discovery capabilities so SU relations and attributes are queryable across projects and periods. This preserves local practice while delivering pan‑European interoperability without duplicate data entry.
Communities involved / affected / use
Field archaeologists, spatial specialists, CRM/preventive units and teaching excavations gain a standards‑aligned, GIS‑first workflow. Small teams benefit from robust offline capture and simple publishing to CATALOG; research labs appreciate seamless handover to 3D tools and literature integration for deeper interpretation.
Expected timeline
Alpha (M9–M18): ECCCH‑aligned templates, export
Beta (M19–M30): Extended Matrix/iDAI.Field handover, QA diffs
Production (M31–M42): hardened sync & publication routines
Contact
Integration & templates: 3D Research / CNR–ISPC
ECCCH export: AIT (APIs) / PSNC (infrastructure)
Extended Matrix
Acronym: EM
Extended Matrix delivers 3D‑centric stratigraphic documentation, formalising stratigraphy as a knowledge graph and enabling direct annotation/interpretation over 3D models (e.g., in Blender). It separates observations from interpretations, manages stratigraphic relations (including TSU—Transformation Stratigraphic Unit), and binds each 3D annotation to SKG entities and bibliographic evidence. EM implements validate‑as‑you‑collect checks against vocabularies and relation rules, exports to ECCCH, and interconnects with Tropy (imagery), pyArchInit (GIS forms) and CATALOG (publishable 3D collections with DOIs).
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Overview
Extended Matrix delivers 3D‑centric stratigraphic documentation, formalising stratigraphy as a knowledge graph and enabling direct annotation/interpretation over 3D models (e.g., in Blender). It separates observations from interpretations, manages stratigraphic relations (including TSU—Transformation Stratigraphic Unit), and binds each 3D annotation to SKG entities and bibliographic evidence. EM implements validate‑as‑you‑collect checks against vocabularies and relation rules, exports to ECCCH, and interconnects with Tropy (imagery), pyArchInit (GIS forms) and CATALOG (publishable 3D collections with DOIs).
Keywords
3D stratigraphy, knowledge graph, TSU, Blender, ECCCH
Feature list
3D surface & volume annotation tied to stratigraphic relations
Observation/interpretation split; TSU support
Live rule checks (vocabularies & relation logic)
Export to SKG & CATALOG with PIDs for scenes and 3D views
Round‑trip with pyArchInit/Tropy to avoid double entry
User Experience
Chiara, a building archaeologist, opens a meshed wall face in Blender with Extended Matrix enabled. She draws a 3D polyline along a mortar interface, types “SU‑214 overlies SU‑215,” and assigns the observation to a camera bookmark. EM validates the relation against controlled vocabularies and relation rules, storing it as a graph edge with full provenance.
Switching to Interpretation, she proposes “repaired facing, Augustan phase,” linking two site reports suggested by StratiGraph’s literature services. EM records observation vs interpretation separately, attaches confidence values, and maintains a TSU where appropriate.
Chiara publishes three 3D views to CATALOG; PIDs are minted for each view and linked to the SU relations they evidence. A reviewer later challenges one interface: Chiara reopens the scene, filters annotations by relation type, and exports a provenance bundle (measurements, operators, timestamps, references). The bundle resolves in ECCCH to the same nodes used in the paper, ensuring that 3D evidence is citable and reproducible.
During a CVRE session, Chiara shares the same scene; committee members add notes that become graph statements. One note prompts a minor relation change; EM updates the SKG and increments the version recorded by CATALOG.
Why on the ECCCH?
Why on the ECCCH?
EM transforms 3D from illustration into interoperable graph evidence. ECCCH supplies the semantic backbone and persistent identity so 3D annotations, relations, and paradata are discoverable, comparable and durably citable. Cloud services support cross‑collection similarity checks and training reuse, while EM preserves methodological diversity by separating observations from interpretations within an ECCCH‑aligned model.
Communities involved / affected / use
Excavation directors, 3D specialists, building archaeologists, conservation scientists gain traceable, standards‑aligned 3D reasoning. Preventive archaeology benefits from richer documentation on constrained timelines; students acquire structured practice with built‑in validation and linked training materials.
Expected timeline
Alpha (M9–M18): Blender tools + SU relation checks
Beta (M19–M30): TSU support, CATALOG export, AI suggestions
Production (M31–M42): interoperability hardening and ECCCH optimisation
Contact
Method & tooling: CNR–ISPC (E. Demetrescu)
3D AI & segmentation: FBK (F. Remondino) / Athena RC
Collaborative Virtual Research Environment
Acronym: CVRE
The CVRE is a web‑based collaborative analysis and training space built on the ATON framework. It offers shared 3D/2D viewers, synchronous annotation, audio/chat channels, and structured “teaching lanes” used by StratiGraph Academy. Session annotations and decisions are persisted as graph content linked to SKG entities and, when relevant, published through CATALOG. With VCP, CVRE supports delayed sync from field devices, making telepresence reviews viable during campaigns and enabling multi‑party reconciliation across tools (pyArchInit, Extended Matrix, Tropy, iDAI.Field).
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Overview
The CVRE is a web‑based collaborative analysis and training space built on the ATON framework. It offers shared 3D/2D viewers, synchronous annotation, audio/chat channels, and structured “teaching lanes” used by StratiGraph Academy. Session annotations and decisions are persisted as graph content linked to SKG entities and, when relevant, published through CATALOG. With VCP, CVRE supports delayed sync from field devices, making telepresence reviews viable during campaigns and enabling multi‑party reconciliation across tools (pyArchInit, Extended Matrix, Tropy, iDAI.Field).
Keywords
Web collaboration, ATON, synchronous annotation, training, telepresence
Feature list
Shared 3D/2D viewers with pointer & voice channels
Session annotations persisted to SKG; publish via CATALOG
Offline session caching; VCP‑backed sync and reconciliation
Academy “teaching lanes” with exercises and rubrics
Cross‑tool reconciliation dashboard (pyArchInit/EM/Tropy/iDAI.Field)
User Experience
Sofia convenes a remote CVRE session to reconcile trench interpretations. She loads a 3D scene exported from EM and adds a map layer produced in pyArchInit. Participants join and see each other’s pointers; the conservator measures a joint, the geoarchaeologist marks an interface. Every annotation becomes a graph assertion linked to specific SU nodes and the 3D coordinates.
Sofia opens a teaching lane for two students. They classify three contexts and must support each with at least one publication. Their steps, answers and rubric scores are stored as paradata tied to the same data they analysed. Connectivity dips mid‑session; CVRE switches to offline caching, queuing edits for later replay.
After consensus, Sofia selects six decisive views and compiles a “method note.” She clicks Publish; CATALOG assembles a collection with PIDs for each view and the note, and exposes it to reviewers. All session artefacts remain machine‑actionable, letting reviewers trace decisions to the exact places in the 3D and 2D data.
Why on the ECCCH?
CVRE persists collaborative notes as first‑class graph content bound to PIDs and licences, leveraging ECCCH for identity, storage and discovery. This makes telepresence analysis and training outputs reusable and citable, not transient. The Variable Connectivity Protocol guarantees continuity in constrained field conditions and consistent reconciliation to the ECCCH knowledge space.
Communities involved / affected / use
Distributed research teams, heritage authorities, university programmes and SME contractors gain a neutral, standards‑aligned room to resolve interpretations, train staff, and log decisions. This supports consistent outcomes across research and preventive archaeology and accelerates publication readiness.
Expected timeline
Alpha (M12–M18): shared viewer & annotation
Beta (M19–M30): reconciliation dashboard, Academy lanes
Production (M31–M42): publication pipelines & ECCCH hardening
Contact
Framework & viewers: Athena RC (A. Koutsoudis) —
Integration & training: CNR–ISPC / KEA (Academy ops)
CATALOG
CATALOG assembles ready‑to‑publish collections (context registers, 3D views, image sets, method notes) and mints PIDs/DOIs for durable citation. Reading from the SKG, it makes relationships explicit (e.g., which image evidences which SU; which 3D view supports which interpretation), packages FAIR metadata/paradata/licences, and exposes sets to ECCCH discovery. Designed for research and preventive archaeology alike, CATALOG streamlines reports and publications, reducing the time from validated documentation to citable online outputs and generating media kits for dissemination and teaching subsets for training.
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Overview
CATALOG assembles ready‑to‑publish collections (context registers, 3D views, image sets, method notes) and mints PIDs/DOIs for durable citation. Reading from the SKG, it makes relationships explicit (e.g., which image evidences which SU; which 3D view supports which interpretation), packages FAIR metadata/paradata/licences, and exposes sets to ECCCH discovery. Designed for research and preventive archaeology alike, CATALOG streamlines reports and publications, reducing the time from validated documentation to citable online outputs and generating media kits for dissemination and teaching subsets for training.
Keywords
Publication, PIDs/DOIs, FAIR, discovery, collections
Feature list
One‑click assembly of graph‑backed collections (3D, images, texts)
PID/DOI minting; licence & provenance scaffolding
ECCCH discovery integration; IIIF/3D web viewers
“Feature image” & media kits for outreach; training subsets
Versioning and change histories aligned with the SKG
User Experience
Marcos prepares an interim publication for Santa Olalla. In CATALOG, he selects “Site Interim Report Set.” The wizard queries the SKG to assemble context registers (pyArchInit), 3D views (EM) and image sets (Tropy). It auto‑builds sections, figure lists and media kits (feature image, captions, credits), prompting for licences (default CC‑BY where possible). DOIs are minted for the collection and for key items.
An external reviewer requests clarification about two SU relations. Marcos opens the relation view; because provenance is explicit, he links directly to the EM view and the imagery evidencing the decision. The reviewer approves. Weeks later, the team inverts one relation after new evidence emerges; CATALOG records a new version, the DOI resolves to the latest, and the previous state remains citable—transparent, FAIR versioning.
For outreach, Marcos downloads the media kit and posts a feature image with an ECCCH link. For teaching, he exposes a smaller training subset, again with PIDs, ensuring students can traverse from summary to original evidence.
Why on the ECCCH?
CATALOG is engineered as an ECCCH‑native publisher: it consumes the graph, mints persistent identifiers, packages FAIR metadata and paradata, and exposes collections to ECCCH discovery. This approach ensures durability, interoperability and reuse across European infrastructures, while reducing the interval between validated documentation and citable outputs.
Communities involved / affected / use
Research projects, CRM reports, museums/archives and teaching programmes gain a low‑friction path from documentation to citable public outputs. Policy makers and local communities benefit from accessible, media‑ready sets that retain scientific depth via SKG links and versioned provenance.
Expected timeline
Alpha (M12–M18): core assembly & PID minting
Beta (M19–M30): media kits, IIIF/3D viewers, versioning
Production (M31–M42): scaling & ECCCH discovery optimisation
Contact
Product & schema: CNR–ISPC / AIT (APIs) / PSNC (hosting)
iDAI.Field
iDAI.Field is a modern, cross‑platform, open‑source stratigraphic recording application operated by the Deutsches Archäologisches Institut. Within StratiGraph, it is one of the interoperable field clients: teams who already use it can keep their workflows while StratiGraph’s semantic layer maps forms and relations to the SKG and forwards publishable registers to CATALOG. This protects prior investments and accelerates ECCCH‑aligned adoption alongside pyArchInit and Extended Matrix.
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Overview
iDAI.Field is a modern, cross‑platform, open‑source stratigraphic recording application operated by the Deutsches Archäologisches Institut. Within StratiGraph, it is one of the interoperable field clients: teams who already use it can keep their workflows while StratiGraph’s semantic layer maps forms and relations to the SKG and forwards publishable registers to CATALOG. This protects prior investments and accelerates ECCCH‑aligned adoption alongside pyArchInit and Extended Matrix.
Keywords
Stratigraphic recording, cross‑platform, open source, interoperability, ECCCH
Feature list
Structured context/SU recording & relations (open source)
StratiGraph mappings to SKG & CATALOG (interoperability layer)
Coexistence with pyArchInit/EM/Tropy; no double entry
User Experience
Yara’s institute uses iDAI.Field across all projects. For a new season, she activates the StratiGraph export profile. As contexts and relations are entered, a background task prepares a semantic package mapped to StratiGraph’s model. At week’s end, Yara exports: SUs and relations appear as nodes and edges in the Stratigraphic Knowledge Graph; CATALOG lists a drafted context register with PIDs.
A 3D colleague opens Extended Matrix and links fresh annotations to the pre‑existing SU nodes without retyping. In a CVRE call with heritage authorities, they browse the same contexts, leave notes that become graph statements, and agree on a small terminology adjustment. Yara re‑exports; reconciliation completes without disturbing local iDAI.Field practice.
Later, she runs a cross‑season query in the SKG: “interfaces similar to SU‑134 with comparable inclusions.” Results include earlier projects; citations and images open directly via CATALOG. The institute preserves its preferred client while gaining ECCCH‑level interoperability and publication.
Why on the ECCCH?
ECCCH provides the shared identity and semantic space where iDAI.Field records become interoperable with other StratiGraph tools. Through StratiGraph mappings, field forms and relations are preserved as first‑class graph content, discoverable and citable across projects, while teams retain established workflows.
Communities involved / affected / use
DAI‑affiliated projects, partner institutes and field units already invested in iDAI.Field gain a no‑migration path to ECCCH adoption, minimising training cost and disruption while enabling richer downstream analysis and publication.
Expected timeline
Available now (iDAI.Field); StratiGraph mappings rolled out M18–M30, hardened by M31–M42
Contact
Product: DAI (Benjamin Ducke) —
Interop mapping: CNR–ISPC / AIT
ATON Framework
Acronym: ATON
ATON is the web framework underpinning StratiGraph’s CVRE. It provides real‑time 3D/2D rendering, annotation, session management, and modular plug‑ins for communication and role‑based tools (teacher/reviewer/student). StratiGraph extends ATON with ECCCH‑aware persistence so that session artefacts become graph assertions tied to PIDs and licences. Thanks to VCP, ATON‑based clients cache actions during poor connectivity and replay them when back online. The framework integrates viewers for photogrammetry, point clouds and meshes, enabling telepresence research, training at scale, and multi‑party reconciliation ahead of CATALOG publication.
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Overview
ATON is the web framework underpinning StratiGraph’s CVRE. It provides real‑time 3D/2D rendering, annotation, session management, and modular plug‑ins for communication and role‑based tools (teacher/reviewer/student). StratiGraph extends ATON with ECCCH‑aware persistence so that session artefacts become graph assertions tied to PIDs and licences. Thanks to VCP, ATON‑based clients cache actions during poor connectivity and replay them when back online. The framework integrates viewers for photogrammetry, point clouds and meshes, enabling telepresence research, training at scale, and multi‑party reconciliation ahead of CATALOG publication.
Keywords
Web framework, real‑time viewers, annotations, modular, offline sync
Feature list
Web‑native 3D/2D viewers with modular plugins
Session persistence mapped to SKG (ECCCH‑aware)
Offline caching & replay via VCP
Role‑based tools (teaching/review) and audit trails
User Experience
Lina schedules a review using the ATON‑based viewer. She loads a point cloud and invites a conservator and a student. The conservator places a measure; the student follows a guided “review path” with prompts to justify relation choices and attach literature. ATON converts each action into graph events with timestamps, users and roles.
Connectivity wavers; ATON switches to caching & replay. Work continues uninterrupted. At session end, Lina exports a session summary: annotations, measures, comments and decisions—each bound to SKG entities—are sent to CATALOG as a citable package for the interim report. The audit trail satisfies internal QA and heritage authority review because every step is provenanced and machine‑actionable.
A week later, Lina reopens the session to train newcomers: the same data, prompts and model answers are reused in a teaching lane. Results are stored as paradata, reinforcing repeatable learning on top of live research assets.
Why on the ECCCH?
ATON becomes a Cloud‑native collaboration layer when paired with ECCCH. The Cloud supplies PID/identity, storage and discovery so session artefacts are reusable, citable knowledge, not transient logs. The Variable Connectivity Protocol guarantees continuity and robust reconciliation, aligning collaborative actions with ECCCH’s semantic infrastructure.
Communities involved / affected / use
Distributed research groups, heritage authorities, educators and SMEs gain a standards‑aligned real‑time environment for inspection, training and decision logging that is immediately interoperable within ECCCH.
Expected timeline
Alpha (M12–M18): ATON + SKG persistence
Beta (M19–M30): role‑based tools, caching/replay
Production (M31–M42): scaling, CATALOG publishing
Contact
Framework: Athena RC (A. Koutsoudis) —
Online Collaborative Bibliographies Management Platform
Acronym: OCBMP
The Online Collaborative Bibliographies Management Platform is a web-based authoring and management environment designed to support the creation, enrichment, and long-term maintenance of annotated bibliographies in the cultural heritage domain. The platform addresses the fragmentation and manual effort currently involved in managing bibliographic resources by providing an integrated workspace where references, annotations, and linked cultural heritage objects can be collaboratively curated
The platform enables users to ingest bibliographic records from multiple sources, including existing repositories, digitised materials, and private collections, and to enrich them with semantic annotations aligned with established cultural heritage ontologies and controlled vocabularies. Bibliographic entries can be linked to digital cultural heritage assets such as 3D models, images, audiovisual material, and stratigraphic records, enabling bibliographies to function as structured, contextual knowledge artefacts rather than static lists of references.
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Overview
The Online Collaborative Bibliographies Management Platform is a web-based authoring and management environment designed to support the creation, enrichment, and long-term maintenance of annotated bibliographies in the cultural heritage domain. The platform addresses the fragmentation and manual effort currently involved in managing bibliographic resources by providing an integrated workspace where references, annotations, and linked cultural heritage objects can be collaboratively curated
The platform enables users to ingest bibliographic records from multiple sources, including existing repositories, digitised materials, and private collections, and to enrich them with semantic annotations aligned with established cultural heritage ontologies and controlled vocabularies. Bibliographic entries can be linked to digital cultural heritage assets such as 3D models, images, audiovisual material, and stratigraphic records, enabling bibliographies to function as structured, contextual knowledge artefacts rather than static lists of references.
Keywords
Annotated bibliographies, collaborative authoring, cultural heritage research
Feature list
Collaborative, web-based bibliography authoring with multi-user workflows
Ingestion of bibliographic data from heterogeneous sources and repositories
Semantic annotation using controlled vocabularies and cultural heritage ontologies
Linking bibliographic references to digital cultural heritage objects and datasets
Versioning, provenance tracking, and citation integrity management
Integration with AI-assisted enrichment and recommendation services
Interoperable data export and API-based access for reuse in external systems
User Experience
Eleni is a cultural heritage researcher working at a national library. She is preparing a study on late Byzantine manuscripts and needs to assemble an annotated bibliography that connects scholarly literature with digitised manuscript material and related conservation documentation. After logging into the platform using her institutional credentials, Eleni creates a new bibliography workspace and imports references from existing bibliographic databases and her personal reference manager.
As she reviews the imported records, the system suggests controlled vocabulary terms and relevant ontology concepts to semantically enrich each reference. Eleni links several bibliographic entries directly to digitised manuscript images and conservation reports already available through the Cloud. A colleague from another institution joins the workspace, reviews the annotations, and adds further references, with all changes automatically tracked and attributed.
When the bibliography is complete, Eleni exports it as a structured, machine-readable dataset and generates a formatted report for inclusion in a research publication. The annotated bibliography remains available in the Cloud, where it can be reused, cited, and extended by other researchers in future projects.
Why on the ECCCH?
Deploying the Online Collaborative Bibliographies Management Platform on the ECCCH provides essential technical advantages. The Cloud offers federated identity and access management, enabling secure collaboration across institutions and countries. Access to the ECCCH Knowledge Base allows bibliographic annotations to be mapped to shared, trusted vocabularies and ontologies, ensuring semantic interoperability.
By integrating with the ECCCH data and application layers, the platform can directly link bibliographic references to cultural heritage assets already stored in the Cloud, promoting FAIR principles and long-term sustainability. Hosting the platform within ECCCH also facilitates scalable storage, standardized APIs, and integration with other ECCCH tools and workflows, transforming annotated bibliographies into first-class, reusable knowledge resources within the European cultural heritage ecosystem.
Communities involved / affected / use
The platform primarily serves cultural heritage researchers, librarians, archivists, and documentation professionals involved in producing and managing bibliographic knowledge. It supports scholars in archaeology, history, conservation, and related humanities disciplines who require structured, context-aware bibliographies linked to primary cultural heritage data.
Cultural heritage institutions, including libraries, archives, and museums, benefit from standardized, interoperable bibliographic workflows that align with international standards and reporting requirements. Early-career researchers and students gain access to collaborative environments that support learning and best practices in bibliographic documentation. Through ECCCH integration, the platform also indirectly benefits infrastructure providers, policy makers, and digital heritage initiatives by improving the quality, reusability, and discoverability of bibliographic knowledge.
Expected timeline
Alpha version: mid-2027
Beta version: end of 2027
Revised / extended version: mid of 2028
The platform will begin using ECCCH Cloud services and infrastructure during the beta phase.
Contact
Contact persons: FORTH
Annotated Bibliography Authoring Assistant
Acronym: ABAA
The Annotated Bibliography Authoring Assistant is an AI-powered service designed to support cultural heritage professionals and researchers in the efficient creation, enrichment, and evaluation of annotated bibliographies. Building on advances in natural language processing and semantic technologies, the assistant automates time-consuming tasks such as reference discovery, metadata extraction, annotation drafting, and thematic classification, while keeping the user fully in control of scholarly decisions.
The assistant operates as an intelligent companion within bibliographic workflows, facilitating already analysed textual, visual, and audiovisual sources to suggest relevant references, generate preliminary annotations, and highlight semantic relationships between sources and cultural heritage objects. It supports multilingual and multiscript content, enabling the processing of historical documents, digitized manuscripts, and legacy bibliographic records that are not readily machine-readable.
Rather than replacing scholarly judgement, the tool is designed to augment it. All AI-generated suggestions are transparent, explainable, and editable, ensuring traceability and academic accountability.
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Overview
The Annotated Bibliography Authoring Assistant is an AI-powered service designed to support cultural heritage professionals and researchers in the efficient creation, enrichment, and evaluation of annotated bibliographies. Building on advances in natural language processing and semantic technologies, the assistant automates time-consuming tasks such as reference discovery, metadata extraction, annotation drafting, and thematic classification, while keeping the user fully in control of scholarly decisions.
The assistant operates as an intelligent companion within bibliographic workflows, facilitating already analysed textual, visual, and audiovisual sources to suggest relevant references, generate preliminary annotations, and highlight semantic relationships between sources and cultural heritage objects. It supports multilingual and multiscript content, enabling the processing of historical documents, digitized manuscripts, and legacy bibliographic records that are not readily machine-readable.
Rather than replacing scholarly judgement, the tool is designed to augment it. All AI-generated suggestions are transparent, explainable, and editable, ensuring traceability and academic accountability.
Keywords
AI-assisted authoring, annotated bibliographies, natural language processing, semantic enrichment, cultural heritage research
Feature list
AI-assisted discovery of relevant bibliographic references
Automated drafting of preliminary bibliographic annotations
Multilingual and multiscript text processing, including transliteration
Support for summarisation, relevance assessment, and source comparison
Explainable and editable AI suggestions
FAIR-compliant outputs suitable for reuse and citation
User Experience
Nikos is a doctoral researcher working on the history of bookbinding techniques in the Eastern Mediterranean. He is compiling an annotated bibliography that spans multiple languages and includes references from digitised catalogues, scanned articles, and unpublished reports. After uploading a set of digitised texts to the system, Nikos activates the Annotated Bibliography Authoring Assistant.
The assistant analyses the content, extracts bibliographic metadata, and suggests additional relevant publications from connected repositories. For each reference, it proposes a short annotation highlighting its relevance, methodology, and relationship to the research topic. Nikos reviews these suggestions, edits the annotations where needed, and assigns semantic tags drawn from established vocabularies.
As his bibliography grows, the assistant identifies thematic clusters and potential gaps in coverage, prompting Nikos to consider additional sources. The resulting annotated bibliography can be exported, shared with collaborators, or directly linked to related cultural heritage objects within the Cloud, significantly reducing the time spent on manual bibliographic work.
Why on the ECCCH?
Hosting the Annotated Bibliography Authoring Assistant on the ECCCH enables secure, scalable, and interoperable access to AI-powered services across institutions. The ECCCH provides the computational infrastructure required for advanced language processing, as well as federated authentication to support cross-border collaboration.
Crucially, integration with the ECCCH Knowledge Base allows the assistant to ground its suggestions in trusted vocabularies, ontologies, and linked cultural heritage data. By operating directly on bibliographic and heritage resources stored in the Cloud, the assistant ensures that generated annotations remain context-aware, semantically aligned, and FAIR-compliant. ECCCH deployment also facilitates integration with other Cloud-based tools, embedding AI-assisted bibliography authoring within end-to-end cultural heritage research workflows.
Communities involved / affected / use
The tool primarily benefits cultural heritage researchers, librarians, archivists, and documentation specialists engaged in scholarly research and knowledge production. It is particularly valuable for users working with large, heterogeneous, or multilingual bibliographic corpora, including early-career researchers and doctoral candidates.
Cultural heritage institutions gain from improved efficiency and consistency in bibliographic documentation, while research infrastructures and digital heritage initiatives benefit from higher-quality, semantically enriched bibliographic data. Through ECCCH integration, the assistant also supports educators, trainers, and capacity-building initiatives by lowering barriers to advanced bibliographic practices.
Expected timeline
Alpha version: mid 2027
Beta version: end 2027
Revised / extended version: end of 202
Contact
Contact persons: OKFGR
Retro-Digitised Content Parsers
Acronym: RCP
The Retro-Digitised Content Parsers are a set of specialised tools designed to transform heterogeneous, legacy, and non–machine-readable cultural heritage sources into structured, semantically enriched digital resources. The parsers address a critical bottleneck in cultural heritage research and documentation: the vast amount of knowledge locked in scanned documents, historical manuscripts and other retro-digitised materials.
The tools support advanced digitisation workflows, including optical character recognition (OCR) for printed and handwritten texts, multiscript and multilingual text extraction and quality assessment of recognition outputs. In addition to producing machine-readable content, the parsers generate paradata that document the digitisation process, uncertainty levels, and transformations applied to the source material.
By aligning extracted content with controlled vocabularies and semantic models, the parsers enable downstream services such as annotated bibliography creation, archival documentation, and narrative generation. Designed for integration with the European Collaborative Cloud for Cultural Heritage (ECCCH), the tools ensure that previously inaccessible or fragmented sources can be systematically ingested, reused, and linked within interoperable cultural heritage workflows.
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Overview
The Retro-Digitised Content Parsers are a set of specialised tools designed to transform heterogeneous, legacy, and non–machine-readable cultural heritage sources into structured, semantically enriched digital resources. The parsers address a critical bottleneck in cultural heritage research and documentation: the vast amount of knowledge locked in scanned documents, historical manuscripts and other retro-digitised materials.
The tools support advanced digitisation workflows, including optical character recognition (OCR) for printed and handwritten texts, multiscript and multilingual text extraction and quality assessment of recognition outputs. In addition to producing machine-readable content, the parsers generate paradata that document the digitisation process, uncertainty levels, and transformations applied to the source material.
By aligning extracted content with controlled vocabularies and semantic models, the parsers enable downstream services such as annotated bibliography creation, archival documentation, and narrative generation. Designed for integration with the European Collaborative Cloud for Cultural Heritage (ECCCH), the tools ensure that previously inaccessible or fragmented sources can be systematically ingested, reused, and linked within interoperable cultural heritage workflows.
Keywords
Retro-digitisation, OCR, multiscript processing, cultural heritage data enrichment
Feature list
OCR for printed and handwritten historical documents
Multilingual and multiscript text extraction and normalisation
Quality assessment and confidence scoring of recognition results
Generation of paradata documenting digitisation and processing steps
Semantic enrichment using controlled vocabularies and ontologies
Integration with bibliographic and archival authoring tools
FAIR-compliant outputs suitable for long-term reuse
User Experience
Maria is an archivist working with a collection of early 20th-century excavation reports and field notebooks that have been digitised as scanned images and handwritten transcriptions of oral testimonies. While the materials are available digitally, they are not searchable or interoperable with modern documentation systems.
Using the Retro-Digitised Content Parsers, Maria uploads the scanned documents to the system. The parsers extract textual content from handwritten notes and transcribed spoken testimonies and automatically assess the quality of the results, flagging uncertain passages for review. The system generates structured metadata and links recognised entities, such as places, dates, and persons, to shared vocabularies.
Once processing is complete, the extracted content becomes searchable and can be directly reused in annotated bibliographies, archival records, and reports. What was once a static digital archive is transformed into an interoperable knowledge resource within the Cloud.
Why on the ECCCH?
Deploying the parsers on the ECCCH enables scalable processing of computationally intensive digitisation tasks, such as OCR, using shared Cloud infrastructure. The ECCCH provides secure access to storage and computing resources while supporting federated identity and controlled access to sensitive or restricted materials.
Integration with the ECCCH Knowledge Base allows extracted entities and metadata to be aligned with trusted vocabularies and ontologies, ensuring interoperability across tools and institutions. By storing both processed outputs and paradata within the Cloud, the ECCCH supports transparency, reproducibility, and long-term preservation of digitisation workflows, turning legacy materials into FAIR digital assets.
Communities involved / affected / use
The parsers primarily benefit archivists, librarians, archaeologists, and cultural heritage researchers working with legacy and digitised collections. Institutions responsible for large-scale digitisation initiatives gain tools to systematically unlock and reuse historical documentation and audiovisual archives.
Researchers and students benefit from improved access to searchable, structured content derived from previously opaque sources. The tools also support downstream communities, including digital humanities scholars and infrastructure providers, by supplying high-quality, interoperable data that can be integrated into broader ECCCH services and workflows.
Expected timeline
Alpha version: September 2026
Beta version: start of 2027
Revised / extended version: mid of 2027
Contact
Contact persons: FORTH
Multimodal Content Analysis and Classification Service
Acronym: MCACS
The Multimodal Content Analysis and Classification Service is an AI-enabled service designed to analyse, classify, and semantically enrich heterogeneous cultural heritage content, including text, images, and structured metadata. The service supports the creation of high-quality annotations and classifications that enable discovery, reuse, and contextualisation of cultural heritage resources across disciplines.
By combining natural language processing, the service identifies entities, events, concepts, and relationships within and across different media types. It supports domain-specific analysis tasks such as bibliographic classification, thematic tagging, event and actor recognition, and controlled vocabulary assignment. The service is designed to work with both born-digital content and outputs generated by retro-digitisation workflows.
The service acts as a core analytical layer for multiple ARXIVE tools, feeding enriched metadata into bibliographic authoring, archival documentation, visualization, and narrative generation services. Integrated with the European Collaborative Cloud for Cultural Heritage (ECCCH), it ensures that analytical outputs are interoperable, traceable, and compliant with FAIR principles.
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Overview
The Multimodal Content Analysis and Classification Service is an AI-enabled service designed to analyse, classify, and semantically enrich heterogeneous cultural heritage content, including text, images, and structured metadata. The service supports the creation of high-quality annotations and classifications that enable discovery, reuse, and contextualisation of cultural heritage resources across disciplines.
By combining natural language processing, the service identifies entities, events, concepts, and relationships within and across different media types. It supports domain-specific analysis tasks such as bibliographic classification, thematic tagging, event and actor recognition, and controlled vocabulary assignment. The service is designed to work with both born-digital content and outputs generated by retro-digitisation workflows.
The service acts as a core analytical layer for multiple ARXIVE tools, feeding enriched metadata into bibliographic authoring, archival documentation, visualization, and narrative generation services. Integrated with the European Collaborative Cloud for Cultural Heritage (ECCCH), it ensures that analytical outputs are interoperable, traceable, and compliant with FAIR principles.
Keywords
Multimodal analysis, AI classification, semantic enrichment, content understanding, cultural heritage data
Feature list
Multimodal analysis of text and images
Entity, event, and concept recognition across media types
Automated thematic classification using controlled vocabularies
Bibliographic metadata extraction and subject classification
Support for multilingual and multiscript content analysis
Confidence scoring and explainability for analytical outputs
Integration with semantic models and knowledge graphs
Reusable APIs for downstream ECCCH tools and services
User Experience
Andreas is a researcher analysing a mixed collection of excavation reports, photographs, and short video recordings from past archaeological campaigns. After uploading the materials to the system, he activates the Multimodal Content Analysis and Classification Service.
The service processes text to identify places, periods, and object types. It automatically assigns thematic tags and links recognised entities to shared vocabularies used within the Cloud.
Andreas reviews the results, adjusts classifications where necessary, and approves the enriched metadata. The processed content is then immediately usable within other tools, such as annotated bibliography authoring, interactive visualisation, and report generation. The service significantly reduces manual classification effort while ensuring consistent, semantically aligned descriptions across the dataset.
Why on the ECCCH?
The ECCCH provides the computational capacity required for large-scale multimodal analysis and ensures secure access to diverse cultural heritage datasets. Hosting the service within the Cloud allows analysis to be performed close to the data, reducing duplication and supporting scalable workflows.
Integration with the ECCCH Knowledge Base ensures that classifications and annotations are grounded in trusted vocabularies and shared semantic models. By exposing results through standard APIs, the service enables consistent reuse across ECCCH tools, fostering interoperability and reducing fragmentation in analytical approaches across institutions and projects.
Communities involved / affected / use
The service supports cultural heritage researchers, archivists, librarians, and documentation specialists who work with complex, heterogeneous datasets. It is particularly relevant for professionals dealing with large-scale collections that require systematic classification and enrichment.
Digital humanities researchers and infrastructure providers benefit from consistent, machine-actionable metadata that supports advanced search, analysis, and visualisation. Through ECCCH integration, the service also supports training, capacity-building, and the development of new applications that build on enriched cultural heritage data.
Expected timeline
Alpha version: end of 2026
Beta version: mid of 2027
Revised / extended version: end of 2027
Contact
Contact persons: FHG
Interactive Visualization and Annotation Platform
Acronym: IVAP
The Interactive Visualization and Annotation Platform is a web-based environment that enables cultural heritage professionals to explore, visualise, and annotate heterogeneous cultural heritage data in an integrated and semantically enriched workspace. The platform supports the interactive examination of digital cultural heritage assets, including 3D models, images, stratigraphic data, and associated metadata, providing a unified interface for documentation and analysis.
The platform is designed to support granular, context-aware annotations that can be linked to specific components of digital assets, such as areas of a 3D model, stratigraphic layers, or regions within images. Annotations are semantically mapped using established ontologies and controlled vocabularies, ensuring interoperability and reuse across tools and institutions.
By combining advanced visualisation techniques with collaborative workflows, the platform enables multiple users to contribute annotations, track changes, and explore relationships between assets, bibliographic references, and narratives. Integrated with the European Collaborative Cloud for Cultural Heritage (ECCCH), the platform acts as a central interface for interacting with semantically enriched digital twins and archival documentation.
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Overview
The Interactive Visualization and Annotation Platform is a web-based environment that enables cultural heritage professionals to explore, visualise, and annotate heterogeneous cultural heritage data in an integrated and semantically enriched workspace. The platform supports the interactive examination of digital cultural heritage assets, including 3D models, images, stratigraphic data, and associated metadata, providing a unified interface for documentation and analysis.
The platform is designed to support granular, context-aware annotations that can be linked to specific components of digital assets, such as areas of a 3D model, stratigraphic layers, or regions within images. Annotations are semantically mapped using established ontologies and controlled vocabularies, ensuring interoperability and reuse across tools and institutions.
By combining advanced visualisation techniques with collaborative workflows, the platform enables multiple users to contribute annotations, track changes, and explore relationships between assets, bibliographic references, and narratives. Integrated with the European Collaborative Cloud for Cultural Heritage (ECCCH), the platform acts as a central interface for interacting with semantically enriched digital twins and archival documentation.
Keywords
Interactive visualisation, semantic annotation, 3D cultural heritage, collaborative documentation, digital twins
Feature list
Interactive visualisation of 3D models, images, and stratigraphic data
Granular annotation linked to specific asset components
Semantic mapping of annotations using cultural heritage ontologies
Support for collaborative, multi-user annotation workflows
Versioning and provenance tracking for annotations
Integration with bibliographic and archival metadata
Offline-first support with synchronisation to the Cloud
Export and reuse of annotated data through standard APIs (RDF, SPARQL)
User Experience
Sofia is an archaeologist documenting a Roman mosaic uncovered during an excavation. Using the Interactive Visualization and Annotation Platform, she opens a high-resolution 3D model of the mosaic and navigates through its layers and associated metadata. She adds annotations directly to specific areas, describing material characteristics, conservation issues, and stratigraphic relationships.
A colleague working remotely accesses the same workspace through the Cloud, reviews Sofia’s annotations, and adds comparative references linked to similar mosaics documented in other collections. All contributions are versioned and attributed, allowing the team to track the evolution of interpretations over time.
Once documentation is complete, the annotated model can be reused to generate reports, support conservation planning, or be linked to annotated bibliographies and narratives. The platform enables a shared, transparent, and semantically grounded documentation process that replaces fragmented and disconnected workflows.
Why on the ECCCH?
Hosting the platform on the ECCCH enables seamless access to large digital assets, such as high-resolution 3D models, using shared storage and delivery services. The ECCCH provides federated identity and access management, allowing secure collaboration across institutions and national boundaries.
Integration with the ECCCH Knowledge Base ensures that annotations are grounded in shared vocabularies and semantic models, supporting interoperability and long-term reuse. By operating directly within the Cloud, the platform allows annotations and enriched digital twins to become first-class resources that can be accessed, cited, and extended by other ECCCH tools and services.
Communities involved / affected / use
The platform primarily serves archaeologists, conservators, curators, and cultural heritage researchers involved in the documentation and analysis of physical and digital heritage assets. It supports professionals working in fieldwork, conservation-restoration, and collection management contexts.
Museums, archives, and cultural heritage institutions benefit from standardized, interoperable annotation workflows aligned with international documentation practices. Students, early-career professionals, and digital heritage researchers gain access to advanced visualisation tools that support learning, experimentation, and interdisciplinary collaboration within the ECCCH ecosystem.
Expected timeline
Alpha version: June 2027
Beta version: October 2028
Revised / extended version: mid 2028
Contact
Contact persons: LUH
Reporting and Narrative Generation Tools
Acronym: RNGT
The Reporting and Narrative Generation Tools are a suite of applications designed to support the creation of structured reports, narratives, and dissemination outputs based on semantically enriched cultural heritage data. The tools enable cultural heritage professionals to transform complex archival records, annotations, and bibliographic resources into coherent textual and visual outputs tailored to different audiences and regulatory contexts.
The suite includes a flexible template engine, a collaborative authoring environment, and automated content generation components that draw directly on metadata, annotations, and linked digital assets stored in the Cloud. Reports can be generated for diverse purposes, such as excavation documentation, conservation records, research publications, and public-facing narratives, while ensuring consistency with institutional and national reporting requirements.
By leveraging semantic models and linked data, the tools ensure that generated narratives remain traceable to their underlying sources, preserving provenance and citation integrity. Integrated with the European Collaborative Cloud for Cultural Heritage (ECCCH), the suite supports interoperable, reusable, and FAIR-compliant reporting workflows.
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Overview
The Reporting and Narrative Generation Tools are a suite of applications designed to support the creation of structured reports, narratives, and dissemination outputs based on semantically enriched cultural heritage data. The tools enable cultural heritage professionals to transform complex archival records, annotations, and bibliographic resources into coherent textual and visual outputs tailored to different audiences and regulatory contexts.
The suite includes a flexible template engine, a collaborative authoring environment, and automated content generation components that draw directly on metadata, annotations, and linked digital assets stored in the Cloud. Reports can be generated for diverse purposes, such as excavation documentation, conservation records, research publications, and public-facing narratives, while ensuring consistency with institutional and national reporting requirements.
By leveraging semantic models and linked data, the tools ensure that generated narratives remain traceable to their underlying sources, preserving provenance and citation integrity. Integrated with the European Collaborative Cloud for Cultural Heritage (ECCCH), the suite supports interoperable, reusable, and FAIR-compliant reporting workflows.
Keywords
Report generation, digital narratives, semantic reporting, cultural heritage documentation, collaborative authoring
Feature list
Template-based report and narrative generation
Collaborative authoring with version control and role management
Automated content assembly from linked metadata and annotations
Support for regulatory and institutional reporting formats
Integration of text, images, and 3D visualisations
Export to multiple dissemination formats
Interoperable outputs suitable for long-term reuse
User Experience
João is a museum archaeologist responsible for producing an official excavation report following national heritage regulations. Using the Reporting and Narrative Generation Tools, he selects a predefined report template aligned with institutional requirements. The system automatically populates sections with excavation metadata, stratigraphic descriptions, annotated images, and bibliographic references drawn from the Cloud.
João collaborates with colleagues who review and refine specific sections, adding interpretative commentary and visual material where needed. For a broader audience, he creates a second narrative version of the report that combines technical content with explanatory text and interactive visualisations.
Once finalised, the reports are exported in the required formats and archived within the Cloud, where they remain linked to the underlying data and assets. The tools significantly reduce manual effort while ensuring transparency, consistency, and reuse.
Why on the ECCCH?
Deploying the reporting tools on the ECCCH enables direct access to semantically enriched data, annotations, and digital assets without duplication or manual data transfer. The Cloud provides shared storage, identity management, and API services that support collaborative authoring across institutions.
Integration with the ECCCH Knowledge Base ensures that narratives and reports are grounded in shared vocabularies and semantic structures, enhancing interoperability and comparability across projects. By hosting reporting workflows within the Cloud, ECCCH supports the long-term preservation, reuse, and citation of narrative outputs alongside the data that underpin them.
Communities involved / affected / use
The tools serve archaeologists, conservators, curators, librarians, and documentation specialists responsible for producing technical and narrative outputs. Cultural heritage institutions benefit from standardized, efficient reporting workflows that align with legal and professional requirements.
Researchers and educators gain access to reusable narrative outputs for teaching and dissemination, while policy makers and heritage managers benefit from transparent, traceable documentation to support decision-making. Through ECCCH integration, the tools also support public engagement initiatives by enabling the creation of accessible narratives based on authoritative data.
Expected timeline
Alpha version: mid of 2027
Beta version: end of 2027
Revised / extended version: mid of 2028
Contact
Contact persons: OKFNGR
Smart Archival Assistance System
Acronym: SAAS
The Smart Archival Assistance System is an intelligent support service designed to enhance the quality, consistency, and efficiency of cultural heritage archival workflows. The system provides context-aware assistance throughout the documentation lifecycle, helping professionals validate, enrich, and maintain archival records and annotations linked to cultural heritage objects.
By combining machine learning techniques with semantic technologies, the system analyses archival content to suggest improvements, detect inconsistencies, and highlight missing or incomplete information. It supports tasks such as metadata quality checks, validation against controlled vocabularies, provenance verification, and contextual recommendations based on related assets and bibliographic references.
The system operates as a non-intrusive assistant integrated into existing tools, offering recommendations and alerts rather than enforcing automated decisions. All suggestions are explainable and traceable, preserving professional accountability. Integrated within the European Collaborative Cloud for Cultural Heritage (ECCCH), the Smart Archival Assistance System contributes to sustainable, high-quality archival practices across institutions.
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Overview
The Smart Archival Assistance System is an intelligent support service designed to enhance the quality, consistency, and efficiency of cultural heritage archival workflows. The system provides context-aware assistance throughout the documentation lifecycle, helping professionals validate, enrich, and maintain archival records and annotations linked to cultural heritage objects.
By combining machine learning techniques with semantic technologies, the system analyses archival content to suggest improvements, detect inconsistencies, and highlight missing or incomplete information. It supports tasks such as metadata quality checks, validation against controlled vocabularies, provenance verification, and contextual recommendations based on related assets and bibliographic references.
The system operates as a non-intrusive assistant integrated into existing tools, offering recommendations and alerts rather than enforcing automated decisions. All suggestions are explainable and traceable, preserving professional accountability. Integrated within the European Collaborative Cloud for Cultural Heritage (ECCCH), the Smart Archival Assistance System contributes to sustainable, high-quality archival practices across institutions.
Keywords
Archival assistance, quality control, semantic validation, machine learning, cultural heritage documentation
Feature list
Context-aware recommendations during archival workflows
Automated metadata completeness and consistency checks
Validation against controlled vocabularies and ontologies
Provenance and version integrity verification
Detection of missing links and potential related resources
Explainable and user-controllable assistance mechanisms
Integration with bibliographic and annotation tools
Quality metrics and reporting for archival datasets
User Experience
Anna is a conservator documenting treatment records for a collection of rare manuscripts. As she enters metadata and annotations, the Smart Archival Assistance System runs in the background, analysing her inputs. It alerts her that a required provenance field is missing and suggests controlled vocabulary terms that align with institutional standards.
When Anna links a bibliographic reference to a conservation intervention, the system recommends additional related studies based on similar treatments documented in the Cloud. She reviews the suggestions, accepts some, and dismisses others, retaining full control over the record.
At the end of the process, Anna receives a summary report highlighting data quality indicators and unresolved issues. The system helps her produce a consistent, high-quality archival record without disrupting her professional workflow.
Why on the ECCCH?
Deploying the Smart Archival Assistance System on the ECCCH enables access to shared semantic resources, validation services, and cross-institutional knowledge required for effective quality control. The Cloud provides the infrastructure needed to analyse archival data at scale while respecting access controls and institutional boundaries.
Integration with the ECCCH Knowledge Base allows the system to validate records against trusted vocabularies and to identify relationships across datasets hosted in the Cloud. By embedding quality assistance within ECCCH workflows, the system supports the creation of reliable, interoperable archival data that can be reused and sustained over time.
Communities involved / affected / use
The system primarily supports archivists, conservators, librarians, and documentation professionals responsible for maintaining high-quality cultural heritage records. Cultural heritage institutions benefit from improved consistency, compliance, and long-term usability of archival data.
Researchers and infrastructure providers gain access to more reliable and interoperable datasets, enabling advanced analysis and reuse. Through ECCCH integration, the system also supports training and capacity-building by reinforcing best practices in archival documentation.
Expected timeline
Alpha version: start of 2028
Beta version: mid of 2028
Revised / extended version: end of project
Contact
Contact persons: FHG
Knowledge Infrastructure and FAIR Data Management Service
Acronym: KIFDMS
The Knowledge Infrastructure and FAIR Data Management Service provides the foundational semantic and data management backbone that enables ARXIVE tools to operate as interoperable, sustainable services within the European Collaborative Cloud for Cultural Heritage (ECCCH). The service delivers a coherent framework for representing, storing, validating, and interlinking cultural heritage data, metadata, and paradata across diverse domains and institutions.
The service implements extensions of established cultural heritage standards, such as CIDOC CRM, and aligns them with FAIR principles to support consistent representation, provenance tracking, and versioning of cultural heritage objects and their digital twins. It supports the ingestion, reconciliation, and synchronisation of data from heterogeneous repositories, ensuring that knowledge produced by different tools and workflows remains connected and reusable over time.
Rather than acting as a user-facing application, the service underpins all ARXIVE tools by providing shared semantic artefacts, APIs, validation mechanisms, and quality control processes. Integrated with ECCCH infrastructure, it ensures that cultural heritage knowledge produced within ARXIVE is discoverable, interoperable, and sustainably managed.
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Overview
The Knowledge Infrastructure and FAIR Data Management Service provides the foundational semantic and data management backbone that enables ARXIVE tools to operate as interoperable, sustainable services within the European Collaborative Cloud for Cultural Heritage (ECCCH). The service delivers a coherent framework for representing, storing, validating, and interlinking cultural heritage data, metadata, and paradata across diverse domains and institutions.
The service implements extensions of established cultural heritage standards, such as CIDOC CRM, and aligns them with FAIR principles to support consistent representation, provenance tracking, and versioning of cultural heritage objects and their digital twins. It supports the ingestion, reconciliation, and synchronisation of data from heterogeneous repositories, ensuring that knowledge produced by different tools and workflows remains connected and reusable over time.
Rather than acting as a user-facing application, the service underpins all ARXIVE tools by providing shared semantic artefacts, APIs, validation mechanisms, and quality control processes. Integrated with ECCCH infrastructure, it ensures that cultural heritage knowledge produced within ARXIVE is discoverable, interoperable, and sustainably managed.
Keywords
Knowledge infrastructure, FAIR data management, semantic interoperability, cultural heritage ontologies, data integration
Feature list
Implementation and extension of cultural heritage ontologies and vocabularies
FAIR-compliant data, metadata, and paradata management
Provenance tracking, versioning, and citation integrity mechanisms
Data ingestion, reconciliation, and synchronisation pipelines
Validation and quality control services for structured knowledge
APIs for interoperable access across ECCCH tools and services
Alignment with ECCCH data models and integration guidelines
Support for long-term discoverability and reuse
User Experience
Kostas is a digital heritage infrastructure specialist responsible for integrating new datasets from a national archive into the ECCCH ecosystem. Using the Knowledge Infrastructure and FAIR Data Management Service, he configures ingestion pipelines that map the archive’s metadata to shared semantic models and controlled vocabularies.
The service validates incoming data, highlights inconsistencies, and assigns persistent identifiers and provenance metadata. Once ingested, the datasets become discoverable through ECCCH services and immediately usable by visualization, annotation, and reporting tools without additional transformation.
Although Kostas does not interact with a traditional user interface, the service provides dashboards and logs that allow him to monitor data quality, synchronisation status, and long-term integrity. The infrastructure ensures that newly integrated knowledge remains interoperable and sustainable within the Cloud.
Why on the ECCCH?
The ECCCH provides the necessary shared infrastructure for hosting and sustaining a pan-European knowledge layer for cultural heritage. Deploying the Knowledge Infrastructure and FAIR Data Management Service within ECCCH ensures alignment with common data models, identity management, and governance mechanisms.
By operating directly within the Cloud, the service enables consistent validation, discovery, and reuse of cultural heritage knowledge across tools and institutions. ECCCH hosting also supports long-term sustainability by integrating storage, APIs, and monitoring services, ensuring that semantic artefacts and curated data remain accessible beyond individual project lifecycles.
Communities involved / affected / use
The service primarily serves developers, infrastructure providers, and technical teams responsible for integrating and maintaining cultural heritage data within ECCCH. Cultural heritage institutions benefit indirectly through improved interoperability, data quality, and sustainability of their digital assets.
Researchers, archivists, and heritage professionals gain access to consistently structured, FAIR-compliant data that can be reused across tools and projects. Policy makers and infrastructure coordinators benefit from a transparent, standards-based knowledge layer that supports long-term governance and cross-border collaboration.
Expected timeline
Alpha version: start of 2027
Beta version: mid of 2027
Revised / extended version: end of 2027
Contact
Contact persons: FHG
Simulation models of windpipes and traditional musical instruments: airflow calculation, parameterization and data generation.
Acronym: TK1
Development of Finite Element Method (FEM) and Computational Fluid Dynamics (CFD) simulation models of windpipes and traditional music instruments as well as parameterisation of the simulation results for efficient and generalizable data generation until the point to make the simulations audible (auralization). This toolkit focuses on simulating windpipes and traditional organs through three key aspects. First, it utilizes FEM and CFD for frequency, amplitude and directivity modelling. Second, it develops a parameterization approach that allows for faster data generation across various pipe geometries, which can later be adapted into AI-based models. Third, it integrates single pipe directivities to a body-organ directivity for fast auralization algorithms. A complete organ sound simulation workflow for wide sound sources in historical rooms will be ready, implementing the new advances into the existing state-of-the art procedures. Fourth, it incorporates material aging into the simulation to estimate the change in sound quality.
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Overview
Development of Finite Element Method (FEM) and Computational Fluid Dynamics (CFD) simulation models of windpipes and traditional music instruments as well as parameterisation of the simulation results for efficient and generalizable data generation until the point to make the simulations audible (auralization). This toolkit focuses on simulating windpipes and traditional organs through three key aspects. First, it utilizes FEM and CFD for frequency, amplitude and directivity modelling. Second, it develops a parameterization approach that allows for faster data generation across various pipe geometries, which can later be adapted into AI-based models. Third, it integrates single pipe directivities to a body-organ directivity for fast auralization algorithms. A complete organ sound simulation workflow for wide sound sources in historical rooms will be ready, implementing the new advances into the existing state-of-the art procedures. Fourth, it incorporates material aging into the simulation to estimate the change in sound quality.
Keywords
Simulation, airflow calculation, parameterization, auralization, windpipes
Feature list
Finite Element Method
Computational Fluid Dynamics
Simulation models of windpipes and traditional music instruments
Audible simulations (auralization)
Changes in sound quality
User Experience
Maria is an organ conservator preparing a restoration plan for a 19th‑century church organ. She needs to understand how different interventions on the pipes will affect the instrument’s sound before any physical change is made. Maria opens TK1 and loads the digital model of the organ, including geometry, materials, and current condition of the windpipes. She starts by selecting a single pipe and runs a simulation of the airflow and acoustic response. TK1 uses FEM and CFD models in the background, but Maria only sees intuitive controls: pipe dimensions, wind pressure, and material properties. She adjusts these parameters and listens to the auralized sound, comparing variants side by side. TK1 highlights changes in frequency balance and perceived timbre, helping her identify which options preserve the historical character. Next, Maria activates the “aging” module to explore how further material degradation would alter the sound over coming decades. She generates a set of “future” scenarios that support her conservation report. Finally, she switches to full-organ mode. TK1 integrates the directivity of all individual pipes and simulates the organ in a 3D model of the church.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK1 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK1 will be useful for church organ builders, craftsmen, church organ conservators for restoration, church organ musicians, church organ owners, any interested party in reusing the toolkit in similar musical instruments, and the creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
Fraunhofer (Florian Klein: , Josep Llorca-Bofi)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
Physical - Virtual Restoration of Cultural Heritage Musical Instruments
Acronym: TK2
Recreating the original sound and appearance of cultural heritage musical instruments by physical model reconstruction based on digitization of artifacts, simulations, and craftsmanship. The toolkit will aim towards the recreation of the original appearance of cultural heritage musical instruments, such as the Hydraulis and the Pipe Organ, through digitization, craftsmanship, and physical model reconstruction. The process will involve historical research, artifact study, and documentation analysis to understand the instruments' original design and materials. Advanced imaging techniques, including 3D scanning and photogrammetry, will facilitate precise digital modelling, while CAD simulations will ensure accurate physical and acoustic properties. Prototyping through 3D printing, acoustic testing, and iterative refinement will guarantee authenticity. The toolkit will try to integrate comprehensive documentation, user-friendly software, and training modules to bridge digital reconstruction with traditional craftsmanship. Dissemination efforts will include workshops, open-access resources, and community engagement to ensure broad applicability. A sustainability plan will be incorporated to refine and preserve reconstructed instruments. This approach will try to offer a holistic solution for cultural heritage preservation, ensuring the revival and continued study of historical musical instruments.
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Overview
Recreating the original sound and appearance of cultural heritage musical instruments by physical model reconstruction based on digitization of artifacts, simulations, and craftsmanship. The toolkit will aim towards the recreation of the original appearance of cultural heritage musical instruments, such as the Hydraulis and the Pipe Organ, through digitization, craftsmanship, and physical model reconstruction. The process will involve historical research, artifact study, and documentation analysis to understand the instruments' original design and materials. Advanced imaging techniques, including 3D scanning and photogrammetry, will facilitate precise digital modelling, while CAD simulations will ensure accurate physical and acoustic properties. Prototyping through 3D printing, acoustic testing, and iterative refinement will guarantee authenticity. The toolkit will try to integrate comprehensive documentation, user-friendly software, and training modules to bridge digital reconstruction with traditional craftsmanship. Dissemination efforts will include workshops, open-access resources, and community engagement to ensure broad applicability. A sustainability plan will be incorporated to refine and preserve reconstructed instruments. This approach will try to offer a holistic solution for cultural heritage preservation, ensuring the revival and continued study of historical musical instruments.
Keywords
Reconstruction, sound recreation, digitization, craftsmanship, materials
Feature list
Recreation of original sound
Reconstruction of original appearance
Digitization of artifacts, simulations, and craftsmanship
Advanced imaging techniques
Prototyping through 3D printing, acoustic testing, and iterative refinement
User Experience
Anna is an organ conservator preparing to restore a historic pipe organ. She signs into the TK2 environment and opens the project workspace for her instrument. Guided by a step‑by‑step wizard, she uploads high‑resolution photos, existing 3D scans, and archival drawings. TK2 automatically aligns these inputs and generates an initial 3D model of the organ’s case, pipes, and key mechanical parts. In the next phase, Anna collaborates with Marco, a craftsman. Together they explore the virtual model, inspecting damaged or missing elements. Using the toolkit’s editing tools, they adjust materials, dimensions, and surface details to match surviving documentation and comparable instruments. TK2 runs acoustic simulations in the background and lets them listen to “draft” sounds of the reconstructed pipes, highlighting sections where geometry or materials need refinement. Once satisfied, Anna exports optimized components for 3D printing and CNC fabrication. In the workshop, Marco uses these outputs as precise guides, combining printed prototypes with traditional woodworking and metalworking. They periodically record sound samples from test assemblies and feed them back into TK2, where updated simulations confirm how closely the physical instrument matches the virtual model. Later, Anna publishes the full workflow—data, models, and documentation—through the ECCCH interface. Students, organ builders, and musicians can explore the digital twin, listen to the reconstructed sound, and reuse TK2’s templates for other historical instruments.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK2 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK2 will be useful for organ builders, craftsmen, organ conservators for restoration, organ musicians, organ owners, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
International Hellenic University (Dimitrios Tzetzis)
Luthieros (Nikolaos Koumartzis)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
Acoustic Profile Digitization of Architectural Spaces
Acronym: TK3
Capturing and modelling the acoustic profiles of architectural spaces using advanced techniques such as directional impulse responses and ambisonic recordings as well as autonomous measurements using a robotic platform. Provision of the necessary data for accurate simulations, supporting applications in cultural heritage, immersive auralization, and acoustic parameter analysis and research. This toolkit enables the digitization of the acoustic characteristics of architectural spaces, capturing how sound sources dynamically interact with their surroundings. The process involves the collection and analysis of directional impulse responses at a large number of spatially dense points in the environment. Alternatively, it can model the space using geometric properties and wall absorption and scattering profiles, which can then be used to synthesize directional impulse responses. This data provides a comprehensive understanding of the sound propagation, reflections, and reverberation patterns unique to the environment, enabling accurate simulations for cultural heritage preservation, virtual reconstructions, and immersive experiences.
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Overview
Capturing and modelling the acoustic profiles of architectural spaces using advanced techniques such as directional impulse responses and ambisonic recordings as well as autonomous measurements using a robotic platform. Provision of the necessary data for accurate simulations, supporting applications in cultural heritage, immersive auralization, and acoustic parameter analysis and research. This toolkit enables the digitization of the acoustic characteristics of architectural spaces, capturing how sound sources dynamically interact with their surroundings. The process involves the collection and analysis of directional impulse responses at a large number of spatially dense points in the environment. Alternatively, it can model the space using geometric properties and wall absorption and scattering profiles, which can then be used to synthesize directional impulse responses. This data provides a comprehensive understanding of the sound propagation, reflections, and reverberation patterns unique to the environment, enabling accurate simulations for cultural heritage preservation, virtual reconstructions, and immersive experiences.
Keywords
Acoustic profiles, capturing, digitization, architectural spaces, robotic platform, acoustic characteristics
Feature list
Capturing and modelling of the acoustic profiles of architectural spaces
Directional impulse responses
Ambisonic recordings
Autonomous measurements using a robotic platform
Comprehensive understanding of the sound propagation, reflections, and reverberation patterns unique to the environment
User Experience
Alice, an acoustic engineer collaborating with a cultural heritage project, arrives at a centuries-old basilica tasked with documenting its unique sound. Using the TK3 toolkit, she activates a robotic recording platform that autonomously moves across the nave, emitting controlled sound impulses. As the robot records directional impulse responses and ambisonic audio, Alice monitors the results in real time through the TK3 interface on her laptop. Each point in space captures the intricate dialogue between architecture and sound — how every column, vault, and surface colors the reverberation. Later, in her lab, Alice imports the collected data into the modelling environment. TK3 reconstructs a 3D acoustic model of the basilica, visualizing energy reflections and decay patterns across the space. She fine-tunes wall absorption and scattering coefficients, experimenting with simulation modes to test different restoration materials. The toolkit generates auralizations, allowing her to hear how music or speech would sound in the space under various conditions. Meanwhile, Ian, a digital heritage curator, uses Alice’s data to build an interactive virtual tour. Visitors online can experience the basilica’s authentic acoustics — walking virtually through spaces where sound realistically shifts and reverberates. TK3’s precise acoustic profiles make the difference between a silent model and a truly immersive heritage experience. Through TK3, professionals — from conservators and organ builders to researchers and creative producers — collaborate across disciplines, blending physical measurement, scientific modelling, and artistic interpretation. The result is a living digital portrait of sound within architecture, preserving not only what heritage looks like but how it feels to be heard within it.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK3 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK3 will be useful for church organ builders, craftsmen, church organ conservators for restoration, church organ musicians, church organ owners, managers of churches and chapels, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
University of Malaga (Arcadio Reyes-Lecuona)
Technische Universität Ilmenau (Stephan Werner)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
Long-term Acoustic Projections
Acronym: TK4
AI and computational models project sound quality over extended periods, simulating environmental and usage effects on acoustic properties of cultural heritage objects. Sensor-based monitoring tools for real-time data capture (temperature, humidity, etc), enabling ongoing evaluation of an object’s condition. This toolkit enables the simulation of long-term changes in the acoustic characteristics of architectural spaces due to environmental and structural evolution. By integrating historical data, material science, and acoustic measurements and modelling, it reconstructs past soundscapes and predicts future acoustic transformations. The toolkit minimizes the need for physical interventions in heritage sites, reducing risks to their structural integrity. It supports sustainable restoration practices by projecting how changes to architectural or environmental conditions may impact acoustics. Additionally, for collaborative projects like restoring churches with organs, it allows simulations that ensure historically accurate and efficient restoration efforts.
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Overview
AI and computational models project sound quality over extended periods, simulating environmental and usage effects on acoustic properties of cultural heritage objects. Sensor-based monitoring tools for real-time data capture (temperature, humidity, etc), enabling ongoing evaluation of an object’s condition. This toolkit enables the simulation of long-term changes in the acoustic characteristics of architectural spaces due to environmental and structural evolution. By integrating historical data, material science, and acoustic measurements and modelling, it reconstructs past soundscapes and predicts future acoustic transformations. The toolkit minimizes the need for physical interventions in heritage sites, reducing risks to their structural integrity. It supports sustainable restoration practices by projecting how changes to architectural or environmental conditions may impact acoustics. Additionally, for collaborative projects like restoring churches with organs, it allows simulations that ensure historically accurate and efficient restoration efforts.
Keywords
AI, computational models, simulation, environmental effects, usage effects, sound quality
Feature list
AI and computational models for sound quality over time
Simulation of environmental and usage effects on acoustic properties
Simulation of long-term changes in acoustic characteristics of architectural spaces
Reconstruction of past soundscapes
Prediction of future acoustic transformations
User Experience
Carol is an organ conservator preparing a restoration plan for a 17th‑century church organ. She logs into TK4 and selects the church from a shared project workspace. After uploading recent acoustic measurements and linking the live environmental sensor feed, she chooses a “10-year projection” scenario and defines possible interventions: cleaning pipes, adding dampers, installing new heating, or changing seating layouts. TK4’s dashboard presents her with interactive visualisations of how reverberation time, clarity, and tonal balance will evolve under each scenario. She listens to auralised audio samples that simulate future services and concerts in the church, comparing “current state,” “minimal intervention,” and “full restoration.” TK4 also overlays historical acoustic reconstructions, allowing her to contrast how the organ and space might have sounded in the 18th century with the projected sound in 2035. In a parallel workflow, Jonas, a church manager, accesses the same project to understand how different climate-control strategies will affect the organ and the congregation’s listening experience. He uses a guided “What if?” interface to adjust parameters such as winter heating schedules or maximum audience size. The system responds with easy-to-read scenarios and recommendations that balance conservation needs, energy use, and acoustic quality. Together, Carol and Jonas annotate the most promising scenarios and export a report summarising projections, audio examples, and suggested restoration steps. This report can be shared with organ builders, musicians, and funding bodies. Through this collaborative, scenario-based experience, TK4 helps users make confident, historically informed decisions with minimal physical intervention on the heritage site.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK4 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK4 will be useful for church organ builders, craftsmen, church organ conservators for restoration, church organ musicians, church organ owners, managers of churches and chapels, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
University of Malaga (Arcadio Reyes-Lecuona)
Technische Universität Ilmenau (Stephan Werner)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
Predictive Modelling for Material Deterioration and Sound Degradation
Acronym: TK5
AI models that predict material degradation based on historical data and environmental conditions help track the deterioration of objects like organs or ancient musical instruments. AI algorithms coupled with simulations that predict detuning based on environmental data (temperature, humidity, UV exposure, etc.) apply to dynamic objects like musical instruments. This toolkit enables predictive maintenance for musical instruments based on simulated acoustic data and environmental factors like temperature and humidity. It detects degradation patterns, predicts aging effects on sound quality, and informs proactive measures to mitigate environmental impacts. This approach also aids in material selection for new instruments, estimation of service intervals, and helps to predict maintenance costs. It also allows for reverse predictions of an instrument's original sound.
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Overview
AI models that predict material degradation based on historical data and environmental conditions help track the deterioration of objects like organs or ancient musical instruments. AI algorithms coupled with simulations that predict detuning based on environmental data (temperature, humidity, UV exposure, etc.) apply to dynamic objects like musical instruments. This toolkit enables predictive maintenance for musical instruments based on simulated acoustic data and environmental factors like temperature and humidity. It detects degradation patterns, predicts aging effects on sound quality, and informs proactive measures to mitigate environmental impacts. This approach also aids in material selection for new instruments, estimation of service intervals, and helps to predict maintenance costs. It also allows for reverse predictions of an instrument's original sound.
Keywords
Predictive modelling, material deterioration, sound degradation, AI, predictive maintenance, aging effects, sound quality, proactive measures, maintenance
Feature list
Predictive maintenance for musical instruments based on simulated acoustic data and environmental factors
Detection of degradation patterns
Prediction of aging effects on sound quality
Proactive measures to mitigate environmental impacts
Material selection for new instruments
Estimation of service intervals
Reverse predictions of an instrument's original sound
User Experience
Elena is a church organ conservator preparing to assess a 19th-century organ. She opens the TK5 interface, where she uploads environmental data collected from the church — temperature, humidity, and UV exposure — along with acoustic recordings taken over the past year. Within minutes, TK5’s AI engine analyzes patterns of material wear and tonal drift. The visual dashboard highlights areas most affected by humidity fluctuations, showing predicted deterioration curves for pipes and the gradual detuning of reed sections. Using these insights, Elena explores suggested maintenance actions and simulated outcomes. The toolkit recommends adjusting humidity control and scheduling a cleaning session within the next six months to prevent irreversible sound degradation. Elena exports the predictive maintenance report and shares it with the restoration team for planning. Elsewhere, Leon, an instrument maker designing a new harpsichord, uses TK5 differently. He compares potential wood types under varying climate conditions simulated in the system. The toolkit forecasts which materials will best preserve tonal stability over decades, helping him select components that ensure longevity and sound quality. Finally, Sofia, a museum curator, employs the “reverse sound prediction” feature to reconstruct the probable original sound of a centuries-old instrument for a digital exhibition. Visitors can experience the restored acoustic heritage through an immersive setup, made possible by TK5’s simulations. Across these scenarios, TK5 serves as both a diagnostic and creative tool — translating data into actionable insights that support preservation, innovation, and cultural storytelling.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK5 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK5 will be useful for church organ builders, craftsmen, church organ conservators for restoration, church organ musicians, church organ owners, managers of churches and chapels, museums, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
Fraunhofer (Florian Klein: , Josep Llorca-Bofi)
International Hellenic University (Dimitrios Tzetzis)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
Interactive XR Experiences with Spatialized Acoustics
Acronym: TK6
Virtual and Augmented Reality platforms allow users to interact with digital reconstructions of cultural heritage objects and their environments. This toolkit integrates 3D visual reconstructions of architectural spaces with corresponding spatialized acoustic environments, delivering highly immersive and interactive Extended Reality (XR) experiences. Users can navigate these reconstructions and experience dynamic, location-specific acoustics, creating a seamless fusion of auditory and visual realism. By leveraging advanced technologies like ambisonic recordings and real-time synchronization, the toolkit reproduces the unique acoustic properties of each space, tailored to user positions and movements. For example, visitors can explore a virtual church and perceive its acoustic characteristics from the altar, aisles, or pews, or experience how the organ and acoustics sounded in a different historical period, provided sufficient documentation exists. Additionally, it offers unique perspectives, such as simulating how an organist perceives the music from their position, enhancing educational and immersive storytelling applications. This dynamic integration supports cultural heritage preservation, academic study, and immersive storytelling, bridging historical environments with cutting-edge XR technologies.
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Overview
Virtual and Augmented Reality platforms allow users to interact with digital reconstructions of cultural heritage objects and their environments. This toolkit integrates 3D visual reconstructions of architectural spaces with corresponding spatialized acoustic environments, delivering highly immersive and interactive Extended Reality (XR) experiences. Users can navigate these reconstructions and experience dynamic, location-specific acoustics, creating a seamless fusion of auditory and visual realism. By leveraging advanced technologies like ambisonic recordings and real-time synchronization, the toolkit reproduces the unique acoustic properties of each space, tailored to user positions and movements. For example, visitors can explore a virtual church and perceive its acoustic characteristics from the altar, aisles, or pews, or experience how the organ and acoustics sounded in a different historical period, provided sufficient documentation exists. Additionally, it offers unique perspectives, such as simulating how an organist perceives the music from their position, enhancing educational and immersive storytelling applications. This dynamic integration supports cultural heritage preservation, academic study, and immersive storytelling, bridging historical environments with cutting-edge XR technologies.
Keywords
3D reconstruction, spatialized acoustic environments, immersive experience, extended reality, auditory realism, ambisonic recordings, real-time synchronization, acoustic characteristics
Feature list
Digital reconstructions of cultural heritage objects and their environments
Integration of 3D visual reconstructions of architectural spaces with corresponding spatialized acoustic environments
Highly immersive and interactive Extended Reality (XR) experiences
Experience of dynamic, location-specific acoustics, creating a seamless fusion of auditory and visual realism
Reproduction of the unique acoustic properties of each space, tailored to user positions and movements
User Experience
Barbara, a musicologist studying historical organs, arrives at a museum’s immersive lab to prepare material for her next lecture. She launches the TK6 application and selects a 17th‑century church, choosing the “organist perspective” mode. Instantly, she finds herself virtually seated at the organ loft, hearing how each note spreads through the nave and returns as a rich, spatialized echo that changes as she turns her head or leans forward on the bench. She records a short performance in this mode, then switches to “visitor in the pews” to compare how the same passage sounds from the congregation’s position, saving both experiences as clips for her students. Later, Andreas, an organ restorer, uses TK6 to test different restoration scenarios before touching the actual instrument. He loads a digital twin of the church and selects an earlier documented configuration of pipes and case materials. Walking virtually down the aisle, he listens to how the instrument once resonated from the altar, the side chapels, and the gallery. With each step, the acoustics update in real time, revealing dead spots and overly bright zones. He then toggles to a proposed restoration setup and immediately hears the differences, using TK6’s annotations to mark positions where adjustments to voicing or materials might be needed. In the afternoon, a group of visitors enters an XR installation. Guided by the system’s simple interface, they choose different time periods and viewpoints—choir member, organist, or casual visitor—experiencing how the same piece of music transforms with each role and location. Without needing technical skills, they intuitively walk, listen, and learn how architecture, instrument design, and space shape musical experience.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK6 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK6 will be useful for church organ builders, craftsmen, church organ conservators for restoration, church organ musicians, church organ owners, managers of churches and chapels, researchers in acoustics, simulation and immersive technologies, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
University of Malaga (Arcadio Reyes-Lecuona)
Cross-modal Data Integration
Acronym: TK7
CASPAR provides a domain-agnostic tool for the automated retrieval and fusion of in-house structured data from disparate sources into domain-specific semantic models (ontologies), in order to enable the discovery of new knowledge and facilitate the extraction of actionable insights in a way that simulates the human reasoning. The product has been tested in numerous projects such as MuseIT, SILVANUS, PREVISION, etc, reaching TRL5 on these domains. For MusicSphere, we will start from TRL4 using the skeleton of the CASPAR framework as it has been deployed in MuseIT and will be expanded up to TRL7 by the end of the project satisfying the project needs.
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Overview
CASPAR provides a domain-agnostic tool for the automated retrieval and fusion of in-house structured data from disparate sources into domain-specific semantic models (ontologies), in order to enable the discovery of new knowledge and facilitate the extraction of actionable insights in a way that simulates the human reasoning. The product has been tested in numerous projects such as MuseIT, SILVANUS, PREVISION, etc, reaching TRL5 on these domains. For MusicSphere, we will start from TRL4 using the skeleton of the CASPAR framework as it has been deployed in MuseIT and will be expanded up to TRL7 by the end of the project satisfying the project needs.
Keywords
Integration, cross-modal, semantic models, structured data, actionable insights, toolkits, ECCCH infrastructure
Feature list
Integration of MusicSphere’s toolkits to ECCCH infrastructure
Domain-agnostic tool for the automated retrieval and fusion
Discovery of new knowledge and facilitate the extraction of actionable insights in a way that simulates the human reasoning
Usage of the skeleton of the CASPAR framework
User Experience
Natalie, a conservator specializing in historic church organs, begins her day by logging into the ECCCH platform, where all MusicSphere toolkits are integrated. Her current task is to study the mechanical and acoustic properties of a 17th‑century organ to plan its restoration. Through the ECCCH interface, she opens Toolkit TK7 – Cross-modal Data Integration. With just a few clicks, Natalie uploads structured data from the church archive — including tuning records, maintenance logs, and 3D scans of pipes. TK7 automatically retrieves complementary datasets from other MusicSphere tools, such as sound spectrum analyses and virtual acoustics simulations. The system fuses these sources into a dynamic semantic model that highlights functional relationships between material decay, wood density, and tonal quality. Next, Tom, a researcher in musical acoustics, accesses the same project. He uses TK7’s reasoning features to explore “what‑if” scenarios — how environmental changes over centuries might have altered the organ’s sound. Thanks to TK7’s cross‑modal reasoning, patterns emerge that human analysts might overlook, guiding him toward possible restoration techniques and acoustic reconstructions. Later, a group of organ builders and digital artists join the session. They reuse TK7’s model to design a virtual instrument experience, blending historical accuracy with creative interpretation. The collaborative workflow flows naturally, supported by ECCCH’s shared environment and TK7’s automated data linking. For each user — conservator, researcher, craftsman, or artist — TK7 transforms scattered information into a coherent, intelligible map of knowledge, enabling insight, reuse, and creativity across the cultural heritage ecosystem.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK7 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK7 will be useful for church organ builders, craftsmen of ancient musical instruments, church organ conservators for restoration, church organ musicians, church organ owners, managers of churches and chapels, researchers in acoustics, simulation and immersive technologies, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
Catalink (Konstantinos Avgerinakis: , Christos Avgerinos)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
Real-time polyphonic music transcription with tuning adaptation
Acronym: TK8
AI-based algorithms that transcribe real or simulated musical performances on arbitrary harmonic instruments in real-time. Analysis results include score-like music representations as well as parameters related to tuning frequencies and instrument quality. This toolkit provides software for real-time music transcription (AMT) of (historic) polyphonic instruments, which are often based on different tuning systems. The underlying processing steps include an analysis of the tuning and timbre qualities of the instrument and a combination of multi-pitch estimation and note formation resulting in a note-by-note transcription of the musical performance. The parameters extracted using this toolkit allow for comparing real and simulated performances on the instrument and evaluating the simulation quality in a feedback loop. At the same time, the toolkit opens up new perspectives for interdisciplinary research into historical music practices. In the context of interactive XR experiences, real-time music transcription can be integrated as performance feedback for musicians learning to perform on historical instruments.
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Overview
AI-based algorithms that transcribe real or simulated musical performances on arbitrary harmonic instruments in real-time. Analysis results include score-like music representations as well as parameters related to tuning frequencies and instrument quality. This toolkit provides software for real-time music transcription (AMT) of (historic) polyphonic instruments, which are often based on different tuning systems. The underlying processing steps include an analysis of the tuning and timbre qualities of the instrument and a combination of multi-pitch estimation and note formation resulting in a note-by-note transcription of the musical performance. The parameters extracted using this toolkit allow for comparing real and simulated performances on the instrument and evaluating the simulation quality in a feedback loop. At the same time, the toolkit opens up new perspectives for interdisciplinary research into historical music practices. In the context of interactive XR experiences, real-time music transcription can be integrated as performance feedback for musicians learning to perform on historical instruments.
Keywords
AI algorithms, arbitrary harmonic instruments, analysis results, tuning frequencies, instrumental quality, music transcription, polyphonic instruments, multi-pitch estimation
Feature list
AI-based algorithms that transcribe real or simulated musical performances on arbitrary harmonic instruments in real-time
Score-like music representations
Analysis results that includes parameters related to tuning frequencies and instrument quality
Software for real-time music transcription of (historic) polyphonic instruments
Analysis of the tuning and timbre qualities of the instrument
Combination of multi-pitch estimation and note formation resulting in a note-by-note transcription of the musical performance
New perspectives for interdisciplinary research into historical music practices
User Experience
Nadia is a conservator working on the restoration of a historic church organ. She wants to understand how the instrument’s tuning has drifted over the centuries. Using the TK8 real-time polyphonic music transcription toolkit, she connects a microphone to capture the organ’s sound as her colleague plays a short passage. Within seconds, TK8 displays a score-like transcription, highlighting every note and identifying slight deviations in tuning. Nadia examines the generated analysis dashboard, which presents tuning frequency curves and timbre characteristics for each pipe rank. With this detailed feedback, she can decide whether the restoration should preserve the current tuning system or recalibrate it to its historical temperament. Meanwhile, across the hall, Antoine—a musician learning to play reconstructed historical instruments in a virtual environment—logs into the extended-reality (XR) platform integrated with TK8. As he performs on a digitally simulated harpsichord, TK8 captures his performance in real time, displaying an immediate note-by-note transcription and comparing it with reference recordings. Antoine receives on-screen feedback on pitch accuracy and expressive timing, helping him refine his technique to match historical performance practices. Back in the lab, a research team uses TK8 to compare real and simulated performances of several historical instruments. They export the tuning and timbre parameters produced by the toolkit, feeding them into a database for cross-instrument comparison and AI-driven analysis of musical authenticity. Through these varied applications—from restoration to education and research—TK8 creates a seamless user experience that connects performers, conservators, and scholars, bridging historical sound worlds and digital innovation.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK8 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK8 will be useful for church organ builders, craftsmen, church organ conservators for restoration, church organ musicians, church organ owners, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
Fraunhofer (Florian Klein: , Josep Llorca-Bofi)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
Real-time AI-based synthesis of historic music organs for virtual instrument performances
Acronym: TK9
AI-based sound synthesis models that convert note-level performance parameters extracted with TK8 into realistic music organ sounds. Real-time processing allows for the integration of the synthesis models into a virtual instrument that is playable as part of an interactive XR experience. This toolkit provides software for real-time synthesis of music organ sounds. The underlying AI-based synthesis models are trained using simulation results from the physical modelling algorithms as provided in TK1 and TK2. While the physical modelling approach incorporates knowledge about precise instrument construction and sound production mechanisms, it is computationally too expensive for a real-time application scenario. Data-driven audio synthesis algorithms offer an alternative approach for audio synthesis, which can be implemented in real-time but at the same time requires large amounts of recorded or simulated audio data to learn the complex mapping between instrument control input (such as pressed keys) and the resulting instrument sound. Complementary to TK8, real-time audio synthesis can be integrated into interactive XR experiences, allowing musicians to virtually play historic music organs in realistically simulated acoustic environments. Virtual keyboard interfaces generate control signals to guide the audio synthesis.
View tool details
Overview
AI-based sound synthesis models that convert note-level performance parameters extracted with TK8 into realistic music organ sounds. Real-time processing allows for the integration of the synthesis models into a virtual instrument that is playable as part of an interactive XR experience. This toolkit provides software for real-time synthesis of music organ sounds. The underlying AI-based synthesis models are trained using simulation results from the physical modelling algorithms as provided in TK1 and TK2. While the physical modelling approach incorporates knowledge about precise instrument construction and sound production mechanisms, it is computationally too expensive for a real-time application scenario. Data-driven audio synthesis algorithms offer an alternative approach for audio synthesis, which can be implemented in real-time but at the same time requires large amounts of recorded or simulated audio data to learn the complex mapping between instrument control input (such as pressed keys) and the resulting instrument sound. Complementary to TK8, real-time audio synthesis can be integrated into interactive XR experiences, allowing musicians to virtually play historic music organs in realistically simulated acoustic environments. Virtual keyboard interfaces generate control signals to guide the audio synthesis.
Keywords
AI, sound synthesis models, realistic music organ sounds, conversion, real-time synthesis, virtual performance
Feature list
AI-based sound synthesis models that convert note-level performance parameters extracted with TK8 into realistic music organ sounds
Software for real-time synthesis of music organ sounds
Data-driven audio synthesis algorithms offer an alternative approach for audio synthesis
Real-time audio synthesis can be integrated into interactive XR experiences, allowing musicians to virtually play historic music organs
Virtual keyboard interfaces generate control signals to guide the audio synthesis
User Experience
Sonia, a music historian and organist, is preparing a virtual concert featuring a 17th-century church organ that no longer exists. After logging into the MusicSphere environment, she selects the reconstructed organ model linked with TK9’s real-time synthesis engine. Using her connected MIDI keyboard, Sonia begins to play. Each key press is instantly converted by the toolkit into lifelike organ tones—rich, resonant, and true to the acoustics of the original chapel. As she performs, the AI-based synthesis dynamically responds to her playing style and tempo, recreating the expressive nuances of the historic instrument. Meanwhile, Jonathan, a digital conservator, collaborates remotely. Using the virtual interface, he adjusts model parameters derived from the physical simulations in TK1 and TK2, fine-tuning the tonal balance to match archival sound recordings. The system’s intuitive visual controls allow him to test variations in pipe length and airflow while Sonia continues performing in real time.
Why on the ECCCH?
ECCCH brings together a wide spectrum of disciplines, sectors, and sciences with a common interest in cultural heritage. ECCCH concentrates a selection of toolkits, applications, and methods mainly under open-source and an open-access policy, available for any interested party. In this context, toolkit TK9 fits best in ECCCH for wide use, further improvement, and reuse by a wide range of users and target groups.
Communities involved / affected / use
TK9 will be useful for church organ builders, craftsmen of ancient musical instruments, church organ conservators for restoration, church organ musicians, church organ owners, managers of churches and chapels, researchers in acoustics, simulation and immersive technologies, any interested party in reusing the toolkit in similar musical instruments, and creative and cultural industries.
Expected timeline
Initial version: March 2027
Intermediate version: May 2028
Final version: March 2029
Contact
Fraunhofer (Florian Klein: , Josep Llorca-Bofi)
CERTH-ITI (Eleftherios Anastasovitis: , Georgia Georgiou: , Spiros Nikolopoulos)
AUTOMATA AI Recognition & Knowledge Discovery Services
Acronym: AUTOMATA-AI
The AI tooling delivers automated classification and knowledge discovery across multimodal datasets (e.g., images, 3D, and analytical measurements). The AI-based Enrichment and Classification Services are a set of modular, cloud-native services developed within the AUTOMATA project to automate the analysis, enrichment, and interpretation of archaeological artefacts. These services apply machine learning techniques to support the classification and comparison of artefacts across collections. The tool incorporates XAI techniques so that results can be inspected and debated by domain experts, supporting controlled improvement as curated datasets expand during the project. In ECCCH, the intent is to deliver reusable analytical capabilities that can be invoked by other services (e.g., visualisation modules) while maintaining transparency through confidence reporting.
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Overview
The AI tooling delivers automated classification and knowledge discovery across multimodal datasets (e.g., images, 3D, and analytical measurements). The AI-based Enrichment and Classification Services are a set of modular, cloud-native services developed within the AUTOMATA project to automate the analysis, enrichment, and interpretation of archaeological artefacts. These services apply machine learning techniques to support the classification and comparison of artefacts across collections. The tool incorporates XAI techniques so that results can be inspected and debated by domain experts, supporting controlled improvement as curated datasets expand during the project. In ECCCH, the intent is to deliver reusable analytical capabilities that can be invoked by other services (e.g., visualisation modules) while maintaining transparency through confidence reporting.
Keywords
Artificial intelligence, archaeological classification, automated enrichment, machine learning services, explainable AI
Feature list
Batch and on-demand analysis for different operational scales.
Confidence reporting and uncertainty-aware outputs for review workflows.
XAI-oriented outputs to support interpretability and trust.
Cross-collection comparison and classification support
User Experience
Tom is a research archaeologist interested in analysing a large collection of lithic tools from multiple excavation sites. Through ECCCH, he accesses a research workspace linked to the AUTOMATA AI-based services and selects a dataset containing 3D models and associated measurements. He starts a batch analysis; the services produce enriched representations suitable for comparison, and the system highlights cases with lower confidence, indicating where expert review is recommended. Tom focuses on the uncertain cases rather than manually screening hundreds of artefacts.
He then runs a classification workflow. The services suggest groupings based on combined evidence and provide explanatory summaries that help him understand why certain objects are being associated. When an output contradicts archaeological expectations, Tom flags the case for review and documents the reason. Those review actions help the team curate better training data and refine model behaviour over time.
Meanwhile, Katrine, a museum data manager, uses the same services in batch mode to process collections newly digitised within the AUTOMATA system; because the services are cloud-based, both users can work simultaneously without performance issues or data duplication. For Tom and Katrine, the AI services function as an intelligent assistant rather than a black box: automated outputs remain inspectable, and the pipeline can be reused across institutions within ECCCH.
Why on the ECCCH?
The AI services require scalable computing resources, access to shared datasets, and secure interoperability between institutions, capabilities that are natively supported by the Cultural Heritage Cloud. ECCCH enables these services to operate near authoritative datasets, enabling reproducible processing across collections. By deploying within ECCCH, services can be reused across tools and projects, reducing AI pipeline duplication and fostering consistency in analytical methods. ECCCH also supports governance needs (identity, roles, versioning) that are essential for trustworthy AI in heritage contexts.
Communities involved / affected / use
AUTOMATA-AI primarily serves archaeologists, materials scientists, and researchers who work with large, complex datasets. Museums and heritage institutions benefit from automated enrichment and classification workflows that improve consistency and reduce manual effort. Data managers and digital curators gain scalable processing and quality-control support, while developers and infrastructure benefit from reusable APIs that enable the integration of advanced analytics into other ECCCH services.
Expected timeline
Alfa/pilot: M47 (July 2028): only internal within the project
Beta / final release: M50 (Oct 2028) – continual learning and data visualisation modules released.
ECCCH reuse: from late 2028 onwards, following validation on project datasets
Contact
Lead: University of York (UoY -ADS)
Contributors: King’s College London (KCL), Miningful (MIN), Università di Pisa (UNIPI)
AUTOMATA Interactive Data Visualisation Module
Acronym: AUTOMATA-VIZ
AUTOMATA-VIZ is an interactive data visualisation and visual analytics module designed to help users explore, summarise, and interpret enriched digitisation outputs at scale. It supports dataset-level exploration and comparison across collections by bringing together multiple evidence layers such as object geometry, appearance information, archaeometric measurements, and contextual metadata. The module provides explanatory views that help users identify patterns, compare subsets of artefacts, and inspect relationships among variables including correlation-oriented views where data support them. Within ECCCH, AUTOMATA-VIZ operates directly on cloud-hosted, authoritative datasets, enabling web-based exploration where possible through lightweight online access, complemented by optional advanced local exploration when higher-resolution data or more complex analysis are required.
It is intended to serve both research workflows and institutional dissemination needs. AUTOMATA-VIZ is not a repository or reference information system itself; it acts as a visual analytics layer built on top of existing infrastructures and repositories. It is the insight layer that turns complex, multi-modal datasets into interpretable views, while maintaining links to the underlying object records held in ECCCH.
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Overview
AUTOMATA-VIZ is an interactive data visualisation and visual analytics module designed to help users explore, summarise, and interpret enriched digitisation outputs at scale. It supports dataset-level exploration and comparison across collections by bringing together multiple evidence layers such as object geometry, appearance information, archaeometric measurements, and contextual metadata. The module provides explanatory views that help users identify patterns, compare subsets of artefacts, and inspect relationships among variables including correlation-oriented views where data support them. Within ECCCH, AUTOMATA-VIZ operates directly on cloud-hosted, authoritative datasets, enabling web-based exploration where possible through lightweight online access, complemented by optional advanced local exploration when higher-resolution data or more complex analysis are required.
It is intended to serve both research workflows and institutional dissemination needs. AUTOMATA-VIZ is not a repository or reference information system itself; it acts as a visual analytics layer built on top of existing infrastructures and repositories. It is the insight layer that turns complex, multi-modal datasets into interpretable views, while maintaining links to the underlying object records held in ECCCH.
Keywords
Interactive data visualisation, visual analytics cross-collection comparison, cloud-ready heritage tools
Feature list
Designed to operate directly on cloud-hosted datasets, with support for scalable online exploration and integration with external analytical tools where needed.
Interactive views to display, summarise and generate insights from large, multi-modal datasets.
Layer management (toggle layers; inspect values) where layered data are available.
Comparison and filtering views for multi-object exploration across collections.
Role-appropriate interaction mode
Direct use of authoritative ECCCH datasets (no local copies required).
User Experience
Anna is a conservation specialist working on a collection of fragile ceramic artefacts distributed across institutions. Instead of travelling to multiple storage facilities, she accesses ECCCH and opens the visualisation module connected to the AUTOMATA-VIZ. She starts from a collection-level view that summarises data availability (e.g., which objects include which measurement layers and which metadata are complete). Anna filters the collection by acquisition campaign and conservation status, then compares subsets to identify recurring patterns. An exploratory view suggests that a small group of artefacts shares an unusual material signature associated with areas prone to deterioration. Anna drills down to an evidence profile for each object, where the module summarises the relevant measurements and their context. Where a 3D representation is available in ECCCH, Anna can open the corresponding object record to verify the pattern against the underlying artefact documentation, keeping analytical views connected to authoritative evidence.
Meanwhile, Ulrich, a museum exhibition designer accesses the same dataset from another location. Using a simplified interaction mode, they focus on interpretable summaries and comparisons suitable for public-facing purposes. Because the tool streams data directly from the cloud, both users work on the same validated data without exporting files or rebuilding local dashboards. When new validated updates become available, the views update consistently, supporting reproducible interpretation across institutions.
Why on the ECCCH?
ECCCH is the appropriate environment for AUTOMATA-VIZ because effective visual analytics depends on reliable access to large, distributed datasets (3D assets, measurements, metadata) and benefits from operating close to authoritative storage. Deploying the module within ECCCH reduces fragmentation caused by local exports and “one-off” dashboards, supports concurrent use across institutions, and enables stable links to shared analytical views. ECCCH governance (identity, roles, and access control) also allows different interaction modes (expert analysis versus communication-oriented views) while keeping a single, consistent evidence base. This makes analytical results more reproducible, easier to share, and more sustainable than institution-specific implementations.
Communities involved / affected / use
AUTOMATA-VIZ supports researchers, archaeologists and conservator professionals who need to interpret enriched datasets across collections and to compare evidence beyond single objects. Museum professionals and curators benefit through support for documentation, exhibition planning and communication. Educators and students can use interpretable analytical views to learn from real research datasets without complex local setups. Data stewards and infrastructure teams benefit indirectly because consistent cloud access and shareable views reduce ad hoc exports, duplicate derivatives, and long-term curation burdens. Tool developers and integrators can also build complementary ECCCH services that link to, or consume outputs from, the visual analytics layer.
Expected timeline
Alfa/pilot (from 2027 onwards): only internal within the project
Beta/Advanced insight layer: M50 (Oct 2028)
ECCCH reuse: from late 2028 onwards
Contact
Lead: University of York (UoY -ADS)
Contributors: King’s College London (KCL), Miningful (MIN), Università di Pisa (UNIPI), University of Bordeaux (UBM)



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